Zelda BOTW AFK Rupees Gliding Game

This is not a get rich afk script (still looking for a place I can exploit full proof). Its more like a way to make a few extra rupees while you go do real life. Roughly 1700 ~ 1200 rupees per hour. Head to Ridgeland Tower. Youll want to unequip anything thats metal. Lightning storms will kill you if you don't. You will want to talk to Branli at the top of the tower. Once the mini game is started just fall over the edge down to the water to end it. What we're doing is setting up for link to be in a "home position". After spawning back at the tower top don't change the camer angle or where Link is standing. This is our home position. Agree to start another mini gliding game. Once the mini game starts, tap D-PAD down to start the script. That's it. Easy money!
Version1.3
AuthorTRU-ASSASSIN
Publish DateFri, 15 Dec 2017 - 23:46
Last UpdateFri, 22 Dec 2017 - 02:05
Downloads42
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Release Notes: 1.3 Fixed script from stopping and is now fully efficient. DPAD DOWN now starts the script.
Code: Select all
// GPC Online Library
// Zelda BOTW AFK Rupee Gliding Game
 
 
int TimeA=30000; //Gliding
int TimeB=13000; //Gliding Cont.
int TimeC=16500; //Waiting for return to NPC
int TimeD=6000; //Gliding cont.
int TimeE=6000; //Gliding cont.
int TimeF=14000; //Gliding cont.
 
int runLoop;
 
main {
vm_tctrl(-8);
    if (event_press(SWITCH_DOWN)) {
        if (runLoop == TRUE) {
            runLoop = FALSE;
        } else if (runLoop == FALSE) {                                                                                                                                                 
            runLoop = TRUE;
        }
    }
 
    if (runLoop == TRUE) {
        combo_run(autowalk);
        combo_run(autowalk1);
    }
}
 
combo autowalk {
    set_val(SWITCH_LY, -100); //move forward
    set_val(SWITCH_LX, 50); //move forward
    set_val(SWITCH_RX, 50);
    wait(350);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //Jump over
    wait(200);
    set_val(SWITCH_DOWN, 100);
    wait(40);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //gliding
    set_val(SWITCH_RX, 0);
    set_val(SWITCH_RY, 0);
    wait(TimeA);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //continue gliding
    set_val(SWITCH_RX, 0);
    set_val(SWITCH_RY, 0);
    wait(TimeB);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //glide to the left
    set_val(SWITCH_RX, -80);
    set_val(SWITCH_RY, 0);
    wait(700);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //continue gliding
    set_val(SWITCH_RX, 0);
    set_val(SWITCH_RY, 0);
    wait(4000);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //glide to the right
    set_val(SWITCH_RX, 80);
    set_val(SWITCH_RY, 0);
    wait(200);
    set_val(SWITCH_X, 100);
    set_val(SWITCH_LY, -100); //continue gliding forward
    set_val(SWITCH_RX, 0);
    set_val(SWITCH_RY, 0);
    wait(TimeF);
    //set_val(SWITCH_B, 100); //stop and drop
    //wait(300);
    set_val(SWITCH_ZL, 100); //waiting for loading screen
    wait(TimeC);
    set_val(SWITCH_B, 100); //Skip Menu 1
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 2
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 3
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 4
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 5
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(200);
    set_val(SWITCH_B, 100); //Skip Menu 6
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(1500);
    set_val(SWITCH_B, 100); //Skip Menu 7
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(1300);
    set_val(SWITCH_B, 100); //Skip Menu 8
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(400);
    set_val(SWITCH_B, 100); //Skip Menu 9
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu (1st menu with select choices)
    wait(700);
    set_val(SWITCH_A, 100); //Skip Menu 10
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(1100);
    set_val(SWITCH_B, 100); //Skip Menu 11
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu (2nd menu with select choices)
    wait(700);
    set_val(SWITCH_A, 100); //Skip Menu 12
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(800);
    set_val(SWITCH_B, 100); //Skip Menu 13
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 14
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 15
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(1400);
    set_val(SWITCH_B, 100); //Skip Menu 16
    wait(100);
    set_val(SWITCH_ZL, 100); //skip menu
    wait(150);
    set_val(SWITCH_B, 100); //Skip Menu 17
    wait(1000);
 
}
combo autowalk1 {
    //set_val(XB360_A, 100);
    //wait(1000);
}