MODERN WARFARE AUTO AIM/AIM LOCK-NO SKILL-PUBLIC RELEASE

I WAS TIRED OF SEEING AIM ASSIST SCRIPTS WITH GARBAGE CODE THAT DID NOT WORK, SO HERE IS ONE THAT ACTUALLY DOES,DIRECTIONS INCLUDED. MADE FOR PS4 BUT ALSO PROBABLY WORKS ON OTHER CONSOLES.***EDIT*** TRY 2.00X ADS MULTIPLIER FIRST AS STATED IN DIRECTIONS BUT FOR LONGER RANGES USE 1.50-1.75X ADS MULTIPLIER IF MORE COMFORTABLE*****I HIGHLY RECOMMEND TESTING THIS OUT IN PRIVATE MATCH AGAINST BOTS SO YOU KNOW WHAT ITS LIKE***——THIS SCRIPT ONLY WORKS IN CORE MULTIPLAYER———-
Version1.1
AuthorSVROB14
Publish DateSun, 14 Jun 2020 - 14:00
Last UpdateTue, 23 Jun 2020 - 19:11
Downloads4945
RATE


12

7

Release Notes: ***ADDED THE ABILITY FOR RIGHT ANALOG INPUT WHILE SCRIPT IS RUNNING SO YOU CAN MAKE AIM ADJUSTMENTS IF THE AUTO AIM CANNOT REACH THE INVISIBLE AIM ASSIST BOX AROUND PLAYERS AND CLEANED UP WAIT TIMES FOR FASTER TARGET ACQUISITION***
Code: Select all
//MODERN WARFARE MAGNET AIM ASSIST-MADE BY PSN-SVROB14
// ***Directions*** SET HORIZONTAL AND VERTICAL SENSITIVITY TO 8, SET ADS
//MULTIPLIER LOW ZOOM ANYWHERE FROM 1.75-2.00, AIM RESPONSE CURVE TYPE TO
//LINEAR, AND THE AIM ASSIST TO FOCUSING, THIS IS A SIMPLE SCRIPT I MADE THAT
//ACTUALLY WORKS AND IF YOU SAY IT DOESNT ITS BECAUSE YOU COMPLETELY ARE TRASH
//AT THE GAME. WHEN YOU ADS AND GO TO SHOOT AT SOMEONE THIS SCRIPT AUTO TAKES
//CONTROL OF THE RIGHT ANALOG STICK AND EXPLOITS THE AIM ASSIST IN MW, AS LONG
//AS THE ENEMY IS IN YOUR CROSSHAIRS OR THE GENERAL AREA YOUR CROSSHAIRS STICK
//TO THEM LIKE A MAGNET WHEN YOU SHOOT, THIS SCRIPT WORKS BEST WITH FULL AUTO
//ASSAULT RIFLES. IF YOU LIKE THE SCRIPT ADD ME ON PSN:SVROB14 AND LET ME KNOW
//:) WOULDNT BE SURPRISED IF THERE IS A PATCH THAT NERFS AIM ASSIST AFTER THIS..
//
//----DONT CHANGE ANY VALUES IF YOU DONT KNOW WHAT YOU ARE DOING,AND LIKE I SAID
//PLEASE FOLLOW DIRECTIONS AS THE VALUES AND WAIT TIMES ARE SET FOR A REASON LOL
 
main {
    if(get_val(PS4_R2)) {
    combo_run(Turbo_1);
    }
    {if(get_val (PS4_RX) >=50)
 
    combo_stop(Turbo_1);
   if(get_val (PS4_RX) <=-50)
    combo_stop(Turbo_1);
}     
    }
 
 
combo Turbo_1 {
    set_val(PS4_RX, 80);
    wait(23);
    set_val(PS4_RX, -80);
     wait(23);
    set_val(PS4_RX, 77);
    wait(23);
    set_val(PS4_RX, -77);
     wait(23);
    set_val(PS4_RX, 75);
    wait(20);
    set_val(PS4_RX, -75);
     wait(20);
    set_val(PS4_RX, 73);
    wait(20);
    set_val(PS4_RX, -73);
     wait(20);
    set_val(PS4_RX, 70);
    wait(15);
    set_val(PS4_RX, -70);
    wait(15);
    set_val(PS4_RX, 67);
     wait(15);
    set_val(PS4_RX, -67);
     wait(15);
    set_val(PS4_RX, 65);
    wait(15);
    set_val(PS4_RX, -65);
    wait(15);
    set_val(PS4_RX, 63);
     wait(15);
    set_val(PS4_RX, -63);
     wait(15);
    set_val(PS4_RX, 60);
    wait(15);
    set_val(PS4_RX, -60);
    wait(15);
    set_val(PS4_RY, 60);
     wait(15);
    set_val(PS4_RY, -60);
     wait(15);
    set_val(PS4_RX, 57);
     wait(15);
    set_val(PS4_RX, -57);
     wait(15);
    set_val(PS4_RX, 55);
    wait(15);
    set_val(PS4_RX, -55);
    wait(15);
    set_val(PS4_RX, 53);
     wait(15);
    set_val(PS4_RX, -53);
     wait(15);
    set_val(PS4_RX, 50)
    wait(15);
    set_val(PS4_RX, -50);
    wait(15);
    set_val(PS4_RY, 50);
     wait(15);
    set_val(PS4_RY, -50);
     wait(15);
    set_val(PS4_RX, 47);
     wait(15);
    set_val(PS4_RX, -47);
     wait(15);
    set_val(PS4_RX, 45);
    wait(15);
    set_val(PS4_RX, -45);
    wait(15);
    set_val(PS4_RX, 43);
     wait(15);
    set_val(PS4_RX, -43);
     wait(15);
    set_val(PS4_RX, 40);
    wait(15);
    set_val(PS4_RX, -40);
     wait(15);
    set_val(PS4_RY, 40);
     wait(15);
    set_val(PS4_RY, -40);
 
 
 
}