BF4 SixAxis Aim Assist Emulation

I made this script a while back for GL0ZZ3N. The script is not how I want it but it works. The script uses inverted SixAxis because this was for GL0ZZ3N. Please enjoy. - Token
Version1.00
Authortoken
Publish DateThu, 24 Apr 2014 - 00:09
Last UpdateThu, 24 Apr 2014 - 00:09
Downloads312
RATE


3

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Release Notes: I will not update this script - Token
Code: Select all
// I will not update this script. - Token
data(26,26);
int indx2;
int counter2;
int solution3;
int super2;
int dig2;
int indx;
int counter;
int solution2;
int super;
int dig;
int freeman;
int freeman2;
int night;
int night2;
int deal;
int deal2;
main {
if(solution2==1) counter = dbyte(0);
if(solution2==-1) counter = inv(dbyte(0));
if(solution2 >=2) counter = dig*7+dbyte(0);
if(solution2 <=-2) counter = dig*7+inv(dbyte(0));
if(solution2 >=2) dig = solution2 - 1
if(solution2 <=-2) dig = solution2 + 1
if(solution3==1) counter2 = dbyte(1);
if(solution3==-1) counter2 = inv(dbyte(1));
if(solution3 >=2) counter2 = dig2*6+dbyte(1);
if(solution3 <=-2) counter2 = dig2*6+inv(dbyte(1));
if(solution3 >=2) dig2 = solution3 - 1
if(solution3 <=-2) dig2 = solution3 + 1
night=5
night2=-5
super = get_lval(22);
if(event_press(7)) indx=get_lval(22);
if(super == indx) set_val(10, 0);
if(get_val(7)) solution2=behav(indx, super);
if(freeman <= 9) freeman=demon(super2, indx2);
if(freeman2 > 9) freeman2= 9
if(freeman > 9) freeman= 9
 
 
if(counter2 < 0 && freeman2 <= 0) deal = counter2-freeman2*2
if(counter2 < 0 && freeman2 >= 0) deal = counter2+freeman2*2
 
 
 
if(counter2 > 0 && freeman2 >= 0) deal = counter2-freeman2*2
if(counter2 > 0 && freeman2 <= 0) deal = counter2+freeman2*2
 
 
 
if(counter < 0 && freeman <= 0) deal2 = counter-freeman*2
if(counter < 0 && freeman >= 0) deal2 = counter+freeman*2
 
 
if(counter > 0 && freeman >= 0) deal2 = counter-freeman*2
if(counter > 0 && freeman <= 0) deal2 = counter+freeman*2
 
 
super2 = get_lval(21);
if(event_press(7)) indx2=get_lval(21);
if(super2 == indx2) set_val(9, 0);
if(get_val(7)) solution3=behav2(indx2, super2);
if(freeman2 <= 9) freeman2=demon(super, indx);
 
set_val(21, 0);
set_val(22, 0);
set_val(9, 0);
set_val(10, 0);
 
if(get_lval(10) > 20 || get_lval(10) < -20) set_val(10, get_lval(10));
if(get_lval(9) > 20 || get_lval(9) < -20) set_val(9, get_lval(9));
 
 
if(deal2 >= 100 && get_val(7)) set_val(10, 100);
if(get_val(7) && !(super == indx)) {if(get_val(10) < 20 && get_val(10) > -20) set_val(10, deal2);}
if(deal2 <= -100 && get_val(7)) set_val(10, -100);
if(deal >= 100 && get_val(7)) set_val(9, 100);
if(get_val(7)&& !(super2 == indx2)) {if(get_val(9) < 20 && get_val(9) > -20) set_val(9, deal);}
if(deal <= -100 && get_val(7)) set_val(9, -100);
 
}
 
function demon(a, b) {
     return (a) - (b);
}
 
function behav(a, b) {
     return (a) + (b);
}
 
function behav2(a, b) {
     return (a) - (b);
}