cooloooo

just .................................................................................................................................................................................................................................................................................................................
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Authoranto
Publish DateWed, 10 Jan 2024 - 18:24
Last UpdateWed, 10 Jan 2024 - 18:24
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// GPC Online Library
// frostbite_18_fortnite_script.gpc
 
//         ___________________________________________________________________________________________________________________                                                                                                                                                           
//        /    _____   _____       ____     ____    _____    ______     _____    _____    ______   \        _       ____     |                                                                                         
//       /    |  ___| | ___  \    //  \\   / __ \  |_   _|  |  ___ \   |_   _|  |_   _|  |  ____|   \      | |     / __ \    |                                                                                                     
//      /     | |___  | |  / /   | |  | |  \ \ \/    | |    | |   \ \    | |      | |    | |         \     | |    ( (  ) )   |                                                                                                                                                                                                                               
//     /      |  ___| | |_/_/    | |  | |   \ \      | |    | |___/ /    | |      | |    | |___       \    | |    ( (__) )   |
//     [      | |     | | \ \    | |  | |    \ \     | |    | |__| |     | |      | |    | |___|      ]    | |     \    /    |                                                                                     
//     \      | |     | |  \ \   | |  | |     \ \    | |    | |   \ \    | |      | |    | |          /    | |     / __ \    |                                                                                         
//      \     | |     | |   \ \  | |  | |  /\_/ /    | |    | |___/ /   _| |_     | |    | |____     /     | |    ( (  ) )   |                                                                                                     
//       \    |_|     |_|    \_\  \\__//   \___/     |_|    |______/   |_____|    |_|    |______|   /      | |  _ ( (__) )   |     
//        \________________________________________________________________________________________/       |_| |_| \____/    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
//--------------------------------------------------------------------------------------------------------------------------------------
//how to use the script and what's it in
//--------------------------------------------------------------------------------------------------------------------------------------
//hold L2/LT and hit right on d-pad to toggle on / off the aimbot
//if it rumbles once it's on if it rumbles twice it's off  this is on from the start
//--------------------------------------------------------------------------------------------------------------------------------------
//this is off from the start
//hold right LT/L2 and press Options/Menu button to turn on/off combat alteration aka 90s
//to use this hold LT/L1 and press the LB/L2 button and it will build a floor wall ramp and jump all at once
//--------------------------------------------------------------------------------------------------------------------------------------
//holding L2/LT and L1/LB at the same time you will start to Crouch spam
//--------------------------------------------------------------------------------------------------------------------------------------
//and by holding L2/LT and R2/RT you will start to Rapid Fire
//--------------------------------------------------------------------------------------------------------------------------------------
//hold L2/LT and press your SHARE/VIEW button to toggle on/off shake
//if it rumbles once it's on if it rumbles twice it's off  this is off from the start
//--------------------------------------------------------------------------------------------------------------------------------------
//------------------------------------------------Script made by Whos KTH coding--------------------------------------------------------   
//--------------------------------------------------------------------------------------------------------------------------------------
//my youtube https://www.youtube.com/channel/UCfGk8YTiw-x46lsE949jq7Q?view_as=subscriber
//my discord https://discord.gg/KAzav2T
//--------------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------------------------------[version 1.8]--------------------------
//------------------------------------------------------------------------------
//-----------------------------------[updated on 6/1/2019]----------------------
//------------------------------------------------------------------------------
