Infinite Warfare REAVER /DCM-8 jump jitter 'AFTER PATCH'.

Hi, it's R1CH516 from PSN here. And this is my personal jump jitter I did after the latest patch. R2 /RT by itself for low jump jitter. L2 /LT by itself for High jump jitter. Pressing both triggers at the same time does nothing, try not to do that lol. Has auto-run, instant-slide when you tap crouch, and you can also activate your payloads by holding down L3 /LS for 145 milliseconds, or the normal way. You must ENABLE sprint cancels reload in the options. Jump jitter will not activate payloads automatically, you activate them manually.
Version1.0
AuthorMy_Eggplant_got_her
Publish DateSat, 26 Aug 2017 - 00:20
Last UpdateSat, 26 Aug 2017 - 00:20
Downloads318
RATE


3

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Code: Select all
//  IW REAVER JUMP JITTER (DEFAULT button layout) ENABLE sprint cancels reload.
 
int REAVER_ONoff    = TRUE;
 
main {
 
if(get_ptime(27)>=333 && event_release(27)){REAVER_ONoff = !REAVER_ONoff;
if(REAVER_ONoff) {combo_run(RumbleNotifier);}}
if(REAVER_ONoff && get_val(4)){combo_run(REAVER);combo_stop(HighREAVER);combo_stop(Reload);combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
if(REAVER_ONoff && get_val(7)){combo_run(HighREAVER);combo_stop(REAVER);combo_stop(Reload);combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
if(REAVER_ONoff && get_val(7) && get_val(4)){combo_stop(REAVER);combo_stop(HighREAVER);}
if(REAVER_ONoff && event_release(4) || REAVER_ONoff && event_release(7)){combo_run(Reload);combo_stop(REAVER);combo_stop(HighREAVER);}
 
if(get_val(PS4_LY)<-88){combo_run(AutoSprint2); combo_stop(AutoSprint1);}  else combo_stop(AutoSprint2);
if(get_val(PS4_LY)>-55 && get_val(PS4_LY)<=-25){combo_run(AutoSprint2);}
if(get_val(PS4_LY)>=-88 && get_val(PS4_LY)<=-55){combo_stop(AutoSprint2);combo_run(AutoSprint1);}
                                            else{combo_stop(AutoSprint1);}
if(get_val(PS4_LY)<=-25 && event_release(4) || get_val(PS4_LY)<=-25 && event_release(18) || get_val(PS4_LY)<=-25 && event_release(7)) {combo_run(Sprint);}
 
if(get_ptime(5)<=70 && get_val(5)){set_val(5,0);}
if(get_ptime(5)>=71 && get_val(5)){set_val(5,100);}
if(get_val(PS4_LY)<-33 && (event_press(18))) {combo_run(prone);}
if(combo_running(REAVER) || combo_running(HighREAVER)){set_val(5,0);}
 
if(get_val(PS4_LY)<-10&&(get_val(4))||get_val(PS4_LY)<-10&&(get_val(7))||get_val(7)&&get_val(4))
{combo_stop(AutoSprint1);combo_stop(AutoSprint2);combo_stop(prone);combo_stop(Reload);}
if(get_ptime(8)>=145 && get_val(8)){combo_run(payload);}}   
 
combo REAVER {
    set_val(19,100);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(10);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,0);
    wait(23);//<--- DECREASE THIS TIME TO SPEED UP REAVER, INCREASE TO SLOW DOWN.
    set_val(4,0);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(10);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,0);
    wait(23);//<--- DECREASE THIS TIME TO SPEED UP REAVER, INCREASE TO SLOW DOWN.
    set_val(4,0);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,100);
    wait(10);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(20,0);
    wait(23);//<--- DECREASE THIS TIME TO SPEED UP REAVER, INCREASE TO SLOW DOWN.
    set_val(4,0);
    wait(11);}
 
combo HighREAVER {
    set_val(19,100);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,100);
    wait(11);
    set_val(19,100);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,0);
    wait(10);
    set_val(19,100);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,0);
    wait(23);// <--- DECREASE THIS WAIT TIME TO SPEED UP REAVER, INCREASE TO SLOW DOWN.
    set_val(19,100);
    set_val(4,0);
    set_val(7,0);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,100);
    wait(11);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,0);
    wait(10);
    set_val(19,0);
    set_val(8,100);
    set_val(4,100);
    set_val(7,0);
    set_val(20,0);
    wait(23);// <--- DECREASE THIS WAIT TIME TO SPEED UP REAVER, INCREASE TO SLOW DOWN.
    set_val(4,0);
    set_val(7,0);
    wait(11);}
 
combo Reload {
    wait(100);
    set_val(20,100);
    wait(71);
    wait(130);
    set_val(20,100);
    wait(81);
    wait(160);
    set_val(20,100);
    wait(101);
    wait(133);
    set_val(20,100);
    wait(71);
    wait(100);
    set_val(20,100);
    wait(111);
    wait(70);
    set_val(20,100);
    wait(100);}
 
combo AutoSprint1 {
    wait(300);
    set_val(8,100);
    wait(3000);}
 
combo AutoSprint2 {
    set_val(8, 100);}
 
combo Sprint {
    set_val(8,0):
    wait(130);
    set_val(8,100);
    wait(21);
    combo_run(AutoSprint2);}
 
combo prone {
set_val(18,100);    wait(167);}
 
combo payload {
    set_val(3,100);
    set_val(6,100);
    }
 
combo RumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(300);reset_rumble();}