Uncharted 3 (Beta) with FragFX

The use of this script is designed for those who want to play Uncharted 3 (Beta) with the Frag FX controller.
Versionv1.00
AuthorConsoleTuner
Publish DateMon, 4 Jul 2011 - 02:19
Last UpdateMon, 4 Jul 2011 - 02:19
Downloads233
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Release Notes: Uncharted 3 with Frag FX (Mouse Controller).
Code: Select all
/* *
*  Game:          Uncharted 3 - Among Thieves
*  Plataform:     PS3
*  Controller:    Frag FX v1
*  Game Settings: MAX
*  Frag FX:       MIN
* --------------------------------------------------------------------------- */

 
define MODE_OFF = 0;
define MODE_A = 1;
define RFA_T1 = 40, RFA_T2 = 20;
define MODE_B = 2;
define RFB_T1 = 40, RFB_T2 = 20;
 
                                // Buttons Assignments
                                // -----------------------
remap PS3_R3     -> PS3_L3;     // R3:       Run
remap PS3_L3     -> PS3_R3;     // L3:       Crouch
remap PS3_R2     -> PS3_CROSS// R2:       Jump
remap PS3_CROSS     -> PS3_SQUARE; // CROSS:    Melee
remap PS3_SQUARE -> PS3_R2;     // SQUARE:   Reload
                                // CIRCLE:   Roll
                                // TRIANGLE: Pickup
                                // L2:       Grenade
                                // -----------------------
 
int mode = MODE_A, t1 = RFA_T1, t2 = RFA_T2;
int activateSA = FALSE;
int autoSwitch = TRUE;
 
main {
    // Frag FX mouse sensibility
    if(get_val(PS3_L1) && get_val(PS3_TRIANGLE)) {
        set_val(PS3_TRIANGLE, 0);
        sensitivity(PS3_RX, NOT_USE, 140, 20, -100, +100);
        sensitivity(PS3_RY, NOT_USE, 140, 20, -100, +100);
    } else {
        sensitivity(PS3_RX, NOT_USE, 200, -24, -100, +100);
        sensitivity(PS3_RY, NOT_USE, 200, -24, -100, +100);
    }
 
    // Change Weapon on R3 + L1
    if(get_val(PS3_R3)) {
        if(get_ptime(PS3_L1) < get_ptime(PS3_R3) && get_ptime(PS3_L1) > 50) {
            set_val(PS3_R3, 0);
            set_val(PS3_TRIANGLE, 100);
        }
    }
 
    // R2 and CIRCLE Turbo
    if(get_val(PS3_R2)) combo_run(Jump);
    if(get_val(PS3_CIRCLE) > 40) combo_run(Roll);
 
    // Rapid Fire - Modes of Operation
    // Quick tap on the start button to switch between modes.
    // R3 + START to turn off rapid fire.
    if(get_val(PS3_R3) && !get_val(PS3_L1)) {
        if(get_val(PS3_START) && mode) {
            mode = MODE_OFF;
        }
        set_val(PS3_START, 0);
    } else if(event_release(PS3_START) && get_ptime(PS3_START) < 140) {
        /*
        if(mode == MODE_A) {
            mode = MODE_B;
            t1 = RFB_T1;
            t2 = RFB_T2;
            autoSwitch = TRUE;
        } else {
        */

            mode = MODE_A;
            t1 = RFA_T1;
            t2 = RFA_T2;
            autoSwitch = FALSE;
        //}
    }
    block(PS3_START, 200);
 
    // Trigger 'rapid fire' combo
    if(get_val(PS3_R1)) {
        set_val(PS3_R1, 100);
        if(mode == MODE_A || (mode == MODE_B && get_val(PS3_L1))) {
            combo_run(RapidFire);
        }
    } else if(event_release(PS3_R1)) {
        combo_stop(RapidFire);
    }
 
    // Report RapidFire Mode
    if(mode == MODE_A) set_val(PS3_GYRO, 45);
    else if(mode == MODE_B)  set_val(PS3_GYRO, 90);
    else set_val(PS3_GYRO, 0);
}
 
combo Jump {
    set_val(PS3_R2, 100);
    wait(40);
    set_val(PS3_R2, 0);
    wait(20);
    set_val(PS3_R2, 0);
}
 
combo Roll {
    set_val(PS3_CIRCLE, 100);
    wait(40);
    set_val(PS3_CIRCLE, 0);
    wait(80);
    set_val(PS3_CIRCLE, 0);
}
 
combo RapidFire {
    set_val(PS3_R1, 100);
    wait(t1);
    set_val(PS3_R1, 0);
    wait(t2);
    set_val(PS3_R1, 0);
}