OpGreece Fortnite v1.5

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Version1.5
AuthorOpGreece
Publish DateSun, 6 Jan 2019 - 15:42
Last UpdateSun, 10 Feb 2019 - 20:36
Downloads3454
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Release Notes: AIM ABUSE = New Value - 10/02/2019 AIM ASSIST = New Value - 10/02/2019
Code: Select all
/*
  ______   .______     _______ .______       _______  _______   ______  _______
 /  __  \  |   _  \   /  _____||   _  \     |   ____||   ____| /      ||   ____|
|  |  |  | |  |_)  | |  |  __  |  |_)  |    |  |__   |  |__   |  ,----'|  |__   
|  |  |  | |   ___/  |  | |_ | |      /     |   __|  |   __|  |  |     |   __| 
|  `--'  | |  |      |  |__| | |  |\  \----.|  |____ |  |____ |  `----.|  |____
 \______/  | _|       \______| | _| `._____||_______||_______| \______||_______|
 
OpGreece1 = ALWAYS ON New Value - 10/02/2019
OpGreece2 = ALWAYS ON New Value - 10/02/2019 
OpGreece3 = ALWAYS ON           
OpGreece4 = L2/SQAURE ON/OFF
OpGreece5 = ALWAYS ON
                             OpGreece Fortnite v1.5
*/
                                                 
int OpGreece1 = TRUE;int OpGreece8 = 21;int OpGreece7 = -21;int OpGreece9 = -30;int OpGreece10 = 30;int OpGreece11 = 19;int OpGreece2 = TRUE;int OpGreece_hold;int OpGreece_rest;int OpGreece4 = FALSE;
int OpGreece3  = FALSE;int opGreece;int opGreeceA = 20;int opGreeceB = 28;int OpGreeceA = 12;
define WALL_BTN = 4;define STAIRS_BTN = 7;define FLOOR_BTN = 3;define ROOF_BTN = 6;
define Blue = 1;define Red = 2;define Green = 3;define Pink = 4;define SkyBlue = 5;define Yellow = 6;define White = 7;define Bright_Blue = 8;int LED;int a; int b; int rumble_type = RUMBLE_A;main {
if(OpGreece3){if(get_val(4)){combo_run(OpGreece3_combo);}if(get_rumble(RUMBLE_A) <= 50){opGreece = opGreeceA;}if(get_rumble(RUMBLE_A) > 50){opGreece = opGreeceB;}if(abs(get_val(10)) >= opGreece+ 10){combo_stop(OpGreece3_combo);}}
if(OpGreece1) {if (get_val(7)) {combo_run(OpGreece1_combo);}}if (get_val(9)(9)>OpGreece10||get_val(10)(10)>OpGreece10||get_val(9)(9)>OpGreece10||get_val(10)(10)>OpGreece10){combo_stop(OpGreece1_combo);} 
if(get_val(7) && get_val(3)){combo_run(OpGreece5_combo);set_val(3, 0);} else {combo_stop(OpGreece5_combo);}
if(get_val(7) && event_press(20)){OpGreece4 =! OpGreece4;if(OpGreece4 == TRUE){combo_run(Notify);a=0;b=2;}if(OpGreece4 == FALSE){combo_run(Notify);a=2;b=0;}}
if(OpGreece4){if(get_val(7) && get_val(4) > 70){combo_run(OpGreece4_combo);}if (event_press(18)){ OpGreece4 = FALSE; }}       
if(OpGreece2){if(get_val(7)> 40){ OpGreece_hold = 420;OpGreece_rest = 20;combo_run(OpGreece2_combo);} else {if(event_release(7)){ combo_stop(OpGreece2_combo);}}
if (abs(get_val(12)) < 8 && abs(get_val(11)) < 8 ){set_val(12,0);set_val(11,0);}if (abs(get_val(10)) < 8 && abs(get_val(9)) < 8 ){set_val(10,0);set_val(9,0);}}}
combo Notify {if(Notify){set_rumble(RUMBLE_B,65);}set_led(LED_1, 0);set_led(LED_2, a);set_led(LED_3, b);set_led(LED_4, 0);wait(550);set_led(LED_1, 0);set_led(LED_2, 0);set_led(LED_3, 0);set_led(LED_4, 0);wait(250);set_led(LED_1, 0);set_led(LED_2, a);set_led(LED_3, b);set_led(LED_4, 0);wait(250);set_led(LED_1, 0);set_led(LED_2, 0);set_led(LED_3, 0);set_led(LED_4, 0);wait(250);set_led(LED_1, 0);set_led(LED_2, a);set_led(LED_3, b);set_led(LED_4, 0);wait(250);reset_leds();}
combo OpGreece1_combo {set_val(10,(OpGreece8));wait(OpGreece11)set_val(9, (OpGreece8));wait(OpGreece11)set_val(10,(OpGreece7));wait(OpGreece11)set_val(9, (OpGreece7));wait(OpGreece11)set_val(10,(OpGreece8));wait(OpGreece11)set_val(9, (OpGreece8));wait(OpGreece11)set_val(10,(OpGreece7));wait(OpGreece11)set_val(9, (OpGreece7));wait(OpGreece11)}
combo OpGreece2_combo{set_val(7, 100);wait(OpGreece_hold);set_val(7, 0);wait(OpGreece_rest);}
combo OpGreece4_combo{set_val(5,100);wait(70);wait(15);set_val(5,100);}
combo OpGreece5_combo{set_val(4,100);wait(100);wait(250);set_val(4,100);}
combo OpGreece3_combo {set_val(10, opGreece);wait(OpGreeceA);set_val(10, opGreece);wait(OpGreeceA);}
combo VIBRATE {set_rumble(rumble_type, 100);wait(300);reset_rumble();}               
function rumble_A_if_true(var) {if (var) rumble_type = RUMBLE_A;else rumble_type = RUMBLE_B;combo_run(VIBRATE);}
function LEDC(Colour) { LED = (Colour * 4) - 3;set_led(LED_1, dbyte(LED));set_led(LED_2, dbyte(LED + 1));set_led(LED_3, dbyte(LED + 2));set_led(LED_4, dbyte(LED + 3)); }
/*
  ______   .______     _______ .______       _______  _______   ______  _______
 /  __  \  |   _  \   /  _____||   _  \     |   ____||   ____| /      ||   ____|
|  |  |  | |  |_)  | |  |  __  |  |_)  |    |  |__   |  |__   |  ,----'|  |__   
|  |  |  | |   ___/  |  | |_ | |      /     |   __|  |   __|  |  |     |   __| 
|  `--'  | |  |      |  |__| | |  |\  \----.|  |____ |  |____ |  `----.|  |____
 \______/  | _|       \______| | _| `._____||_______||_______| \______||_______|
                             OpGreece Fortnite v1.5
*/
         
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