/*__ ____ _____ __ __ _ _ _ _____ ___ __ __ ___ ___
| \/ \ \ / / _ \ | \/ | | | | ||_ _|_ _| | \/ |/ _ \| \
| |\/| |\ \/\/ /| / | |\/| | |_| | |__| | | | | |\/| | (_) | |) |
|_| |_| \_/\_/ |_|_\ |_| |_|\___/|____|_| |___| |_| |_|\___/|___/
*/
// FOR BEST EXPERIENCE READ ALL THIS!! :D AND ENJOY
//Author: Seymen (And no one else)
//idc if you copy this script, as long as you give me credits :)
//Please don't remove this text if you are gonna edit it and release it.
//And also, please credit me if shared, i have given a lot of hours into this.
//Intended for PS4, But should work on any console.
//Should work all cod titles, just the jitter shouldn't(maybe snipers shouldn't too)
//MODERN WARFARE REMASTERED MULTI MOD. ENJOY.
//GamePacks, are easy to use, I wish they could let use create them ourselves!
//THIS IS A MOD PACK FOR YALL.
//Check my other script(s) out:
//INJUSTICE 2: FLASH: https://www.consoletuner.com/gpclib/?s=1401
//I made this for everyone to enjoy.
//Support me: Nah i don't need yall money, i got them myself xdd
/* DESCRIPTION:
Ever just wanted to relax and play call of duty? But you are a noob? or
people is too good? Or did you want to quick scope but can't? Well YOU CAN NOW
THIS MULTI MOD WILL WORK JUST A DESCRIBED! You don't even have to worry about
scripting! Its all done.
One thing to keep in mind: READ THE INSTRUCTIONS!!!!(aka controls)
Version number: 2.1
Author: Seymen
Check for updates:
My other scripts:
https://www.consoletuner.com/gpclib/?a=7454 (MY SCRIPT PAGE)
*/
//v1.5.5
/*******CHANGELOG***************************************************************
v1 Added QUICK SCOPE (for snipers)
v1.1 Added modes sections and section for combo run
v1.2 Sniper mode "Take Shot" Added (read it under controls what it does)
v1.3 Sniper mode "QUICK SCOPE" Added (read it undder controls what it does)
v1.3.5 unmapped Dpad UP, for better experience.
v1.4 RapidFire Added
v1.4.9 RapidFire X2 Added
v1.5 Rapid Fire fixed and completed.
v1.5.5 Changed the controls from L3/R3 to Share/Options
v1.6 yet to release.
Coming soon:
AIM ASSIST COMING SOON (i tried to add it, to this but couldn't get it to work, so its coming later)
CHANING CONTROLS COMING SOON.
**********************CHANGELOG END********************************************
INSTRUCTIONS + CONTROLS
__________ _ ____________ ____ __ _____
/ ____/ __ \/ | / /_ __/ __ \/ __ \/ / / ___/
/ / / / / / |/ / / / / /_/ / / / / / \__ \
/ /___/ /_/ / /| / / / / _, _/ /_/ / /______/ /
\____/\____/_/ |_/ /_/ /_/ |_|\____/_____/____/
************
Sniper MODE:
L2+Dpad UP = Sniper MODE (keep this activated to run the mods for sniper under this)
L2+SHARE= AUTO HOLDS BREATH AND AUTO SHOOTS WHEN YOU RELEASE ADS (L2) (everytime, until you acivate another mod or disable this one)
L2+OPTIONS= Quick scope when you press L2 (everytime, until you acivate another mod or disable this one)
to disable them just click L2+Dpad UP (or activate another mod)
***************
RapidFire MODE:
L2+Dpad Down = RapidFire MODE (keep this activated to run the mods for rapidfire under this)
L2+SHARE = RapidFire (Standard)
L2+OPTIONS = RapidFire X2 (fires twice as fast,) (Snipers are faster on standard)
TACTICAL MODE: COMING SOON!
JITTER MODE: COMING SOON!
Intended for: Default controls (in-game)
Controls changer: coming soon!
ONE MORE THING: If you use other controls in-game then change the buttons
with "CTRL+F" (search and change them)
if you did not understand the controls, just pm me "Seymen" consoletuner fourms.
__________ _ ____________ ____ __ _____ _______ ______
/ ____/ __ \/ | / /_ __/ __ \/ __ \/ / / ___/ / ____/ | / / __ \
/ / / / / / |/ / / / / /_/ / / / / / \__ \ / __/ / |/ / / / /
/ /___/ /_/ / /| / / / / _, _/ /_/ / /______/ / / /___/ /| / /_/ /
\____/\____/_/ |_/ /_/ /_/ |_|\____/_____/____/ /_____/_/ |_/_____/
AIM ASSIST SECTION: */
//READ THIS!! READ THIS!!
