razor

secret trash ass script hehe
Version1
Authoricxybruh
Publish DateWed, 27 Feb 2019 - 03:26
Last UpdateWed, 27 Feb 2019 - 03:26
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// GPC Online Library#pragma METAINFO("", 5, 0, "")
 
 
/*
 
   ____________________________RAZOR SCRIPT FULL VERSION V 5.1 ____________________________________________
///                                                                                        ///
///                                                                                        ///
/// AIM ASSIST: always on                                                                     ///                                           
///  AUTO RUN: alway on but for disable L2+UP                                              ///
/// 100% ACCURACY: L2/LT +RB/R1                                                            ///
///  AIM ABUSE: hold L2/LT                                                                 ///                                                                                                                             
///  GHOST PEEK: L2/LT + LB/L1, allows you to shoot behind the guards                      ///                   
/// DROPSHOT: L2/LT + SQAURE, the player lowers and rises quickly as he shoots             ///                     
///  ANTI RECOIL: always on                                                                ///                                   
///  RAPID FIRE: L2/LT + RIGHT                                                             ///
/// HAIR TRIGGER: always On, fast build                                                     ///                 
/// JITTER: L2 + DOWN (Enable)                                                             ///                                                                               
/// INSTA EDIT always on R2 KEY                                                               ///
/// RAMP BUILD: LEFT                                                                       ///
///_______________________________________________________________________________________ ///
 
*/

 
 
 
define Razor16 = 4;
define Razor17 = 7;
define Razor18 = 5;
define Razor19 = 20;
define Razor20 = 8;
define Razor21 = 19;
define Razor22 = 3;
define Razor23 = 3;
define Razor24 = 6;
define Razor25 = 17;
define Razor26 = 18;
define Razor27 = 9;
define Razor28 = 10;
define Razor29 = 11;
define Razor30 = 12;
define Razor31 = 13;
define Razor32 = 14;
define Razor33 = 15;
define Razor34 = 16;
int Razor56 = TRUE;   
int Razor1 = FALSE;                                                 
int Razor2;                                                         
int Razor6 = TRUE;     
int Razor9 = 30;
int Razor7 =21;                                   
int Razor4 = 28;
int Razor14 = 20;   
int Razor5 = 12;                                                                     
int Razor3 = 20;
int Razor8 = -21;   
int Razor10 =-30;                                                     
int Razor11 =19;
int Razor54 = 200;         
int Razor13 =420;
int Razor51 = 111;     
int Razor48 = 130;
int Razor49 = 60;
int Razor12 = TRUE;                                 
int Razor35 = FALSE;                                                     
int Razor36=FALSE;                                                     
int Razor37=TRUE;                                                 
int Razor15 = TRUE;                             
int Razor44 = RUMBLE_A;                                         
int Razor45 = TRUE;                                                                     
int Razor52 = Razor26;                                         
int Razor53 = TRUE;                                             
int Razor38 = TRUE;                                       
int Razor55 = Razor18;                                             
int Razor43 = TRUE;                                                                         
int Razor39 = FALSE;                                                     
int Razor40 = 6;                                                 
int Razor41;                                                                         
int Razor46 = FALSE;     
int Razor42;                                             
int Razor50 = TRUE;                                                 
int edit = FALSE;                                                   
int pressedIt[6];                                                   
int WAIT;                                                           
int num, i;                                                           
int button;                                                           
int a; int b;                             
 
 
main {
 
 
 
 
 
if (Razor6) {
if (get_val(Razor17)) {
combo_run(cRazor6);}}
if (get_val(Razor27)(Razor27)>Razor9||get_val(Razor28)(Razor28)>Razor9||get_val(Razor27)(Razor27)>Razor9||get_val(Razor28)(Razor28)>Razor9){
combo_stop(cRazor6);}
 if (get_val(Razor33) && get_ptime (Razor33) > 300) {
combo_run(cRazor56);
set_val(Razor56, 0);
}else {
combo_stop(cRazor56);
} 
if(Razor38){
if(get_val(Razor16))
set_val(Razor16, 100);
}
if(get_val(Razor17) && event_press(Razor34)){
Razor39 =! Razor39;
if(Razor39 == TRUE){combo_run(cRazor45);a=0;b=2;}
if(Razor39 == FALSE){combo_run(cRazor45);a=2;b=0;}
}
if(Razor39){
if(get_val(Razor16)){
combo_run(cRazor39);
}
}
if(Razor1){
if(get_val(Razor16)){combo_run(cRazor1);}
if(get_rumble(RUMBLE_A) <= 50){Razor2 = Razor3;}
if(get_rumble(RUMBLE_A) > 50){Razor2 = Razor4;}
if(abs(get_val(Razor28)) >= Razor2+ 10){combo_stop(cRazor1);}}
 if (get_val(Razor17) && get_val(Razor23)) {
combo_run(cRazor15);
combo_run(cRazor45);a=4;b=2;
set_val(Razor23, 0);
} else {
combo_stop(cRazor15);
}
if(get_val(Razor17) && event_press(Razor33)){
Razor12 =! Razor12;
if(Razor12 == TRUE){combo_run(cRazor45);a=0;b=2;}
if(Razor12 == FALSE){combo_run(cRazor45);a=2;b=0;}
rumble_A_if_true(Razor12);
}
if(Razor12){
if(get_val(Razor17)> 95){
combo_run(cRazor12);}
if(event_release(Razor17)){ combo_stop(cRazor12);
}
if (get_val(Razor17)) {
if (event_press(Razor24)) {
combo_run( cRazor50);
combo_run(cRazor45);a=0;b=2;
}
set_val(Razor24, 0);
}
if (get_val(Razor17) && event_press(Razor32)) {
Razor46 = !Razor46;
}
if (event_press(Razor22) || event_press(Razor24) || event_press(Razor17)) {
Razor46 = FALSE;
}
if (Razor46) {
if(get_val(Razor16)){
set_val(Razor16, 0);
combo_run(cRazor46);
} else {
combo_stop(cRazor46);
}
}
if (a)
{
if (i < num)
{
 
