Gears 5 - AUTO TAG + PISTOL RAPIDFIRE + RS SWAP TO B+RAPIDFIRE

Gears 5 script for XBOX ONE This script includes: +Auto Tag +Pistol Rapidfire +Swap RS>B+RAPIDFIRE -Setup Use any control scheme or remap, just be shure to keep "melee to B", "scope to RS", "aiming to LT" and "tagging to LS". -How to use *The RS (right stick click) swap to B+RAPIDFIRE: melee pressing RS, while using the direcional. *B+RAPIDFIRE(pressing RS): rapifire B used to Lancer duels. **AIMING/HOLDING LEFT TRIGGER WILL DISABLE "RS swap to B+RAPIDFIRE" and perform "AUTO TAG": scope normal on RS. *Pistol RAPIDFIRE activates pressing D-pad down and DEACTIVATES pressing ANY other D-pad direction.
Version1.00
AuthorBrunissimus
Publish DateFri, 2 Aug 2019 - 12:49
Last UpdateFri, 2 Aug 2019 - 12:49
Downloads13
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Release Notes: ***TO USE ON TITAN TWO***: just copy and paste the following text TO THE FIRST LINE OF THE SCRIPT and save it.: #include <titanone.gph>
Code: Select all
// GPC Online Library
// Gears 5 - AUTO TAG + PISTOL RAPIDFIRE + RS SWAP TO B+RAPIDFIRE.gpc
 
/**************************************************************************************
 
    Gears 5 script for XBOX ONE
    This script includes:
    +Auto Tag
    +Pistol Rapidfire
    +Swap RS>B+RAPIDFIRE
 
    -Setup
    Use the any control scheme or remap, just be shure to keep "melee to B", "scope to RS", "aiming to LT" and "tagging to LS".
 
    -How to use
    *The RS (right stick clic) swap to B+RAPIDFIRE: melee pressing RS, while using the direcional.
    *B+RAPIDFIRE(pressing RS): rapifire B used to Lancer duels.
    **AIMING/HOLDING LEFT TRIGGER WILL DISABLE "RS swap to B+RAPIDFIRE" and perform "AUTO TAG": scope normaly on RS.
    *Pistol RAPIDFIRE activates pressing D-pad down and DEACTIVATES pressing ANY other D-pad direction.
 
 
***************************************************************************************/

 
//Best to leave the defines.
define StartWeapon  = 0;
define Pistol       = 1;
int CurrentWeapon;
 
 
main{
         if(get_val(XB1_RS)) {
        swap(XB1_RS, XB1_B);
        combo_run(RapidfireB);
    } else {
        set_val(XB1_RS, 0);
 
    }
         if(get_val(XB1_LT)) {
      combo_run(Tag);combo_stop(RapidfireB);
        swap(XB1_B, XB1_RS);
    }
 
    // Switch weapon reload timing
    if(event_press(XB1_RIGHT)) {
        CurrentWeapon = StartWeapon;
    }
    if(event_press(XB1_UP)) {
        CurrentWeapon = StartWeapon;
    }
    if(event_press(XB1_LEFT)) {
        CurrentWeapon = StartWeapon;
    }
    if(event_press(XB1_DOWN)) {
        CurrentWeapon = Pistol;
    }
 
    if(get_val(XB1_RT)) {
    if(CurrentWeapon == Pistol){
    combo_run(Rapido);
    }
    }
 
}
combo RapidfireB {
    set_val(XB1_B, 100);
    wait(55);
    set_val(XB1_B, 0);
    wait(45);
    set_val(XB1_B, 0);
}
 
combo Rapido {
    set_val(XB1_RT, 100);
    wait(60);
    set_val(XB1_RT, 0);
    wait(70);
    set_val(XB1_RT, 100);
    wait(60);
    set_val(XB1_RT, 0);
    wait(70);
}
 
combo Tag {
    set_val(XB1_LS, 100);
   wait(100);
   set_val(XB1_LS0);
   wait(300);
    set_val(XB1_LS, 100);
   wait(100);
   set_val(XB1_LS0);
   wait(300);
}