//DO WHAT YOU HAVE ON sensitivity FROM FALSE TRUE!! (IMPORTANT!)
//Sniper MODE
int SniperMODE=FALSE;
int SniperHOLD=FALSE;
int QUICKSCOPE=FALSE;
// RapidFire MODE
int RapidFireMODE=FALSE;
int RapidFireX1=FALSE;
int RapidFireX2=FALSE;
//Tactical Mode
int TacticalMODE=FALSE;
//Jitter MOD
int JitterMODE=FALSE;
main {
/* __ _____ _ _ ____ _ ____ _____ _ __
| \/ | /\ |_ _| \ | | | _ \| | / __ \ / ____| |/ /
| \ / | / \ | | | \| | | |_) | | | | | | | | ' /
| |\/| | / /\ \ | | | . ` | | _ <| | | | | | | | <
| | | |/ ____ \ _| |_| |\ | | |_) | |___| |__| | |____| . \
|_| |_/_/ \_\_____|_| \_| |____/|______\____/ \_____|_|\_\
*/
//MAIN INFO (DO NOT EDIT THIS, FOR BEST EXPERIENCE)(ONLY IF DIFFERENT CONTROLS)
//SNIPER MODE
/* _____ _ _ _____ _____ ______ _____ __ __ ____ _____ ______
/ ____| \ | |_ _| __ \| ____| __ \ | \/ |/ __ \| __ \| ____|
| (___ | \| | | | | |__) | |__ | |__) | | \ / | | | | | | | |__
\___ \| . ` | | | | ___/| __| | _ / | |\/| | | | | | | | __|
____) | |\ |_| |_| | | |____| | \ \ | | | | |__| | |__| | |____
|_____/|_| \_|_____|_| |______|_| \_\ |_| |_|\____/|_____/|______|
*/
// ALL SNIPER ACTIVATOR
if((event_press(PS4_L2) && get_val(PS4_UP)) || (event_press(PS4_UP) && get_val(PS4_L2))) {
SniperMODE=!SniperMODE;
combo_run(RumbleNotifier)} if(SniperMODE) {
RapidFireMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; RapidFireMODE = FALSE; RapidFireX1 = FALSE; RapidFireX2 = FALSE; }
/******************************************************************************/
//SNIPER HOLD
if(SniperMODE) {
if((event_press(PS4_L2) && get_val(PS4_SHARE)) || (event_press(PS4_SHARE) && get_val(PS4_L2))) {
SniperHOLD=!SniperHOLD;
combo_run(RumbleNotifier)} if(SniperHOLD) {
RapidFireMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; QUICKSCOPE = FALSE; } }
if(SniperMODE) {
if((event_press(PS4_L2) && get_val(PS4_OPTIONS)) || (event_press(PS4_OPTIONS) && get_val(PS4_L2))) {
QUICKSCOPE=!QUICKSCOPE;
combo_run(RumbleNotifier)} if(QUICKSCOPE) {
RapidFireMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; SniperHOLD = FALSE; } }
// SNIPER HOLD
if(SniperHOLD){
if(get_val(PS4_L2) ){
set_val(PS4_L3,100);
}
if(event_release(PS4_L2) && get_ptime(PS4_L2)<4000){
combo_run(TakeShot);
}
}
// QUICK SCOPE
if(QUICKSCOPE){
if(event_release(PS4_L2) && get_ptime(PS4_L2)<=150){
combo_run(QuickScope);
}
}
/*___ __ _ _ _____ _____ ______ _____ ______ _ _ _____
/ ____| \ | |_ _| __ \| ____| __ \ | ____| \ | | __ \
| (___ | \| | | | | |__) | |__ | |__) | | |__ | \| | | | |
\___ \| . ` | | | | ___/| __| | _ / | __| | . ` | | | |
____) | |\ |_| |_| | | |____| | \ \ | |____| |\ | |__| |
|_____/|_| \_|_____|_| |______|_| \_\ |______|_| \_|_____/
*/
//RAPIDFIRE MODE
/*_____ _____ _____ _____ ______ _____ _____ ______ __ __ ____ _____ ______
| __ \ /\ | __ \_ _| __ \| ____|_ _| __ \| ____| | \/ |/ __ \| __ \| ____|
| |__) | / \ | |__) || | | | | | |__ | | | |__) | |__ | \ / | | | | | | | |__
| _ / / /\ \ | ___/ | | | | | | __| | | | _ /| __| | |\/| | | | | | | | __|
| | \ \ / ____ \| | _| |_| |__| | | _| |_| | \ \| |____ | | | | |__| | |__| | |____