//------------------------------[do not touch the code down here]---------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
define RT = 4; //R2/RB//--------------------------------------------------------
define LT = 7; //L2/LB//--------------------------------------------------------
//------------------------------------------------------------------------------
define RB= 3; //R1/RT//---------------------------------------------------------
define LB = 6; //L1/LT//--------------------------------------------------------
//------------------------------------------------------------------------------
define RS = 5; //R3/RS//--------------------------------------------------------
define LS = 8; //L3/LS//--------------------------------------------------------
//------------------------------------------------------------------------------
define A = 19; //PS4 CROSS/XB1 A//----------------------------------------------
define X = 20; //PS4 SQUARE/XB1 X//---------------------------------------------
define Y = 17;    //PS4 TRIANGLE/XB1 Y//------------------------------------------
define B = 18; //PS4 CIRCLE/XB1 B//---------------------------------------------
//------------------------------------------------------------------------------
define UP = 13; //Up//----------------------------------------------------------
define DOWN = 14; //Down//------------------------------------------------------
define LEFT = 15; //Left//------------------------------------------------------
define RIGHT = 16; //Right//----------------------------------------------------
//------------------------------------------------------------------------------
define START = 1; //VIEW/SHARE//------------------------------------------------
define BACK = 2; //Options/Menu//-----------------------------------------------
//------------------------------------------------------------------------------
define TOUCHPAD = 27; //Touchpad//----------------------------------------------
define RX = 9; //PS4 RX / Xbox RX//---------------------------------------------
define RY = 10; //PS4 RY / Xbox RY//--------------------------------------------
define LX = 11; //XB1_LX //PS4_LX//---------------------------------------------
define LY = 12; //XB1_LY //PS4_LY//---------------------------------------------
//------------------------------------------------------------------------------
int button;//-------------------------------------------------------------------
int num, i, a;//----------------------------------------------------------------
int WAIT;//---------------------------------------------------------------------
int AAT = TRUE;//---------------------------------------------------------------
int AVS = 19;//-----------------------------------------------------------------
int AVS1 = -19;//---------------------------------------------------------------
int DT = 20;//------------------------------------------------------------------
int combat_alteration = FALSE;//------------------------------------------------
int CA1 = TRUE;//---------------------------------------------------------------
int CA2 = TRUE;//---------------------------------------------------------------
int EB = LS;//<------------change to your edit button---------------------------
int RSB = RS;//<------------change to your reset button-------------------------
//------------------------------------------------------------------------------
int HairTrigger = TRUE;//-------------------------------------------------------
int rapidfire = FALSE;//--------------------------------------------------------
int DropShot = TRUE;//----------------------------------------------------------
int floot = TRUE;//-------------------------------------------------------------
int lock = FALSE;//-------------------------------------------------------------
int aimabuse = TRUE;//----------------------------------------------------------
int loot_toggle = TRUE;//-------------------------------------------------------
int ARAB = TRUE;//--------------------------------------------------------------
int Recoil_Conversion = TRUE;//-------------------------------------------------
//------------------------------------------------------------------------------
main {   //start of end---------------------------------------------------------
//------------------------------------------------------------------------------
vm_tctrl(-2); // Run the VM every 2ms-------------------------------------------
//------------------------------------------------------------------------------
    if((get_val(LT)) && (event_press(RIGHT))) {
        aimabuse = !aimabuse;
        if(aimabuse) {
            combo_run(RumbleOnce);
    }  else {
            combo_stop(aimbot);
            combo_run(RumbleTwice);}
    }
    if(aimabuse) {
        if(get_val(LT)>=95) {
            combo_run(aimbot);} }
   if(event_release(LT)){ combo_stop(aimbot);}
//------------------------------------------------------------------------------
    if((get_val(LT)) && (event_press(START))) {
        lock = !lock;
        if(lock) {
            combo_run(RumbleOnce);
    }  else {
           combo_run(RumbleTwice);} }
//------------------------------------------------------------------------------
    if(lock){
