Castlevania: Symphony of the Night - Muramasa Blood Spatter Leveling

This script will work for PS3 and Playstation TV. You'll need to have these items equipped. )The throwing dagger (2- handed Sword Muramasa) (Headgear - Sun Glasses) (Armor - Walk Armor) (Cloak - Blood Cloak) (Accessory 1 - Duplicator) (Accessory 2 - Duplicator). The sword and cloak are the most important to have equipped. The others are not necessary but are highly recommend otherwise you may kill the Dark Octopus too fast which wastes time. Head to the Dark Octopus's room (google the location). Once in the Dark Octopus's room, head to the right until you come to the next room. Stand right next to the left edge of the screen facing right. Press up to start the script. Baby sit just to make sure you have it set up right. Took me 2 days to level up Muramasa to 999 ATK. I uploaded a tutorial video on youtube. Copy and paste the title to search.
Version1.0
AuthorTRU-ASSASSIN
Publish DateThu, 27 Jul 2017 - 20:39
Last UpdateThu, 27 Jul 2017 - 20:39
Downloads35
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Release Notes: Tested on Playstation TV. Also works on PS3
Code: Select all
// Castlevania SOTN
 
int TimeY=1200; //30000 Milliseconds = 30 seconds
int TimeX=2350; //30000 Milliseconds = 30 seconds
int runLoop;
 
main {
vm_tctrl(-8);
    if (event_press(PS4_UP)) {
        if (runLoop == TRUE) {
            runLoop = FALSE;
        } else if (runLoop == FALSE) {
            runLoop = TRUE;
        }
    }
 
    if (runLoop == TRUE) {
        combo_run(AutoSummonAttack);
        combo_run(AutoSummonAttack1);
    }
}
 
combo AutoSummonAttack{
    set_val(PS4_TRIANGLE, 100);
    wait(600);
    set_val(PS4_LEFT, 100);
    wait(TimeX);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 100);
    wait(10);
    set_val(PS4_SQUARE, 100);
    wait(10);
    set_val(PS4_CIRCLE, 100);
    wait(10);
    set_val(PS4_SQUARE, 100);
    wait(10);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_SQUARE, 100);
    wait(300);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_CROSS, 100);
    wait(TimeY);
}
combo AutoSummonAttack1{
    set_val(PS4_UP, 100);
}