fortnite xbox one

aim assist, rappid fire etc
Version1.00
Authorheavychevy
Publish DateMon, 13 Aug 2018 - 03:20
Last UpdateMon, 13 Aug 2018 - 03:20
Downloads635
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Release Notes: includes all that you need for fortnitr
Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
 
main {
    //L2Aim
    MSElapsed = MSElapsed + get_rtime();
 
    if(MSElapsed >= ButtonPressHold) {
        if(get_val(LeftTrigger) >= 90){
            set_val(LeftTrigger, 0);
        }
    }
 
    if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
        MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
    }
 
    // EASY SPRINT
    if(get_val(PS4_LY) <= -75) {
        combo_run(EasySprint);
    } else {
        combo_stop(EasySprint);
    }
    //AUTORUN
    if(event_release(PS4_R3)) {
        dtap_flag = 0;
    } else if(event_press(PS4_R3)) {
        dtap_flag = 1;
    }
    if(dtap_flag) {
        set_val(PS4_R3, 0);
        dtap_flag = 0;
        b_Run = 2;
    }
    // \/ let go of the stick first before checking for activity to stop the running
    if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
 
    if (b_Run >= 1) {
        combo_run(Easyrun);
        if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
    }
    if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
        b_Run = 0;
    }
    // EASY FIRE
    if(get_val(PS4_L3)) {
        set_val(PS4_L3, 0);
        combo_run(Easyfire);
    }
    if(get_val(PS4_CROSS)) {
        set_val(PS4_CROSS, 0);
        combo_run(EasyJump);
    }
    //BUILD COMBOS
    if(event_release(PS4_L1)) {
        dtap_flag = 0;
    } else if(event_press(PS4_L1)) {
        dtap_flag = 1;
    }
    if(dtap_flag) {
        set_val(PS4_L1, 0);
        dtap_flag = 0;
        combo_run(ChangeMat);
    }
    // RAPIDFIRE
    if(get_val(PS4_R2)) {
        combo_run(Rapidfire);
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo Easyfire {
    set_val(PS4_LX, 100);
    wait(360);
    set_val(PS4_LX, 0);
    wait(80);
    set_val(PS4_LX, -100);
    wait(360);
    set_val(PS4_LX, 0);
    wait(80);
}
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
    }
combo ChangeMat {
    wait(40);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(320);
    set_val(PS4_L1, 100);
    wait(80);
    set_val(PS4_L1, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
    set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
    set_val(PS4_LY, -100);
    set_val(SPRINT_BUTTON, 100);
}