Infinite Warfare 2187 AKIMBO jump jitter AFTER PATCH

Hi, it's R1CH516 from PSN here. And this is my personal jump jitter for the 2187 AKIMBO I did after the latest patch. R2 /RT by itself for low jump jitter. L2 /LT by itself for High jump jitter. Pressing both triggers at the same time does nothing, try not to do that lol. Has auto-run, instant-slide when you tap crouch, and you can also activate your payloads by holding down L3 /LS for 145 milliseconds, or the normal way. You must ENABLE sprint cancels reload in the options. And you must already have the AKIMBO attachment on the 2187 for this to work. Will also work with the Reaver /DCM-8 but the previous script i did specifically for the Reaver /Dcm8 will have the lowest hops of any jump jitter ever. Jump jitter will not activate payloads automatically, you activate them manually. To toggle jitter off and on again press L2+Dpad down. It will only rumble when jitter is turned back on. Jitter is on by default.
Version1.0
AuthorMy_Eggplant_got_her
Publish DateTue, 5 Sep 2017 - 04:56
Last UpdateTue, 5 Sep 2017 - 04:56
Downloads383
RATE


5

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Code: Select all
//  IW 2187 JUMP JITTER use Default button layout. ENABLE sprint cancels reload.
 
int M_2187_ONoff    = TRUE;
 
main {
 
if(get_val(7) && event_release(14)){M_2187_ONoff = !M_2187_ONoff;
if(M_2187_ONoff) {combo_run(RumbleNotifier);}}
if(M_2187_ONoff && get_val(4)){combo_run(M_2187);combo_stop(ThrustJump);combo_stop(Reload);combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
if(M_2187_ONoff && get_val(7)){combo_run(ThrustJump);combo_stop(M_2187);combo_stop(Reload);combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
if(M_2187_ONoff && get_val(7) && get_val(4)){combo_stop(M_2187);combo_stop(ThrustJump);}
if(M_2187_ONoff && event_release(4) || M_2187_ONoff && event_release(7)){combo_run(Reload);combo_stop(M_2187);combo_stop(ThrustJump);}
 
if(get_val(PS4_LY)<-88){combo_run(AutoSprint2); combo_stop(AutoSprint1);}  else combo_stop(AutoSprint2);
if(get_val(PS4_LY)>-55 && get_val(PS4_LY)<=-25){combo_run(AutoSprint2);}
if(get_val(PS4_LY)>=-88 && get_val(PS4_LY)<=-55){combo_stop(AutoSprint2);combo_run(AutoSprint1);}
                                            else{combo_stop(AutoSprint1);}
if(get_val(PS4_LY)<=-25 && event_release(4) || get_val(PS4_LY)<=-25 && event_release(18) || get_val(PS4_LY)<=-25 && event_release(7)) {combo_run(Sprint);}
 
if(get_ptime(5)<=70 && get_val(5)){set_val(5,0);}
if(get_ptime(5)>=71 && get_val(5)){set_val(5,100);}
if(get_val(PS4_LY)<-33 && (event_press(18))) {combo_run(prone);}
if(combo_running(M_2187) || combo_running(ThrustJump)){set_val(5,0);}
 
if(get_val(PS4_LY)<-10&&(get_val(4))||get_val(PS4_LY)<-10&&(get_val(7))||get_val(7)&&get_val(4))
{combo_stop(AutoSprint1);combo_stop(AutoSprint2);combo_stop(prone);combo_stop(Reload);}
if(get_ptime(8)>=145 && get_val(8)){combo_run(payload);}}   
 
combo M_2187 {
    set_val(4,100);
    set_val(7,100);
    set_val(19,100);
    set_val(20,100);
    set_val(8,100);
    wait(11);
    set_val(4,100);
    set_val(7,100);
    set_val(20,0);
    set_val(8,0);
    wait(15);
    set_val(4,0);
    set_val(7,0);
    set_val(8,100);
    wait(15);
    set_val(4,100);
    set_val(7,100);
    set_val(20,100);
    set_val(8,100);
    wait(11);
    set_val(4,100);
    set_val(7,100);
    set_val(20,0);
    set_val(8,0);
    wait(15);
    set_val(4,0);
    set_val(7,0);
    set_val(8,100);
    wait(15);}
 
combo ThrustJump {
    set_val(4,100);
    set_val(7,100);
    set_val(19,100);
    set_val(20,100);
    set_val(8,100);
    wait(13);
    set_val(4,100);
    set_val(7,100);
    set_val(19,100);
    set_val(20,0);
    set_val(8,0);
    wait(13);
    set_val(4,0);
    set_val(7,0);
    set_val(19,100);
    set_val(8,100);
    wait(16);
     set_val(4,100);
    set_val(7,100);
    set_val(19,0);
    set_val(20,100);
    set_val(8,100);
    wait(13);
    set_val(4,100);
    set_val(7,100);
    set_val(19,0);
    set_val(20,0);
    set_val(8,0);
    wait(13);
    set_val(4,0);
    set_val(7,0);
    set_val(19,0);
    set_val(8,100);
    wait(16);}
 
combo Reload {
    wait(100);
    set_val(20,100);
    wait(71);
    wait(130);
    set_val(20,100);
    wait(81);
    wait(160);
    set_val(20,100);
    wait(101);
    wait(133);
    set_val(20,100);
    wait(71);
    wait(100);
    set_val(20,100);
    wait(111);
    wait(70);
    set_val(20,100);
    wait(100);}
 
combo AutoSprint1 {
    wait(300);
    set_val(8,100);
    wait(3000);}
 
combo AutoSprint2 {
    set_val(8, 100);}
 
combo Sprint {
    set_val(8,0):
    wait(130);
    set_val(8,100);
    wait(21);
    combo_run(AutoSprint2);}
 
combo prone {
set_val(18,100);    wait(167);}
 
combo payload {
    set_val(3,100);
    set_val(6,100);
    }
 
combo RumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(300);reset_rumble();}