Gears_of_War_4_WALLBOUNCE FOR NOOBS + AUTOTAG

Gears of War 4 script for XBOX ONE This script includes: +Wallbounce for noobs (alternate control scheme made easy) +Auto Tag -Setup You MUST use the ALTERNATE control scheme in GOW4. -How to use Play as if the control scheme were default: HOLD A buttom do roadie run and OUTOMATICALY slide to cover and jump obstacles. Double tap A to roll. This mod consists in every time you press A, it performs A with rapidfire + X (no rapidfire): that's all... Auto tagging will work when aiming down your sights on any weapon (holding left trigger).
Version1.00
AuthorBrunissimus
Publish DateThu, 15 Jun 2017 - 15:46
Last UpdateThu, 15 Jun 2017 - 15:46
Downloads420
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// GPC Online Library
// Gears_of_War_4_WALLBOUNCE FOR NOOBS.gpc
 
/**************************************************************************************
 
    Gears of War 4 script for XBOX ONE
    This script includes:
    +Wallbounce for noobs (alternate control scheme made easy)
    +Auto Tag
 
    -Setup
    You MUST use the ALTERNATE control scheme in GOW4.
 
    -How to use
    Play as if the control scheme were default: HOLD A buttom do roadie run and OUTOMATICALY slide to cover and jump obstacles. Double tap A to roll.
    This mod consists in every time you press A, it performs A with rapidfire + X (no rapidfire): that's all...
    Auto tagging will work when aiming down your sights on any weapon
    (holding left trigger).
 
***************************************************************************************/

 
main {
    //set the A button to perform "rapidfire A" + X (no rapidfire) when pressed
    if(get_val(XB1_A)) {
        combo_run(RapidfireA);
        set_val(XB1_X, 100);
    }
         if(get_val(XB1_LT)) {
        combo_run(Tag);
    }
}
 
combo RapidfireA {
    set_val(XB1_A, 100);
    wait(40);
    set_val(XB1_A, 0);
    wait(30);
    set_val(XB1_A, 0);
}
 
 
combo Tag {
    set_val(XB1_LS, 100);
   wait(100);
   set_val(XB1_LS0);
   wait(300);
    set_val(XB1_LS, 100);
   wait(100);
   set_val(XB1_LS0);
   wait(300);
}