TEKKEN 7 AKUMA

EASY FLAMED AND NORMAL FIREBALLS: (FLAMED FIREBALL) ON THE LEFT SIDE PRESS L2 THEN SQUARE OR TRIANGLE. (NORMAL FIREBALL) PRESS L1 THEN SQUARE OR TRIANGLE....(FLAMED FIREBALL) ON THE RIGHT SIDE PRESS L1 AND SQUARE OR TRIANGLE. (NORMAL FIREBALL) PRESS L2 AND SQUARE OR TRIANGLE. AKUMAS FOCUS CANCELS: ON THE LEFT SIDE PRESS AND VERY BRIEFLY HOLD TOUCH PAD AFTER A MOVE TO CANCEL IT. ON THE RIGHT SIDE PRESS AND VERY BREIFLY HOLD R3 TO CANCEL IT. WILL TAKE A SMALL AMOUNT OF PRACTICE TO GET USED TO. I TRIED TO MAKE THIS AS SIMPLE AS I COULD.
Version1.00
Authorbushylambo2
Publish DateSun, 20 Aug 2017 - 02:59
Last UpdateSun, 20 Aug 2017 - 02:59
Downloads91
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Code: Select all
//
// Sun Aug 20 2017 03:28:45
// Script generated by Visual to GPC
//----------------------------------------
 
main {
    if(event_press(PS4_L2)) {
        combo_run(Tap_1);
        combo_run(Tap_2);
        combo_run(Tap_3);
    }
    if(event_press(PS4_L1)) {
        combo_run(Tap_4);
        combo_run(Tap_5);
        combo_run(Tap_6);
    }
    if(get_val(PS4_R3)) {
        combo_run(Tap_7);
        combo_run(Tap_8);
        combo_run(Tap_9);
        combo_run(Tap_10);
        combo_run(Tap_11);
        combo_run(Tap_12);
    }
    if(get_val(PS4_TOUCH)) {
        combo_run(Tap_13);
        combo_run(Tap_14);
        combo_run(Tap_15);
        combo_run(Tap_16);
        combo_run(Tap_17);
        combo_run(Tap_18);
    }
}
 
combo Tap_1 {
    set_val(PS4_RIGHT, 0);
    wait(10);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Tap_2 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_3 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_4 {
    set_val(PS4_LEFT, 0);
    wait(10);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_5 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_6 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Tap_7 {
    set_val(PS4_TRIANGLE, 0);
    wait(10);
    set_val(PS4_TRIANGLE, 100);
}
 
combo Tap_8 {
    set_val(PS4_SQUARE, 0);
    wait(10);
    set_val(PS4_SQUARE, 100);
}
 
combo Tap_9 {
    set_val(PS4_LEFT, 0);
    wait(30);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_10 {
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_11 {
    set_val(PS4_LEFT, 0);
    wait(50);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_12 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_13 {
    set_val(PS4_TRIANGLE, 0);
    wait(10);
    set_val(PS4_TRIANGLE, 100);
}
 
combo Tap_14 {
    set_val(PS4_SQUARE, 0);
    wait(10);
    set_val(PS4_SQUARE, 100);
}
 
combo Tap_15 {
    set_val(PS4_RIGHT, 0);
    wait(30);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Tap_16 {
    set_val(PS4_RIGHT, 0);
    wait(40);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Tap_17 {
    set_val(PS4_RIGHT, 0);
    wait(50);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Tap_18 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}