COD BO4 New SG12 jitter No swaps /gun jams - now patched :-(

ATTENTION:*** the update to BO4 on jan.29th 2019 has patched this method. I will leave the combos in this script in the library anyway in case future releases of call of duty multiplayer can benefit from possible future exploits. Thank you for looking.*** What's up community, it's R1CH516 / iK1LLPEOPLE4FUN /My_Eggplant_got_her and this is my version of the health regen jitter method for the SG12 shotgun. You MUST use combat axe AND gung-ho for this version, but you can use any specialist. I want to mention and thank Raptor for his work in stabilizing his original combo via scripting around the use of the combat axe! ***IMPORTANT NOTES, PLEASE READ! I now scripted my own arrangement around the axe AND gung-ho and added a speed boost over the original version (from Raptor). And I also added mobility fixes, gung-ho compatibility commands, anti recoil (line 76 explains how to easily adjust), auto-sprint, instant-slide, and auto-reload! Instructions on how to easily adjust this to work with non-gung-ho classes on line 39 of the script! ***MY VERSION WORKS JUMPING, SPRINTING, AND DURING A SLIDE. Everything further explained in the script notes I left for you all in green text. All the enhancements and fixes, as well as the combo arrangement, is of my own! I too am uploading for all to use, edit, and even reshare - all I ask of those who do is to give credit accordingly. Thank you in advance lol. ****And the difference between this gungho version and the non gungho version is that this one will have an extremely FAST sprint out time. As fast as a bullet with the sprint fix I included. The trade-off is a little bit of LY movement (moving forward or backward) while shooting. The non gungho version of this (line 39 tells you how to easily adjust) will have full LY movement when firing BUT a noticeably SLOWER sprint out time. The choice is yours lol. Now have some fun =-)
Version1.01
AuthorMy_Eggplant_got_her
Publish DateSat, 12 Jan 2019 - 04:04
Last UpdateSat, 12 Jan 2019 - 04:29
Downloads415
RATE


4

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Release Notes: correction in script notes =-)
Code: Select all
// GPC Online Library
// cod_bo4_new_sg12_jitter_no_swaps_gun_jams__my_version.gpc
 
//  BO4 sg12 shotgun jitter script.        By My_Eggplant_got_her a.k.a. R1CH516   a.k.a. iK1LLPEOPLE4FUN.
//***********Has auto-run, instant-slide, active-reload, and anti-recoil.****************
//  CAN WORK WITH ANY SPECIALIST BUT YOU MUST USE A COMBAT AXE!    ****instruction to easily set anti-recoil on line 76! Current setting is for stick sensitivity set to HIGH in options.
//  AND YOU NEED GUNGHO FOR THIS VERSION.     ***instructions to easily make this for non gungho classes on line 39!***                                       
 
//unmap 5; remap 27 -> 5;  //for assigning melee to the touchpad button on dualshock4 and unmapping R3, REMOVE the 2 forward slashes at the beggining of this line and save!
main {
if(get_val(12)<-13){combo_run(Sprint);}//Auto sprint
if(get_val(12)<-13 && event_press(18)) {combo_run(instant_slide);}//will allow you to slide without holding the crouch button down. Just tap crouch button.
if(combo_running(instant_slide) && get_val(18)){combo_stop(instant_slide);combo_restart(instant_slide);}
 
if(get_val(4)){combo_run(SG12_jitter);combo_run(recoil);combo_stop(Reload);combo_stop(center);combo_stop(Sprint);}else{combo_stop(recoil);} // the combo stop for sprint here is needed for the sprint-fix in the jitter.
                    //combo runs jitter AND combo_STOPS sprint. It's to allow                                                                  AND will only work properly when auto sprint command is at
                    //sprinting to transition to fullspeed walking when firing.                                                                the start of the main blocks. Line 11 for example in this script.
                    //And will resume sprinting when trigger is released.
 
if(event_release(4)){combo_run(Reload);combo_run(Sprint);combo_run(center);}//Active reload/sprint
                                                                            //when trigger released
 
if(get_val(7)){combo_stop(SG12_jitter);combo_stop(Reload);combo_stop(center);combo_stop(recoil)}//Stops jitter     ---- You will need this the 1st 10 seconds of the match til your axe is available for jitter to work!
                                                                                                //when you ADS!    ---- You will also need to use the ADS to manually shoot if you get hacked by ZERO for 30 seconds!
 
 
if(combo_running(instant_slide) && get_val(4)){combo_run(slide_fix);}//will allow you to shoot during a slide.       
                                          else{combo_stop(slide_fix);}//And this will allow auto sprint to resume when trigger is released.
 
if(get_val(10)<=-30 || get_val(10)>=30){combo_stop(recoil);}                      //Anti                  will allow your RX and RY movements to override anti recoil movements.
if(get_val(9)<=-53 || get_val(9)>=53){combo_stop(recoil);}                        //Recoil
                                                                                  //Commands.
}   
 
 
combo SG12_jitter {
set_val(3,100);
set_val(4,100);
set_val(12,0);// sprint fix for gungho.    ************Too make script for use without gungho, just delete this line along with line 42.  *** And you must remove gungho from your class without these commands or
wait(20);                                                                                                                               //*** the jitter will fail.
set_val(4,0); // this trigger command set to zero allows the jitter to turn into a rapid fire combo when mantling or when getting severe lag spikes (both can skip commands)!
set_val(12,0);// sprint fix for gungho.
set_val(3,100);
set_val(15,100);
set_val(20,100);
wait(70);
set_val(4,100);
set_val(3,100);
set_val(6,100);
set_val(20,0);
wait(20);
set_val(6,100);
set_val(15,0);
set_val(4,100);
wait(10);
    }
 
combo Reload {
 wait(140);
 set_val(20,100);
 wait(30);
 wait(30);
 set_val(20,100);
 wait(30);
 wait(30);
 set_val(20,100);
 wait(30);
 wait(30);
 set_val(20,100);
 wait(30);
 }
 
combo recoil{
    set_val(10,71);
    wait(20);
    set_val(10,47);// INCREASE the 47 to a higher number for stronger anti recoil, DECREASE for lesser anti recoil. 47 is what I use for vertical sensitivity set to HIGH in options.
    wait(1470);
    set_val(10,-70);
    wait(30);
    set_val(10,0);
    wait(3000);
    }
 
combo center{
    wait(330);
    set_val(10,-93);
    wait(50);
    }
 
combo Sprint {//Auto sprint
    set_val(8,100):
    wait(30);
    set_val(8,0);
    wait(30);
    }
 
combo instant_slide { // allows you to slide by just tapping crouch instead of holding it.
set_val(12,-100);set_val(18,100); wait(160);
wait(840); //empty wait time of 840 milliseconds needed for slide fix. 
}                   
 
 
combo slide_fix{ // Will allow a slide to transition into to crouch walking jitter. Otherwise this method will fail during a slide.
set_val(18,100);wait(30);wait(4000);
}