///////////////////////////////////////////////////////////////////////////
// LAZA V4 //
///////////////////////////////////////////////////////////////////////////
// Done BY MrCiid //
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// //
// If you have any question add me on discord or comment on my //
// youtube channel //
// Discord ----> MrCiiD#5125 //
// Youtube ----> https://youtu.be/F7XwHRY2ky0 //
// //
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// Instructions //
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// //
// Aim Assist ---> ALWAYS ON //
// //
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// //
// Aim abuse (MagnetAimbot) ---> ALWAYS ON //
// //
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// //
// Insta edit ---> ALWAYS ON //
// //
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// //
// Ghost peek ---> ALWAYS ON [ ADS (L2) + DOWN ] //
// //
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// //
// 100% Accuracy ---> ALWAYS ON [ ADS (L2) + DOWN ] //
// //
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// //
// Auto pick up ---> ALWAYS ON [ HOLD TRIANGLE + SQUARE ] //
// //
// Insta trap and insta pick up all the loot //
// //
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// //
// Anti Recoil ---> ALWAYS ON [ Just fire ] //
// //
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// //
// Dropshot ---> HOLD ADS + SQUARE TO ACTIVATE //
// //
// ENTER ON BUILD MODE DROPSHOT WILL DESACTIVATE //
// //
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// //
// Rapid Fire ---> HOLD ADS + LEFT TO ACTIVATE //
// //
// ENTER ON BUILD MODE Rapid Fire WILL DESACTIVATE //
// //
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// //
// Pump-Hand cannom ---> HOLD ADS + TOUCHPAD TO ACTIVATE //
// //
// ENTER ON BUILD MODE PUMP-HAND CANNON WILL DESACTIVATE //
// //
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// Ghost peek and 100% accuracy ADS (L2) + Down (Dpad-Down) (If you have scuff set down to a paddle)
//Buttons Definitions Sections
//Ps4/XBox
define FIRE = /**/4/**/; //R2/RB
define ADS = /**/7/**/; //L2/LB
define RBUMP = /**/3/**/; //R1/RT
define LBUMP = /**/6/**/; //L1/LT
define CROUCH = /**/5/**/; //R3/RS
define SPRINT = /**/8/**/; //L3/LS
define JUMP = /**/19/**/; //X/A
define RELOAD = /**/20/**/; //square/X
define PICKAXE = /**/17/**/; //triangle/Y
define BUILD = /**/18/**/; //circle/B
define UP = /**/13/**/; //Up
define DOWN = /**/14/**/; //Down
define LEFT = /**/15/**/; //Left
define RIGHT = /**/16/**/; //Right
define OPTIONS = /**/2 /**/; //Options/Menu
//Unrelated
define TOUCHPAD = 27;//Touchpad
define R_X = 9; // PS4 RX / Xbox RX
define R_Y = 10; //PS4 RY / Xbox RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
//The values covered with Value YOU NEED TO CUSTOM TO YOUR SETTINGS
int EDIT_BUTTON = /**/BUILD/**/; //Insta edit will allow you to confirm the edit quickly
int EDIT_BUTTON_HOLD = /**/TRUE/**/;//Does your edit button has a hold delay? True means Yes -- False mean No
int HOLD_TIME = /**/150/**/; // Type the hold time which is shown in Fortnite settings, in hundereds because device already know its in MS. |0.10 = 100| |0.25 = 250|
int RESET_EDIT_BUTTON = /**/CROUCH/**/;//Insta Reset will allow you to confirm the edit reset quickly
int CONFIRM_BUTTON = BUILD; //Make sure this is set to your CONFIRM BUTTON
//Aim Assist
int AimAssist = FALSE;
int aav = 16;// AIM ASSIST VALUES ( This will Shake your screen, turn it off if you dont want shake)
int delay = 14;
//Aim Abuse (IMPROVED)
int AimAbuse = TRUE;
int AimAbuse_HOLD = 260; //Try changing this value to lock on better the enemies
int AimAbuse_RELEASE = 30; //Try changing this value to lock on better the enemies
//Rapid Fire (IMPROVED)
int RapidFire = FALSE;
//Ghost Peek - L2 & DOWN // Need to crouch before doing it for being invisible when doing ghost peek
int ghostpeek = TRUE;
int gpreset = 111;
//100% Accuracy - L2 & DOWN
int PerfectAccuracy = TRUE;
//Auto Pick Up - GO TO YOUR FORTNITE SETTINGS AND TURN ON "TAP TO INTERACT"
define Speed = 50;
//Dropshot - L2 + R2
int DropShot = FALSE;
int dsdown = 130; // Time you are down (Change it to be more realistic dropshot. I like it with this value)
int dsup = 41; // Time you are up (Change it to be more realistic dropshot. I like it with this value)
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 20;
int antirecoilB = 28;
int delayA = 12;
//Jitter ShotGuns//
int Jitter_Burst= FALSE; //ADS + X
//Don't Touch This
int tap;
int L2_block;
int R2_block;
//END
//SWAP CONTROLS
int R1L1_SWAP = FALSE; // SET TO TRUE TO SHOOT WITH R1 AND AIM WITH L1
int XR3_SWAP = FALSE; // SET TO TRUE TO JUMP WITH R3 AND CROUCH WITH X
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
//LED
int g; int h;
