///thanks to raptor , unjust getzu ,richie"myegggorher" lol for codes and what not...perfecdted by elseco251984....it is set for stick and muve botton layout...
///if u want defoult botton layout must change val 5 to 19...or for request ill post it/// the antirecoil is to keep the fire on target even when jumping ///
////DON'T FORGET TO HIT THAT LIKE BOTTON....ALSO HAS HAIR TRIGERS..MUST ENABLE CANCEL RELOAD AT MAIN MANU OF THE GAME NO TACT REQ OR LETAL..DEXTERITY U SHOUL HAVE TO RELOAD FASTER
// infinite_warefare_jitter_for_sravagerack9autosprinthairtriggersantirecoil.gpc
define hairtriggers_L2 = 1;
define hairtriggers_R2 = 1;
define FIRE_BTN = XB1_RB; // default RT
define ADS_BTN = XB1_LT; // LT
define SPRINT_BTN = XB1_LS; // LS
define PRONE_BTN = XB1_B; // B
define JUMP_BTN = XB1_A; // A
define SWITCH_WEAPON = XB1_Y; // Y
define RELOAD_BTN = XB1_X; // X
define MELEE = XB1_RS; // RS/R3
define LETHAL = XB1_RT; // RB
define TACTICAL = XB1_LB; // LB
define Up = XB1_UP;
define Right = XB1_RIGHT;
define Down = XB1_DOWN;
define Left = XB1_LEFT;
define R_X = XB1_RX;
define R_Y = XB1_RY;
define L_X = XB1_LX;
define L_Y = XB1_LY;
define ANTI_RECOIL = 40;
define ONLY_WITH_SCOPE = FALSE;
define FIRE_BUTTON=4;
int anti_recoil;
main {
if(event_release(PS4_R2)) {
combo_run(Reload);
}
if (get_val(PS4_R2)) {combo_run(RACK9);}
if(!ONLY_WITH_SCOPE || get_val(PS4_R2)) {
combo_run(AntiRecoil);
}
if(get_val(PS4_LY)<-20)
combo_run(AutoSprint);
if(get_val(PS4_LY)<-20 && (get_val(4))) combo_stop(AutoSprint);else if(get_val(PS4_LY)<-20)
combo_run(AutoSprint);
}
combo RACK9 {
set_val(5,.1);
set_val(20,100);
set_val(8,100);
wait(70);
set_val(5,0);
set_val(20,0);
set_val(8,0);
wait(60);
set_val(5,0);
set_val(20,100);
set_val(8,100);
wait(70);
set_val(5,0);
set_val(20,0);
set_val(8,0);
wait(60);
set_val(5,0);
set_val(20,100);
set_val(8,100);
wait(70);
set_val(19,0);
set_val(20,0);
set_val(8,0);
wait(60);
set_val(5,1);
set_val(20,100);
set_val(8,100);
wait(70);
set_val(5,0);
set_val(20,0);
set_val(8,0);
wait(60);}
combo AutoSprint {
set_val(8, 100);
}
combo Reload {
set_val(20, 100);
wait(100);
set_val(20, 0);
}
combo AntiRecoil { // This combo must be the last one
if(get_val(PS4_R2)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
}
///thanks to raptor , unjust getzu ,richie"myegggorher" lol for codes and what not...perfecdted by elseco251984....it is for set for stick and muve botton layout...
///if u want defoult botton layout must change val 5 to 19...or for request ill post it/// the antirecoil is to keep the fire on target even when jumping ///
////DON'T FORGET TO HIT THAT LIKE BOTTON....ALSO HAS HAIR TRIGERS