int trainMode;
int activate;
int Random1;
int Random2;
init {
trainMode = 0;
activate = 0;
}
main {
if (event_press(SWITCH_A))
{
if(activate)
{
activate = 0;
}
else
{
activate = 1;
}
}
if (activate)
{
if(event_press(SWITCH_LEFT))
{
if (trainMode == 0)
{
trainMode = 3;
}
else
{
trainMode = trainMode - 1;
}
}
else if(event_press(SWITCH_RIGHT))
{
if (trainMode == 3)
{
trainMode = 0;
}
else
{
trainMode= trainMode + 1;
}
}
if (trainMode == 0)
{
combo_run(A);
}
else if (trainMode == 1)
{
Random1 = irand(-100, 100);
Random2 = irand(-100, 100);
combo_run(B);
}
if (trainMode == 2)
{
combo_run(C);
}
if (trainMode == 3)
{
combo_run(D);
}
}
}
combo A {
set_val(SWITCH_LX, 100);
wait(60);
set_val(SWITCH_LX, -100);
wait(60);
}
combo B {
set_val(SWITCH_LX, Random1);
set_val(SWITCH_LY, Random2);
wait(20);
}
combo C {
set_val(SWITCH_LX, 100);
wait(60);
set_val(SWITCH_ZL, 100);
wait(60);
set_val(SWITCH_LX, -100);
wait(60);
set_val(SWITCH_ZL, 100);
wait(60);
}
combo D {
set_val(SWITCH_LX, 100);
wait(60);
set_val(SWITCH_X, 100);
wait(60);
set_val(SWITCH_LX, -100);
wait(60);
set_val(SWITCH_X, 100);
wait(60);
}