//End of Buttons Definitions Section
//Script Integers Section (**Dont Change**)
int pressedIt[6]; // new activation method
int WAIT;
int button;
int num, i, a;
int edit = FALSE;
int doubleClick;
//End of Script Integers
//--------------------------------------------------------------------------------------------------------MAIN SECTION----------------------------------------------------------------------------------------------------//
main {
//Edit Section
if(EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME)
{
edit = TRUE;
}
}
else if(!EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON))
{
edit = TRUE;
}
}
if (edit == TRUE) {
if (get_val(BUILD)) {
AimAssist = TRUE;
AimAbuse = TRUE;
}
if (event_release(FIRE) || get_val(RESET_EDIT_BUTTON) || get_val(PICKAXE)) {
set_click(CONFIRM_BUTTON, 1, 0);
edit = FALSE;
}
}
//Start of the clicker
if (a) {
if (i < num) {
if (!combo_running(master)) {
combo_run(master);
}
} else if (i > num) {
a = FALSE;
}
}
//End of the clicker
//SWAP CONTROLS
if(R1L1_SWAP) {
swap(3, 4); swap(6, 7);
}
if (XR3_SWAP) {
swap(19, 5);
}
//Ghost Peek
if (get_val(ADS) && get_val(DOWN)) {
combo_run(ghostpeek_Hold);
combo_run(Notify_Combo);g=4;h=2;
set_val(DOWN, 0);
} else {
combo_stop(ghostpeek_Hold);
}
//Dropshot
if(get_val(ADS) && event_press(RELOAD)){
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(Notify_Combo);g=0;h=2;}
if(DropShot == FALSE){combo_run(Notify_Combo);g=2;h=0;}
}
if(DropShot){
if(get_val(ADS)&&get_val(FIRE)){combo_run(DropShot_Combo);}
if (event_press(18)){ DropShot = FALSE; }
}
//AUTO PICK UP
if (get_val(PICKAXE)&&get_val(RELOAD)){
combo_run(TurboCross);
}
//Jitter
if(get_val(ADS)&&event_press(TOUCHPAD)){ Jitter_Burst=!Jitter_Burst;
if(Jitter_Burst == TRUE){combo_run(Notify_Combo);g=0;h=2;}
if(Jitter_Burst == FALSE){combo_run(Notify_Combo);g=2;h=0;}
}
if(Jitter_Burst){
if(get_val(FIRE)){combo_run(Jitter_Burst_Combo);}
if(event_release(FIRE)){combo_stop(Jitter_Burst_Combo);}
if (event_press(18)){ Jitter_Burst = FALSE; }
}
//Rapidfire
if(get_val(ADS) && event_press(LEFT)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(Notify_Combo);g=0;h=2;}
if(RapidFire == FALSE){combo_run(Notify_Combo);g=2;h=0;}
}
if(RapidFire){
if(get_val(FIRE)){combo_run(Rapidfire);}
if (event_press(18)){ RapidFire = FALSE; }
}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
//100% ACCURACY
if (get_val(ADS) && get_val(DOWN)) {
combo_run(PerfectAccuracy_Combo);
combo_run(Notify_Combo);g=4;h=2;
set_val(DOWN, 0);
} else {
combo_stop(PerfectAccuracy_Combo);
}
//End of Edit Section
//----------------------------------------
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS)> 98){ combo_run(AimAssist_Combo);}
}
if (abs(get_val(R_X)) > 19 || abs(get_val(R_Y)) > 19){
combo_stop(AimAssist_Combo);}
if(AimAbuse){
if(get_val(ADS)> 95){
combo_run(AimAbuse_Combo);}
if(event_release(ADS)){ combo_stop(AimAbuse_Combo);}
}
}
//End of Main
//LEDs
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------------------------------COMBO SECTION-----------------------------------------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
combo TAP
{
doubleClick = TRUE;
wait(400);
doubleClick = FALSE;
}
combo Jitter_Burst_Combo {
set_val(ADS, 100);
wait(50);
set_val(FIRE, 100);
wait(50);
set_val(RBUMP, 100);
wait(100);
set_val(RBUMP, 0);
wait(300); //END
set_val(ADS, 100);
wait(300);
set_val(FIRE, 100);
wait(50);
set_val(LBUMP, 100);
wait(100);
set_val(LBUMP, 0);
wait(500); //END
}
/*
combo AA_XY {
set_val(10,xy_val(10,aa__shake));
wait(aa_delay);
set_val(9,xy_val(9,aa__shake));
set_val(11,xy_val(11,aa__shake));
wait(aa_delay);
set_val(10,xy_val(10,aa__shake * -1));
wait(aa_delay);
set_val(9,xy_val(9,aa__shake * -1));
set_val(11,xy_val(11,aa__shake * -1));
wait(aa_delay);
}
*/
combo AimAssist_Combo {
set_val(R_Y, (aav)); wait(delay)
set_val(R_X, (aav)); wait(delay)
set_val(R_Y, aav * -1); wait(delay)
set_val(R_X, aav * -1); wait(delay)}
combo AimAbuse_Combo {
set_val(ADS, 100);
wait(AimAbuse_HOLD);
set_val(ADS, 0);
wait(AimAbuse_RELEASE);
}
//the clicker
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
//End of clicker
combo ghostpeek_Hold {
set_val(5, 100);
wait(15); wait(15);
set_val(4, 100);
wait(15); wait(10);
set_val(5, 100);
wait(15); wait(gpreset);
}
combo DropShot_Combo {
set_val(5,100);
wait(dsdown);
wait(dsup);
set_val(5,100);
}
combo TurboCross {
wait(Speed);
set_val(XB1_X, 0);
wait(Speed);
set_val(XB1_X, 0);
}
combo PerfectAccuracy_Combo {
set_val(FIRE,100);
wait(100);
wait(250);
set_val(FIRE,100);
}
combo Rapidfire {
set_val(FIRE, 100);
wait(RapidFire);
set_val(FIRE, 0);
}
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
//Functions
//Clicker Function
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
//End of clicker function
//End of Functions