Rainbow Six Siege

You can toggle the rapid fire by pressing the up button led indicator BLUE if it is deactvated, YELLOW if it is actvated & RED if the rapid fire is running(When you press the aim with the shoot button);*IMPORTANT*->ACTVATE/DEACTVATION RF NOT TESTED YET; You can cook a nade safely now, it will realise for you; Hope you enjoy, contact me if the ON/OFF RapidFire works or not;
Version1.0
AuthorGustavo2458
Publish DateThu, 30 Mar 2017 - 20:48
Last UpdateThu, 30 Mar 2017 - 20:48
Downloads2549
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Release Notes: RapidFire ON/OFF; RapidFire = ON + AIM + SHOOT; Auto Granade cooking; No issue with cameras;
Code: Select all
/**
 * @author Gustavo2458
 * @plataform PS4
 * @since 3/30/2017
 * @version 1.0
 */

/* led(0,0,0,0) = None;
 * led(1,0,0,0) = Dark Blue;
 * led(0,1,0,0) = Dark Red;
 * led(0,0,1,0) = Dark Green;
 * led(0,0,0,1) = Dark Pink;
 * led(1,0,1,0) = Dark SkyBlue;
 * led(0,1,1,0) = Dark Yellow;
 * led(1,1,1,1) = Dark White;
 * led(2,0,0,0) = Blue;
 * led(0,2,0,0) = Red;
 * led(0,0,2,0) = Green;
 * led(0,0,0,2) = Pink;
 * led(2,0,2,0) = SkyBlue;
 * led(0,2,2,0) = Yellow;
 * led(2,2,2,2) = White;
 * led(3,0,0,0) = Light Blue;
 * led(0,3,0,0) = Light Red;
 * led(0,0,3,0) = Light Green;
 * led(0,0,0,3) = Light Pink;
 * led(3,0,3,0) = Light SkyBlue;
 * led(0,3,3,0) = Light Yellow;
 * led(3,3,3,3) = Light White;
 */

//DECLARATIONS------------------------------------------------------------------
define shoot = PS4_R2;
define aim = PS4_L2;
define cam = PS4_DOWN;
define up = PS4_UP;
//------------------------------------------------------------------------------
int key = FALSE;
//MAIN--------------------------------------------------------------------------
main{
    if( get_val(up) && key == FALSE ){
        key = TRUE;
    }
 
    if( get_val(up) && key == TRUE ){
        key = FALSE;
    }
 
    if( key == TRUE ){
        led(0,2,2,0);
    } else{
        led(2,0,0,0);
    }
 
    if( get_val(aim) && get_val(cam) ){
        set_val(cam, 0);
    }
 
    if( get_val(PS4_L1) && get_ptime(PS4_L1) >= 3000 ){
        set_val(PS4_L1, 0);
    }
 
    if( get_val(aim) && get_val(shoot) && key == TRUE ){
        combo_run(RF);
    } else if( key == FALSE ){
        reset_leds();
    }
}
//COMBOS------------------------------------------------------------------------
combo RF{// aka, Rapid Fire(to be used with semiauto's)
    led(0,2,0,0);
    set_val(shoot, 100);
    wait(43);
    led(0,2,0,0);
    set_val(shoot, 0);
    wait(22);
    led(0,2,0,0);
    set_val(shoot, 0);
}
//LEDS--------------------------------------------------------------------------
function led(a, b, c, d){
    set_led(LED_1, a);
    set_led(LED_2, b);
    set_led(LED_3, c);
    set_led(LED_4, d);
}