/*
Basically you need to mash A for 1.5 seconds or so, then hit LT and RT simultaneously.
Then repeat forever. I believe 14 A presses in that 1.5 seconds would be sufficient.
Mash A for 1.5 seconds, LT + RT .1 seconds after > repeat
*/
int onoff;
/////////////////////////////
// combo wait times
int press = 50;
int rest = 57;
main { if(get_val(PS4_R1)) {
combo_run(Turbo_1);
}
if(event_press(XB1_UP)){
onoff = !onoff;
}
if(onoff){
combo_run(SMASH_A);
}
}
combo SMASH_A {
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_A,100);
wait(press);
wait(rest);
set_val(XB1_RT,100);
set_val(XB1_LT,100);
wait(1000);
wait(rest);
}
combo Turbo_1 {
set_val(PS4_RY, 100);
set_val(PS4_LY, -100);
wait(30);
set_val(PS4_RY, 0);
set_val(PS4_LY, 0);
wait(15);
set_val(PS4_RY, -100);
set_val(PS4_LY, 100);
wait(30);
set_val(PS4_RY, 0);
set_val(PS4_LY, 0);
wait(15);
}