int shottime = 619; //Adjust time SQUARE is held down. 1000 = 1 second FADE
int time = 700; //Adjust time SQUARE is held down. 1000 = 1 second LAY UP
int freethrow = 750;
main {
if(get_val(PS4_SQUARE)) {
combo_run(magick);
}
{
if(event_press(PS4_R3)) {
combo_run(HOLDSQUARE);
}
if(event_press(PS4_L3)) {
combo_run(FADE);
}
if(event_press(PS4_TOUCH)) {
combo_run(EASY);
}
}
}
combo magick {
set_val(PS4_SQUARE, 100);
wait(514);
set_val(PS4_SQUARE, 0);
}
combo HOLDSQUARE
{
set_val(PS4_SQUARE, 100);
wait(shottime);
set_val(PS4_SQUARE, 0);
}
combo FADE
{
set_val(PS4_SQUARE, 100);
wait(time);
set_val(PS4_SQUARE, 0);
}
combo EASY
{
set_val(PS4_SQUARE, 100);
wait(freethrow);
set_val(PS4_SQUARE, 0);
}