    if (get_val(LT) && get_val(RT)) {
      AAT = !AAT;
      combo_run(shake);
          } else {
      combo_stop(shake);} }
//------------------------------------------------------------------------------
if (get_val(RX)<-15||get_val(RX)>15||get_val(10)<-15||get_val(10)>15||get_val(RX)<-15||get_val(RX)>15||get_val(10)<-15||get_val(10)>15){
combo_stop(shake);}
//------------------------------------------------------------------------------
    if (get_val(LT) && get_val(RT)) {
      ARAB = !ARAB;
      combo_run(AR)
          } else {
      combo_stop(AR) }
//------------------------------------------------------------------------------
if (get_val(RX)<-15||get_val(RX)>15||get_val(RY)<-15||get_val(RY)>15||get_val(RX)<-15||get_val(RX)>15||get_val(RY)<-15||get_val(RY)>15){
combo_stop(AR);}
//------------------------------------------------------------------------------
    if((get_val(LT)) && (event_press(BACK))) {
        combat_alteration = !combat_alteration;
        if(combat_alteration) {
            combo_run(RumbleOnce);
   }  else {
           combo_run(RumbleTwice);} }
//------------------------------------------------------------------------------
   if (combat_alteration){
    if (get_val(LT) && get_val(LB)) {
        combo_stop(aimbot);
        set_val(LT,0);
        set_val(LB,0);
        set_click(LB,2,0); }
//------------------------------------------------------------------------------           
    if (get_val(LT) && event_release(LB)) {
        combo_run(RFWT); }
//------------------------------------------------------------------------------           
    if (combo_running(RFWT)) {
        block(RY,100);
        block(RX,100);} }
//------------------------------------------------------------------------------
    if (get_val(LT) && get_val(RT)) {
      rapidfire = !rapidfire;
      combo_run(rapid);
          } else {
      combo_stop(rapid);}
//------------------------------------------------------------------------------
    if (get_val(LT) && get_val(LB)) {
      DropShot = !DropShot;
      combo_run(GP);
    set_val(LB, 0);
          } else {
      combo_stop(GP);}
//------------------------------------------------------------------------------
    if(HairTrigger){
       if(get_val(RT))
       set_val(RT,100);}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
}//end of main------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------------------------combo code-----------------------------------
//------------------------------------------------------------------------------
    combo aimbot {
    set_val(LT, 100);
    wait(300);
    set_val(LT, 0);
    wait(20);}
//------------------------------------------------------------------------------
    combo RFWT {
    set_val(A, 100);
    wait(30);
    set_val(RY, 100);
    set_val(RB, 100);
    wait(20);
    set_val(RY, -100);
    set_val(LT, 100);
    set_val(RT, 100);   
    wait(20); }
//------------------------------------------------------------------------------
    combo AR {
    set_val(RY,26);
    wait(10);
    set_val(RY,0);
    wait(10);}
//------------------------------------------------------------------------------
    combo Recoil_Con {
    call (AU1);
    call (AU1);
    call (AU1);
    call (AU2);
    call (AU2);}
//------------------------------------------------------------------------------
    combo AU1 {
    set_val(RY,44);
    wait(10);
    set_val(RY,0);
    wait(10);}
//------------------------------------------------------------------------------
    combo AU2{
    set_val(RY, -34);
    wait(10);
    set_val(RY,0);
    wait(10);}
//------------------------------------------------------------------------------
    combo shake {
    set_val(RY,(AVS));
    wait(DT)
    set_val(RX,(AVS));
    wait(DT)
    set_val(RY,(AVS1));
    wait(DT)
    set_val(RX,(AVS1));
    wait(DT)
    set_val(RY,(AVS));
    wait(DT)
    set_val(RX,(AVS));
    wait(DT)
    set_val(RY,(AVS1));
    wait(DT)
    set_val(RX,(AVS1));
    wait(DT)}
//------------------------------------------------------------------------------
    combo GP {
    set_val(RS, 100);
    wait(46);
    set_val(RS, 0);
    wait(46);}
//------------------------------------------------------------------------------
    combo rapid {
    set_val(RT, 40);
    wait(40);
    set_val(RT, 0);
    wait(30);}
//------------------------------------------------------------------------------
    combo RumbleOnce {
    set_rumble(RUMBLE_A, 100);
    wait(250);
    reset_rumble();}
//------------------------------------------------------------------------------
    combo RumbleTwice {
    set_rumble(RUMBLE_A, 100);
    wait(250);
    set_rumble(RUMBLE_A, 0);
    wait(250);
    set_rumble(RUMBLE_A, 100);
    wait(250);
    reset_rumble();}
//------------------------------------------------------------------------------
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
//------------------------------------------------------------------------------
    function set_click(B, Num, Wait) {
    WAIT = Wait;
    i = 0;
    button = B;
    num = Num;
    a = TRUE;}
//------------------------------------------------------------------------------
// https://www.youtube.com/channel/UCfGk8YTiw-x46lsE949jq7Q?view_as=subscriber