Infinite Warfare M.2187 Perfected Akimbo Jitter

Infinite Warfare M.2187 Perfected Akimbo Jitter Ver 1 by Unjust_Zengetsu Hey Guys Huge Thanks To Raptor With Our Old Code I Was Able Fine Tune My Latest Jitter Its Perfected And Running Smoothly This Is The Most OP Jitter I Ever Used Have Fun Guys!!!!!!!!!!!!!! How To Use Adjustable Anti Recoil Hold R1 Tap Up to Decrease Strength Hold R1 Tap Down To Increase Strength **Activating Modes** **Hold L2 And Tap Up For Infinite Warfare M.2187 Perfected Akimbo Jitter*** {I Give Credit To Who Ever Made The Anti Recoil Codes} Sub And Hit That Like Button!!!!!!!!!! https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA
Version1.00
AuthorUnjust_Zengetsu
Publish DateMon, 3 Jul 2017 - 05:58
Last UpdateMon, 3 Jul 2017 - 05:58
Downloads458
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Release Notes: Infinite Warfare M.2187 Perfected Akimbo Jitter Ver 1 by Unjust_Zengetsu Hey Guys Huge Thanks To Raptor With Our Old Code I Was Able Fine Tune My Latest Jitter Its Perfected And Running Smoothly This Is The Most OP Jitter I Ever Used Have Fun Guys!!!!!!!!!!!!!! How To Use Adjustable Anti Recoil Hold R1 Tap Up to Decrease Strength Hold R1 Tap Down To Increase Strength **Activating Modes** **Hold L2 And Tap Up For Infinite Warfare M.2187 Perfected Akimbo Jitter*** {I Give Credit To Who Ever Made The Anti Recoil Codes} Sub And Hit That Like Button!!!!!!!!!! https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA
Code: Select all
define ONLY_WITH_SCOPE = FALSE;
int ANTI_RECOIL = 20;
define ANTI_RECOIL1 = 15;
define fire_button      = PS4_R2; // default RT                       
define scope_button       = PS4_L2; // LT                       
int anti_recoil;
int Jitter_onoff = FALSE;
main {
    if(get_val(PS4_L2) && event_press(PS4_UP)){
        combo_run(vibrate);Jitter_onoff = !Jitter_onoff;
 
 
        }       
            if(get_val(PS4_R2) && Jitter_onoff) {
        combo_run(Jitter);
        if(get_val(PS4_R2) ) {             
             set_val(PS4_L2 ,100);         
       }                                   
     }
if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
combo_run(AntiRecoil);
}
    if(get_val(PS4_R1)){ 
        if(event_press(PS4_DOWN)){
            ANTI_RECOIL = ANTI_RECOIL + 1;
        }
        if(event_press(PS4_UP)){
            ANTI_RECOIL = ANTI_RECOIL - 1;
        }
        set_val(PS4_UP,0);set_val(PS4_DOWN,0);
        }
          if(get_val(scope_button) && event_press(2)){
        set_pvar(SPVAR_2,ANTI_RECOIL);
        set_val(2,0);
        }
 
 
 
 
if(get_val(PS4_LY)<-99) {combo_run(AutoSprint);}
}
 
combo Jitter {
set_val (PS4_LEFT, 100);
wait(48);
set_val(PS4_SQUARE, 100);
set_val (PS4_R1, 100);
set_val (PS4_L1, 100);
wait(8);
set_val (PS4_R1, 100);
set_val (PS4_L1, 100);
set_val(PS4_SQUARE, 100);
}
combo vibrate   {
    set_rumble(RUMBLE_A, 100);
    wait(400);
    reset_rumble();
 
}   
combo AutoSprint {
    set_val(8, 100);
    wait(35);
    set_val(8, 0);
    wait(17);
    set_val(8, 0);}
 
combo RumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(300);reset_rumble();}
combo AntiRecoil { // This combo must be the last one
if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL + ANTI_RECOIL1;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
 
}
}