Stick direction indicator using controller LEDs

This simple script shows what direction either analog stick is pointing: (PS3) LED 4 = Left, 3 = Up, 2 = Down, 1 = Right (Wii) LED 1 = Left, 2 = Up, 3 = Down, 4 = Right (360) LED 1 = NW, 2 = NE, 3 = SW, 4 = SE Controls: Hold down Select, and press Start to enable/disable the LEDs, or press L3/R3 to switch between which stick is represented by the LEDs. Designed for PS3, 360, or Wii controllers. Other controllers have not been tested yet (buy me a DS4?).
Version2.0
AuthorCypherNova139
Publish DateSat, 10 May 2014 - 05:18
Last UpdateFri, 29 Aug 2014 - 03:19
Downloads195
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2

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Release Notes: New! For version 2.0 this script now specifically supports Wii and 360 controllers, in addition to the DS3. DS4 support will come when I get the controller. Someday. Waaaaay in the future.
Code: Select all
//This simple script shows what direction either analog stick is pointing.
//New! It's not as simple, but adds support for Wii and Xbox 360 controllers!
 
//(PS3) LED 4 = Left / NW, 3 = Up / NE, 2 = Down / SW, 1 = Right / SE
//(Wii) LED 1 = Left / NW, 2 = Up / NE, 3 = Down / SW, 4 = Right / SE
//(360) LED 1 = NW, 2 = NE, 3 = SW, 4 = SE
 
//1 = NW / L
//2 = NE / U
//3 = SW / D
//4 = SE / R
 
 
//Controls:
//While holding Select / - / Back:
//Start / +: Enable/disable the LEDs
//L3/R3 / 2/1 / LS/RS: Switch between which stick is represented by the LEDs: L3 for left, R3 for right.
//L1 / C / LB: Switch to/from diagonal mode. Unsupported by XB_360.
//L2 / Z / LT: Reload controller type. This is used if you just switched to a different controller.
 
 
int StickY, StickX, enableleddir, ledu, ledd, ledl, ledr, buttonpress, diagonal, blnkled;
 
init {
    StickY = PS3_LY;
    StickX = PS3_LX;
    combo_run(controllertype);
}
 
main {
 
if(enableleddir == 1) {
    set_led(0,0);
    set_led(1,0);
    set_led(2,0);
    set_led(3,0);
}
 
//select
buttonpress = get_ptime(PS3_SELECT);
 
// press - send to console
if(event_release(PS3_SELECT) && get_ptime(PS3_SELECT) < 140) {
    combo_run(cpress);
}
// hold - customize part of script
if(get_val(PS3_SELECT) && get_ptime(PS3_SELECT) > 140) {
    combo_run(customize);
}
// Completely block output to console from the controller. If button was pressed, then the press is recreated.
if(get_val(PS3_SELECT)) {
    set_val(PS3_SELECT,0);
}
 
// ---
 
//up
if(get_val(StickY) < -20) {
    if(enableleddir == 1 && diagonal != 1) {
        set_led(ledu,1);
    } else if(diagonal == 1) {
//NE
        if(get_val(StickX) > 20) {
            set_led(ledu,1);
        }
    }
}
//down
if(get_val(StickY) > 20) {
    if(enableleddir == 1 && diagonal != 1) {
        set_led(ledd,1);
    } else if(diagonal == 1) {
//SW
        if(get_val(StickX) < -20) {
            set_led(ledd,1);
        }
    }
}
//left
if(get_val(StickX) < -20) {
    if(enableleddir == 1 && diagonal != 1) {
        set_led(ledl,1);
    } else if(diagonal == 1) {
//NW
        if(get_val(StickY) < -20) {
            set_led(ledl,1);
        }
    }
}
//right
if(get_val(StickX) > 20) {
    if(enableleddir == 1 && diagonal != 1) {
        set_led(ledr,1);
    } else if(diagonal == 1) {
//SE
        if(get_val(StickY) > 20) {
            set_led(ledr,1);
        }
    }
}
 
}
 
combo customize {
//      Enable/disables led directions
    if(event_press(PS3_START)) {
        if(enableleddir == 1) {
            enableleddir = 0
            reset_leds();
        } else {
            enableleddir = 1
            set_led(0,0);
            set_led(1,0);
            set_led(2,0);
            set_led(3,0);
            if(StickY == PS3_LY) {
                blnkled = 3
                combo_run(blinkled);
            } else if(StickY == PS3_RY) {
                blnkled = 0
                combo_run(blinkled);
            }
        }
    }
// Rescan controller type
    if(event_press(PS3_L2)) {
        combo_run(controllertype);
        set_val(PS3_L2, 0);
    }
// Use left stick
    if(event_press(PS3_L3)) {
        StickY = PS3_LY
        StickX = PS3_LX
        blnkled = 3
        combo_run(blinkled);
    }
// Use right stick
    if(event_press(PS3_R3)) {
        StickY = PS3_RY
        StickX = PS3_RX
        blnkled = 0
        combo_run(blinkled);
    }
// Use diagonal
    if(event_press(PS3_L1) && get_controller() != PIO_XB360) {
        diagonal=!diagonal;
    }
set_val(PS3_L1, 0);
set_val(PS3_L2, 0);
set_val(PS3_L3, 0);
set_val(PS3_R3, 0);
set_val(PS3_START, 0);
}
 
 
 
combo cpress {
    set_val(TRACE_3, buttonpress);
    set_val(PS3_SELECT, 100);
    wait(buttonpress);
    set_val(PS3_SELECT, 0);
}
 
combo blinkled {
    set_val(TRACE_3, blnkled);
    set_led(blnkled, 2);
    wait(300);
    set_led(blnkled, 0);
}
 
combo controllertype {
//Detecting controller, please wait...
    if(get_controller() == PIO_PS3){
//4 == left
//3 == up
//2 == down
//1 == right
        ledu = 2
        ledd = 1
        ledl = 3
        ledr = 0
        set_val(TRACE_1, 3);
    }
    if(get_controller() == PIO_WII){
//1 = left
//2 = up
//3 = down
//4 = right
        ledu = 1
        ledd = 2
        ledl = 0
        ledr = 3
        set_val(TRACE_1, 72);
    }
    if(get_controller() == PIO_XB360){
//Only one LED works at a time with 360 controllers, hw design iirc?
//1 = NW / L
//2 = NE / U
//3 = SW / D
//4 = SE / R
        diagonal = 1
        ledu = 1
        ledd = 2
        ledl = 0
        ledr = 3
        set_val(TRACE_1, 36);
    }
}