BO3 Aim adjuster

Bo3 aim adjuster this way you can look around quickly but when you aim you have the precision you need
Version1
AuthorHype Kickz
Publish DateTue, 26 Jun 2018 - 05:26
Last UpdateTue, 26 Jun 2018 - 05:26
Downloads554
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Release Notes: Working as of publish date
Code: Select all
/*
 
                            COD: BLACK OPS 3
 
 
Script Summary
    Script made specifically for COD: Black Ops 3, KB+M, this allows a Person on
    the Titan One device to have 2 different aim sensitivitys so you can look
    around quickly but have the precision you need when aiming at a target,
 
 
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QUICK SETUP GUIDE
 
 
 
 
 
 
VERSION HISTORY
    version 1
        --
 
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Mouse Settings
    You may use whatever settings you like but i find these to be most reliable
    when it comes to the settings being smooth and not accelrating for little
    to no reason at all
 
 
    Smoothness:
        X/Y:   76
        Ratio: 1
    Acceleration:
        X/Y:   .520
        Ratio: 1
    Snsitivity:
        X/Y:   9.760
        Ratio: 1
    Diagonal Dampening:
        X/Y:   0
        Ratio: 1
    Deadzone:
        X/Y:   25
        Ratio: 1
    Radius - 35
    Speed  - 28
 
    Mouse DPI 2125
 
 
    while my actual mouse is set at 1800
 
 
 
 
 
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Authors Notes
    Script still in the works,
 
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Contact me
    Email: [email protected]
    Playstation 4: Hype_Kickz653241
    Discord: The Screamster#2632
 
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*/

 
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
 
// Do not touch or replace any of the lines below (86-106) they are programmed
// to the rest of the script 
define HOME          = 0;      // XB1_XBOX    XB360_XBOX   PS4_PS           PS3_PS
define SHARE         = 1;      // XB1_VIEW    XB360_BACK   PS4_SHARE        PS3_SELECT
define OPTIONS       = 2;      // XB1_MENU    XB360_START  PS4_OPTIONS      PS3_START
define R1            = 3;      // XB1_RB      XB360_RB     PS4_R1           PS3_R1
define SHOOT         = 4;      // XB1_RT      XB360_RT     PS4_R2           PS3_R2
define R3            = 5;      // XB1_RS      XB360_RS     PS4_R3           PS3_R3
define L1            = 6;      // XB1_LB      XB360_LB     PS4_L1           PS3_L1
define L2            = 7;      // XB1_LT      XB360_LT     PS4_L2           PS3_L2
define L3            = 8;      // XB1_LS      XB360_LS     PS4_L3           PS3_L3
define RX            = 9;      // XB1_RX      XB360_RX     PS4_RX           PS3_RX
define RY            = 10;     // XB1_RY      XB360_RY     PS4_RY           PS3_RY
define LX            = 11;     // XB1_LX      XB360_LX     PS4_LX           PS3_LX
define LY            = 12;     // XB1_LY      XB360_LY     PS4_LY           PS3_LY
define UP            = 13;     // XB1_UP      XB360_UP     PS4_UP           PS3_UP
define DOWN          = 14;     // XB1_DOWN    XB360_DOWN   PS4_DOWN         PS3_DOWN
define LEFT          = 15;     // XB1_LEFT    XB360_LEFT   PS4_LEFT         PS3_LEFT
define RIGHT         = 16;     // XB1_RIGHT   XB360_RIGHT  PS4_RIGHT        PS3_RIGHT
define TRIANGLE      = 17;     // XB1_Y       XB360_Y      PS4_TRIANGLE     PS3_TRIANGLE
define CIRCLE        = 18;     // XB1_B       XB360_B      PS4_CIRCLE       PS3_CIRCLE
define CROSS         = 19;     // XB1_A       XB360_A      PS4_CROSS        PS3_CROSS
define SQUARE        = 20;     // XB1_X       XB360_X      PS4_SQUARE       PS3_SQUARE
 
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
 
//
    define DoubleToggles = 0;
 
    define DoubleTogglesOn = PS4_TOUCHX;
    define DoubleTogglesOff = PS4_TOUCHY;
 
 
    int Firemode;
    int Holdtime, RestTime;
 
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
 
init {
    Firemode = 1;
}
 
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
 
main {
 
    if(get_val(L2)) {
         sensitivity(L2, 75, 80)
    }
}