back to your love one antirecoil was added hair trigers IW JETTER FOR SRAVAGE AND RACK 9.HIT TAT LIKE BOTTON

THE ANTIRECOIL WAS ADDED TO KEEP FIRE ON TARGET SINCE THE JETTER HAS A SMALL JUMP ..STCK AND GO BOTTON LAYOUT. AUTO SPRINT , AUTO RELOAD AND HAIR TRIGGERS..ENJOY LIKE IN OLD TIMES ...LOL ...READ THE DESCRIPTION BEFORE USING IT...USE IT AT YOUR OWN RISK...DONT BLAME ME FOR NASTY MSGS LOL ...OR ANYTHING ELSE....GO ENJOY AND HAVE FUN AND DONT FORGET TO PUT SILENCER ON SHOT GUNS.SINCE JETTER ARE TOO NOTICIBLES
Version1.3
Authorelseco251984
Publish DateSat, 25 Mar 2017 - 17:21
Last UpdateSat, 25 Mar 2017 - 17:21
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///thanks to raptor , unjust getzu ,richie"myegggorher" lol for codes and what not...perfecdted by elseco251984....it is set for stick and muve botton layout...
///if u want defoult botton layout must change val 5 to 19...or for request ill post it/// the antirecoil is to keep the fire on target even when jumping ///
////DON'T FORGET TO HIT THAT LIKE BOTTON....ALSO HAS HAIR TRIGERS..MUST ENABLE CANCEL RELOAD AT MAIN MANU OF THE GAME NO TACT REQ OR LETAL..DEXTERITY U SHOUL HAVE TO RELOAD FASTER
 
// infinite_warefare_jitter_for_sravagerack9autosprinthairtriggersantirecoil.gpc
define hairtriggers_L2  = 1;
define hairtriggers_R2  = 1;
define FIRE_BTN      = XB1_RB; // default RT                       
define ADS_BTN       = XB1_LT; // LT                       
define SPRINT_BTN    = XB1_LS; // LS                       
define PRONE_BTN     = XB1_B; // B                         
define JUMP_BTN      = XB1_A; // A                         
define SWITCH_WEAPON = XB1_Y; // Y                         
define RELOAD_BTN    = XB1_X; // X                         
define MELEE         = XB1_RS; // RS/R3                     
define LETHAL        = XB1_RT; // RB                       
define TACTICAL      = XB1_LB; // LB                       
define Up            = XB1_UP;                             
define Right         = XB1_RIGHT;                             
define Down          = XB1_DOWN;                             
define Left          = XB1_LEFT;                               
define R_X           = XB1_RX;                             
define R_Y           = XB1_RY;                             
define L_X           = XB1_LX;                             
define L_Y           = XB1_LY;
define ANTI_RECOIL = 40;
define ONLY_WITH_SCOPE = FALSE;
define FIRE_BUTTON=4;
int anti_recoil;
 
main {
  if(event_release(PS4_R2)) {
        combo_run(Reload);
}
 
if (get_val(PS4_R2)) {combo_run(RACK9);}
 if(!ONLY_WITH_SCOPE || get_val(PS4_R2)) {
combo_run(AntiRecoil);
}
 
 
if(get_val(PS4_LY)<-20)
      combo_run(AutoSprint);
 
if(get_val(PS4_LY)<-20 && (get_val(4))) combo_stop(AutoSprint);else if(get_val(PS4_LY)<-20)
      combo_run(AutoSprint);
}
combo RACK9 {
    set_val(5,.1);
    set_val(20,100);
    set_val(8,100);
    wait(70);
    set_val(5,0);
    set_val(20,0);
    set_val(8,0);
    wait(60);
        set_val(5,0);
    set_val(20,100);
    set_val(8,100);
    wait(70);
    set_val(5,0);
    set_val(20,0);
    set_val(8,0);
    wait(60);
        set_val(5,0);
    set_val(20,100);
    set_val(8,100);
    wait(70);
    set_val(19,0);
    set_val(20,0);
    set_val(8,0);
    wait(60);
        set_val(5,1);
    set_val(20,100);
    set_val(8,100);
    wait(70);
    set_val(5,0);
    set_val(20,0);
    set_val(8,0);
    wait(60);}
combo AutoSprint {
    set_val(8, 100);
    }
   combo Reload {
set_val(20, 100);
wait(100);
set_val(20, 0);
}
 
 
combo AntiRecoil { // This combo must be the last one
if(get_val(PS4_R2)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
}
///thanks to raptor , unjust getzu ,richie"myegggorher" lol for codes and what not...perfecdted by elseco251984....it is for set for stick and muve botton layout...
///if u want defoult botton layout must change val 5 to 19...or for request ill post it/// the antirecoil is to keep the fire on target even when jumping ///
////DON'T FORGET TO HIT THAT LIKE BOTTON....ALSO HAS HAIR TRIGERS