|_| \_\/_/ \_\_| |_____|_____/|_| |_____|_| \_\______| |_| |_|\____/|_____/|______|
*/
// ALL RAPIDFIRE ACTIVATOR
if((event_press(PS4_L2) && get_val(PS4_DOWN)) || (event_press(PS4_DOWN) && get_val(PS4_L2))) {
RapidFireMODE=!RapidFireMODE;
combo_run(RumbleNotifier)} if(RapidFireMODE) {
SniperMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; QUICKSCOPE = FALSE; SniperHOLD = FALSE; }
/******************************************************************************/
// Standard RapidFire
if(RapidFireMODE){
if((event_press(PS4_L2) && get_val(PS4_SHARE)) || (event_press(PS4_SHARE) && get_val(PS4_L2))) {
RapidFireX1=!RapidFireX1;
combo_run(RumbleNotifier)} if(RapidFireX1) {
SniperMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; QUICKSCOPE = FALSE; SniperHOLD = FALSE; RapidFireX2 = FALSE; } }
//RapidFire X2 (TWICE AS FAST, ON SOME WEAPONS) (i haven't tested all weapons)
if(RapidFireMODE){
if((event_press(PS4_L2) && get_val(PS4_OPTIONS)) || (event_press(PS4_OPTIONS) && get_val(PS4_L2))) {
RapidFireX2=!RapidFireX2;
combo_run(RumbleNotifier)} if(RapidFireX2) {
SniperMODE = FALSE; TacticalMODE = FALSE; JitterMODE = FALSE; QUICKSCOPE = FALSE; SniperHOLD = FALSE; RapidFireX1 = FALSE; } }
//RUNNERS
if(RapidFireX1){
if(get_val(PS4_R2)) {
combo_run(RapidFire)
} }
if (RapidFireX2){
if(get_val(PS4_R2)) {
combo_run(RapidFireX2X);
combo_run(RapidFireX2V);
}
else {
combo_stop(RapidFireX2X);
combo_stop(RapidFireX2V);
}
}
/*______ _____ _____ _____ ______ _____ _____ ______ ______ _ _ _____
| __ \ /\ | __ \_ _| __ \| ____|_ _| __ \| ____| | ____| \ | | __ \
| |__) | / \ | |__) || | | | | | |__ | | | |__) | |__ | |__ | \| | | | |
| _ / / /\ \ | ___/ | | | | | | __| | | | _ /| __| | __| | . ` | | | |
| | \ \ / ____ \| | _| |_| |__| | | _| |_| | \ \| |____ | |____| |\ | |__| |
|_| \_\/_/ \_\_| |_____|_____/|_| |_____|_| \_\______| |______|_| \_|_____/
*/
//TACTICAL MODE (DROPSHOT, JUMPSHOT, SIDESHOT ETC)
//I am working on tactical mode, and i will deliver something useful.
/*______ _____ _______ _____ _____ _ __ __ ____ _____ ______
|__ __|/\ / ____|__ __|_ _/ ____| /\ | | | \/ |/ __ \| __ \| ____|
| | / \ | | | | | || | / \ | | | \ / | | | | | | | |__
| | / /\ \| | | | | || | / /\ \ | | | |\/| | | | | | | | __|
| |/ ____ \ |____ | | _| || |____ / ____ \| |____ | | | | |__| | |__| | |____
|_/_/ \_\_____| |_| |_____\_____/_/ \_\______| |_| |_|\____/|_____/|______|
*/
// COMING SOON!
/* _____ _____ _______ _____ _____ _ ______ _ _ _____
|__ __|/\ / ____|__ __|_ _/ ____| /\ | | | ____| \ | | __ \
| | / \ | | | | | || | / \ | | | |__ | \| | | | |
| | / /\ \| | | | | || | / /\ \ | | | __| | . ` | | | |
| |/ ____ \ |____ | | _| || |____ / ____ \| |____ | |____| |\ | |__| |
|_/_/ \_\_____| |_| |_____\_____/_/ \_\______| |______|_| \_|_____/
*/
//JITTER MODE
/* _ _____ _______ _______ ______ _____ __ __ ____ _____
| |_ _|__ __|__ __| ____| __ \ | \/ |/ __ \| __ \
| | | | | | | | | |__ | |__) | | \ / | | | | | | |
_ | | | | | | | | | __| | _ / | |\/| | | | | | | |
| |__| |_| |_ | | | | | |____| | \ \ | | | | |__| | |__| |
\____/|_____| |_| |_| |______|_| \_\ |_| |_|\____/|_____/
*/
//Jitter IS COMING SOON ASF.
