pubg with jitter for FPP users

enjoy :)
Version1.2
Authornorge1
Publish DateWed, 10 Jan 2018 - 23:08
Last UpdateMon, 12 Feb 2018 - 21:39
Downloads329
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Release Notes: updated. changes are same as regular Tpp but for Fpp
Code: Select all
//
// Sat Dec 23 2017 17:23:26
// Script generated by Visual to GPC
//----------------------------------------
 
define ONLY_WITH_SCOPE = FALSE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 80;       //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 80//change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 80; //change this value to compensate to the right (0 - 100)
define INSTA_FIRE                = 95;   // The % at which it boosts the SHOOT button when pressed - i.e. 95% means when pressed 5%
define INSTA_AIM                 = 95;   // The % at which it boosts the ADS button when pressed - i.e. 95% means when pressed 5%
define ADS_SPEED                 = 20;   // The % at which it boosts your aiming speed when using ADS
 
 
// VARIABLES
// ---------------------------------------------------------
 
int AutoSpotOnOff;
int toggle;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
/* ----------------------------------------------------------------------------------------------------------------------
 *  MAIN
**/

main {
    // If RT is pressed, jitter will run//
    if(get_val(XB1_RT)){combo_run(jitter);
    }
    if(get_val(XB1_RT)) {
        combo_run(rapidfire);
    }   
    if(get_val(XB1_LT)) {
        if(get_val(XB1_LT)) {
            combo_run(quickscope);
        } else {
            combo_run(quickscope2);
        }
    }
    if (get_val(XB1_RIGHT)) toggle =  TRUE; // Turn it on when you press DPAD LEFT
    if (get_val(XB1_A)) toggle = FALSE; // turn it off when you press DPAD LEFT
    if (toggle) {
    }else combo_stop(jitter);
    if (toggle) {
    }else combo_stop(rapidfire);
    if (toggle) {
    }else combo_stop(quickscope);
    if (toggle) {
    }else combo_stop(quickscope2);
}
 
combo    RumbleNotifier      {
    set_rumble(RUMBLE_A, 100);
    wait                (300);
    reset_rumble();
}
 
combo jitter{
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 0);
}
 
combo rapidfire {
    set_val(XB1_RT, 40);
    wait(40);
    set_val(XB1_RT, 0);
}
 
combo FastReloadIMR {
    set_val(XB1_X, 100);
    wait(40);
    set_val(XB1_X, 0);
    wait(500); // << Adjustable timing
    set_val(XB1_X, 0);
    set_val(XB1_LX, 0);
    set_val(XB1_LY, -100);
    wait(40);
}
 
combo quickscope {
    set_val(XB1_LT, 100);
}
 
combo quickscope2 {
    set_val(XB1_LT, 100);
}
 
combo AntiRecoil { // This combo must be the last one
    // Look Inversion Enabled
      anti_recoil = get_val(XB1_RY) - ANTI_RECOIL;            // SUBTRACT anti_recoil when LOOK INVERSION is ENABLED
      if(anti_recoil > 100) anti_recoil = 100;
      set_val(XB1_RY, anti_recoil);
      anti_recoil_left = get_val(XB1_RX) - ANTI_RECOIL_LEFT;
      if(anti_recoil_left < -100) anti_recoil_left = -100;
      set_val(XB1_RX, anti_recoil_left);
      anti_recoil_right = get_val(XB1_RX) + ANTI_RECOIL_RIGHT;
      if(anti_recoil_right > 100) anti_recoil_right = 100;
      set_val(XB1_RX, anti_recoil_right);
    if(get_val(XB1_RT)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    }
}