{
 
}
 
}
else if (i > num)
{
a = FALSE;
}
}
 
if(Razor53)
{
if(get_val(Razor52) && get_ptime(Razor52) > Razor54)
{
edit = TRUE;
}
}
else if(!Razor53)
{
if(get_val(Razor52))
{
edit = TRUE;
}
}
if (edit == TRUE)
{
resetPress(0,1,0,0,0,0);
if (get_val(Razor26))
{
Razor6 = TRUE;
Razor12 = TRUE;
}
 
if (event_release(Razor16) || get_val(Razor55) || get_val(Razor25))
{
set_click(Razor26, 1, 0);
edit = FALSE;
}
}
}
if(get_val(Razor17) && event_press(Razor31)){
Razor43 =! Razor43;
if(Razor43 == TRUE){combo_run(cRazor45);a=0;b=2;}
if(Razor43 == FALSE){combo_run(cRazor45);a=2;b=0;}
}
if(Razor43){
if(get_val(Razor30) <= -20){set_val(Razor20, 100);
}
if(get_val(Razor17) && event_press(Razor19)){
Razor35 =! Razor35;
if(Razor35 == TRUE){combo_run(cRazor45);a=0;b=2;}
if(Razor35 == FALSE){combo_run(cRazor45);a=2;b=0;}
}
if(Razor35){
if(Razor36){if(get_val(Razor16)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cRazor35);}}
if(Razor37){if(get_val(Razor17)&&get_val(Razor16)){combo_run(cRazor35);}}
}
}
}
 
//LEDs.
// If the LED flashes Green1, you have enabled a modification.
// If the LED flashes Red1, you have disabled a modification.
// If the LED flashes Yellow4, you are using an un-togglable modification.
 
combo cRazor45 {
if(Razor45){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo cRazor35{
set_val(Razor18,100);
wait(Razor48);
wait(Razor49);
set_val(Razor18,100);
}
 
combo cRazor6 {
set_val(Razor28, (Razor7));
wait(Razor11);
set_val(Razor27, (Razor7));
wait(Razor11);
set_val(Razor28, (Razor8));
wait(Razor11);
set_val(Razor27, (Razor8));
wait(Razor11);
set_val(Razor28, (Razor7));
wait(Razor11);
set_val(Razor27, (Razor7));
wait(Razor11);
set_val(Razor28, (Razor8));
wait(Razor11);
set_val(Razor27, (Razor8));
wait(Razor11);
 
}
combo cRazor15 {
set_val(Razor16,100);
wait(100);
wait(250);
set_val(Razor16,100);
}
 
combo cRazor12 {
set_val(Razor17, 100);
wait(Razor13);
set_val(Razor17, 0);
wait(Razor14);
}
 
combo cRazor39 {
set_val(Razor16, 100);
wait(Razor41);
set_val(Razor16, 0);
}
 
combo cRazor46 {
set_val(Razor16, 100);
wait(200);
set_val(Razor23,100);
wait(320);
set_val(Razor16,100);
wait(200);
set_val(Razor24,100);
wait(320);
}
 
combo cRazor50 {
set_val(Razor18, 100);
wait(15);
set_val(Razor18, 0);
wait(15);
set_val(Razor16, 100);
wait(15);
set_val(Razor16, 0);
wait(50);
set_val(Razor18, 100);
wait(15);
set_val(Razor18, 0);
}
 
combo cRazor56 {
set_val(7, 100);
wait(50);
wait(50);
set_val(7, 100);
wait(50);
set_val(10, 100);
wait(20);
set_val(3, 100);
wait(50);
wait(50);
set_val(3, 100);
wait(50);
set_val(10, -100);
wait(20);
set_val(4, 100);
wait(50);
wait(50);
set_val(4, 100);
wait(80);
wait(80);
set_val(7, 100);
wait(50);
wait(50);
set_val(7, 100);
wait(240);
}
 
 
combo Vibrate {
set_rumble(Razor44, 100);
wait(300);
reset_rumble();
}
 
combo cRazor1 {
set_val(Razor28, Razor2);
wait(Razor5);
set_val(Razor28, Razor2);
wait(Razor5);
}
 
function rumble_A_if_true(var) {
if (var) Razor44 = RUMBLE_A;
else Razor44 = RUMBLE_B;
combo_run(Vibrate);
 
set_val(button, 0);
i = i + 1;
}
function resetPress(P0,P1,P2,P3,T,S) {
if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
}
 
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}