/* _ _____ _______ _______ ______ _____ ______ _ _ _____
| |_ _|__ __|__ __| ____| __ \ | ____| \ | | __ \
| | | | | | | | | |__ | |__) | | |__ | \| | | | |
_ | | | | | | | | | __| | _ / | __| | . ` | | | |
| |__| |_| |_ | | | | | |____| | \ \ | |____| |\ | |__| |
\____/|_____| |_| |_| |______|_| \_\ |______|_| \_|_____/
*/
//led colors
//Main Led Color
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
//Sniper Led Colors
if(SniperMODE) {
set_led(LED_1, 0);
set_led(LED_2, 1);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if(SniperHOLD) {
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 1);
set_led(LED_4, 0);
}
if(QUICKSCOPE) {
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if(RapidFireMODE){
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 1);
set_led(LED_4, 0);
}
// RapidFire Led Colors
if(RapidFireMODE) {
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 1);
set_led(LED_4, 0);
}
if(RapidFireX1) {
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 1);
}
if(RapidFireX2) {
set_led(LED_1, 0);
set_led(LED_2, 1);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
// Disabled buttons while holding L2:
if(get_val(PS4_L2)){
set_val(PS4_SHARE,0);
set_val(PS4_OPTIONS,0);
set_val(PS4_UP,0);
set_val(PS4_DOWN,0);
set_val(PS4_LEFT,0);
set_val(PS4_RIGHT,0);
}
//
/* __ __ _____ _ _ ____ _ ____ _____ _ __ ______ _ _ _____
| \/ | /\ |_ _| \ | | | _ \| | / __ \ / ____| |/ / | ____| \ | | __ \
| \ / | / \ | | | \| | | |_) | | | | | | | | ' / | |__ | \| | | | |
| |\/| | / /\ \ | | | . ` | | _ <| | | | | | | | < | __| | . ` | | | |
| | | |/ ____ \ _| |_| |\ | | |_) | |___| |__| | |____| . \ | |____| |\ | |__| |
|_| |_/_/ \_\_____|_| \_| |____/|______\____/ \_____|_|\_\ |______|_| \_|_____/
*/
}//MAIN BLOCK END<
/*
_____ ____ __ __ ____ ____ _____ ______ _____ _______ _____ ____ _ _
/ ____/ __ \| \/ | _ \ / __ \ / ____| ____/ ____|__ __|_ _/ __ \| \ | |
| | | | | | \ / | |_) | | | | | (___ | |__ | | | | | || | | | \| |
| | | | | | |\/| | _ <| | | | \___ \| __|| | | | | || | | | . ` |
| |___| |__| | | | | |_) | |__| | ____) | |___| |____ | | _| || |__| | |\ |
\_____\____/|_| |_|____/ \____/ |_____/|______\_____| |_| |_____\____/|_| \_|
*/
//SNIPER COMBOS*****************************************************************
//QUICKSCOPE
combo QuickScope {
set_val(PS4_R2,0);
set_val(PS4_L3,100);
set_val(PS4_L2,100);
wait(400);
set_val(PS4_L3,100);
set_val(PS4_L2,100);
set_val(PS4_R2, 100);
wait(50);
}
combo TakeShot {
set_val(PS4_R2,100);
set_val(PS4_L2, 100);
set_val(PS4_L3,100);
wait(100);
}
//QUICKSCOPE END
//SNIPER COMBOS END*************************************************************
//RAPID FIRE********************************************************************
//RAPID FIRE
combo RapidFire {
set_val(PS4_R2,100);
wait(30);
set_val(PS4_R2,0);
wait(10);
set_val(PS4_R2,0);
wait(10);
}
combo RapidFireX2X {
wait(20);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_R2, 100);
wait(90);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 100);
wait(70);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(70);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
wait(60);
}
combo RapidFireX2V {
set_val(PS4_R2, 100);
wait(70);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_R2, 100);
wait(60);
set_val(PS4_R2, 0);
wait(60);
set_val(PS4_R2, 100);
wait(70);
set_val(PS4_R2, 0);
wait(50);
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait(200);
reset_rumble();
}
//Author: Seymen, All rights not reserved formely 9gag 24/7