MWR/All Cods - Free Depot Credits / Match XP

With this script, you can do other things while getting those depot credits and XP. What it does is it remains idle in a match without getting kicked so that you can obtain those depot credits and match XP while you're sleeping or busy with other things. Only works on S&D.
Version2.0
AuthorSub Zero
Publish DateWed, 15 Mar 2017 - 09:54
Last UpdateThu, 16 Mar 2017 - 01:39
Downloads621
RATE


1

1

Release Notes: Added Support For All Platforms
Code: Select all
/* *
*  This script will allow you to earn free depot credits for your supply drops by remaining idle in a match without getting kicked.
   This was made for Modern Warfare Remastered, but works on all cods.
 
    Instructions:
    -------------------------------------------------------------------------------------------------------------------------------
    Only works on S&D for match bonus XP and depot credits.
 
    Simply press L1 + R1 on your controller while in a lobby or game to activate mod (Controller Vibrates Once).
    Press L2 + R2 to deactivate mod (Controller Vibrates 2x).
 
    Information:
    -------------------------------------------------------------------------------------------------------------------------------
*  Green LED = Mod ON
*  Blue LED = Mod OFF
    -------------------------------------------------------------------------------------------------------------------------------
   Enjoy your precious sleep and let those credits build up!
*  Developed By Sub Zero
   Version 2.0
* *********************************************************** */

define HOME          = 0;      // XB1_XBOX    XB360_XBOX   PS4_PS           PS3_PS
define SHARE         = 1;      // XB1_VIEW    XB360_BACK   PS4_SHARE        PS3_SELECT
define OPTIONS       = 2;      // XB1_MENU    XB360_START  PS4_OPTIONS      PS3_START
define R1            = 3;      // XB1_RB      XB360_RB     PS4_R1           PS3_R1
define SHOOT         = 4;      // XB1_RT      XB360_RT     PS4_R2           PS3_R2
define R3            = 5;      // XB1_RS      XB360_RS     PS4_R3           PS3_R3
define L1            = 6;      // XB1_LB      XB360_LB     PS4_L1           PS3_L1
define ADS           = 7;      // XB1_LT      XB360_LT     PS4_L2           PS3_L2
define L3            = 8;      // XB1_LS      XB360_LS     PS4_L3           PS3_L3
define RX            = 9;      // XB1_RX      XB360_RX     PS4_RX           PS3_RX
define RY            = 10;     // XB1_RY      XB360_RY     PS4_RY           PS3_RY
define LX            = 11;     // XB1_LX      XB360_LX     PS4_LX           PS3_LX
define LY            = 12;     // XB1_LY      XB360_LY     PS4_LY           PS3_LY
define UP            = 13;     // XB1_UP      XB360_UP     PS4_UP           PS3_UP
define DOWN          = 14;     // XB1_DOWN    XB360_DOWN   PS4_DOWN         PS3_DOWN
define LEFT          = 15;     // XB1_LEFT    XB360_LEFT   PS4_LEFT         PS3_LEFT
define RIGHT         = 16;     // XB1_RIGHT   XB360_RIGHT  PS4_RIGHT        PS3_RIGHT
define TRIANGLE      = 17;     // XB1_Y       XB360_Y      PS4_TRIANGLE     PS3_TRIANGLE
define CIRCLE        = 18;     // XB1_B       XB360_B      PS4_CIRCLE       PS3_CIRCLE
define CROSS         = 19;     // XB1_A       XB360_A      PS4_CROSS        PS3_CROSS
define SQUARE        = 20;     // XB1_X       XB360_X      PS4_SQUARE       PS3_SQUARE
 
// LED Lights DS4
define Off = 0;
define Dim_Blue = 1;
define Dim_Red = 2;
define Dim_Green = 3;
define Dim_Pink = 4;
define Dim_SkyBlue = 5;
define Dim_Yellow = 6;
define Dim_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Bright_Blue = 15;
define Bright_Red = 16;
define Bright_Green = 17;
define Bright_Pink = 18;
define Bright_SkyBlue = 19;
define Bright_Yellow = 20;
define Bright_White = 21;
 
data (
 
0,0,0,0, // Off
1,0,0,0, // Dim Blue
0,1,0,0, // Dim Red
0,0,1,0, // Dim Green
0,0,0,1, // Dim Pink
1,0,1,0, // Dim SkyBlue
0,1,1,0, // Dim Yellow
1,1,1,1, // Dim White
2,0,0,0, // Blue
0,2,0,0, // Red
0,0,2,0, // Green
0,0,0,2, // Pink
2,0,2,0, // SkyBlue
0,2,2,0, // Yellow
2,2,2,2, // White
3,0,0,0, // Bright Blue
0,3,0,0, // Bright Red
0,0,3,0, // Bright Green
0,0,0,3, // Bright Pink
3,0,3,0, // Bright SkyBlue
0,3,3,0, // Bright Yellow
3,3,3,3  // Bright white
 
);
define RumbleStrength = 60// Change to 0 to disable rumble(vibration).
int loop;
 
main {
 
    if (get_val(L1) && get_val(R1))
    {
        set_ds4_led(Green);
        combo_run(Rumble);
        loop = 1;
    }
 
    if (get_val(ADS) && get_val(SHOOT))
    {
        set_ds4_led(Blue);
        combo_run(DoubleRumble);
        combo_stop(idle);
        loop = 0;
    }
 
    if(loop && !combo_running(idle)) {
 
        loop = loop + 1;
        combo_run(idle);
    }
}
 
combo idle
    {
        wait(80);
        set_val(CROSS,100);
        wait(4000);                  // 12 Second intervals. However, you are free to change the timing.
        wait(4000);
        wait(4000);
        set_val(CROSS,100);
        wait(4000);
        set_val(CROSS,100);
        wait(4000);
        wait(4000);
        set_val(ADS,100);
        wait(4000);
        set_val(CIRCLE,100);
        wait(4000);
        wait(4000);
        wait(4000);
 
    }
 
combo Rumble
{
    set_rumble (RUMBLE_A, RumbleStrength);
    wait(300);
    reset_rumble();
}
 
combo DoubleRumble
{
    set_rumble (RUMBLE_A, RumbleStrength);
    wait (300);
    set_rumble (RUMBLE_A, 0);
    wait (300);
    set_rumble (RUMBLE_A, RumbleStrength);
    wait (400);
    reset_rumble();
}
 
 
function set_ds4_led(colour) {
 
    set_led(LED_1, dbyte(colour * 4));
    set_led(LED_2, dbyte((colour * 4) + 1));
    set_led(LED_3, dbyte((colour * 4) + 2));
    set_led(LED_4, dbyte((colour * 4) + 3));
 
}