//Halo Bumper Jumper controls for cod (set in game to default controls) sprint and crouch are both on
//LS to crouch press LS to sprint Hold LY 100% forward�s and click LS. Zoom is on the right stick press
//once to zoom in and again to zoom out
// also holding down LT will change all back and stick buttons to do functions that normally require you
// to take your hands off of the sticks (face buttons) press either RB to throw flash nades or RT to throw
//Normal nades RS to reload or LS to change weapons.
remap XB360_A -> PS3_L2,
XB360_LB -> PS3_CROSS,
XB360_LS -> PS3_CIRCLE,
XB360_DOWN -> PS3_L1,
XB360_RS -> PS3_DOWN,
XB360_RT -> PS3_R1,
XB360_B -> PS3_SQUARE,
XB360_X -> PS3_L3,
XB360_RB -> PS3_R3;
define togglezoom = XB360_DOWN;
int zoom = FALSE;
main {
if(get_val (XB360_LS) && get_val(XB360_LY)<= -100) combo_run(Sprint);
if(get_val (XB360_LS) && get_val(XB360_LY)<= -100) combo_run(nozoom);
sensitivity(XB360_RX, NOT_USE, 200, 0, -100, +100);
sensitivity(XB360_RY, NOT_USE, 200, 0, -100, +100);
if(event_press(XB360_RS)) zoom = !zoom;
if(zoom && !get_val(togglezoom)) combo_run(toggle);
if(get_val (XB360_RB)) combo_run(nozoom)
if(get_val (XB360_B)) combo_run(nozoom)
if(get_val (XB360_A)) combo_run(nozoom)
if(get_val (XB360_START)) combo_run(nozoom)
if(get_val (XB360_Y)) combo_run(nozoom)
if(get_val (XB360_LT)) combo_run(nozoom)
if(get_val (XB360_X)) combo_run(nozoom)
if(get_val (XB360_LT) && get_val(XB360_RB)) combo_run(Flash);
if(get_val (XB360_LT) && get_val(XB360_RT)) combo_run(Nade);
if(get_val (XB360_LT) && get_val(XB360_LS)) combo_run(Weapon_Change);
if(get_val (XB360_LT) && get_val(XB360_RS)) combo_run(Reload);
if(get_val (XB360_A)) combo_run(A)
if(get_val (XB360_B)) combo_run(B)
if(get_val (XB360_X)) combo_run(X)
if(get_val (XB360_RS)) combo_run(RS)
if(get_val (XB360_DOWN)) combo_run(DOWN)
}
combo toggle {
set_val(togglezoom, 100);
}
combo nozoom {
zoom = FALSE
set_val(XB360_LT, 0)
}
combo Sprint {
set_val(XB360_X, 100)
set_val(XB360_LS, 0);
}
combo Flash {
set_val(XB360_A, 100)
set_val(XB360_RB, 0)
}
combo Nade {
set_val(XB360_LT, 100)
set_val(XB360_RT, 0)
}
combo Weapon_Change {
set_val(XB360_Y, 100)
set_val(XB360_LS, 0)
set_val(XB360_X, 0)
}
combo Reload {
set_val(XB360_B, 100)
set_val(XB360_RS, 0)
}
combo A {
set_val(XB360_LB, 100)
set_val(XB360_A, 0)
}
combo B {
set_val(XB360_LS, 100)
set_val(XB360_B, 0)
}
combo X {
set_val(XB360_B, 100)
set_val(XB360_X, 0)
}
combo RS {
set_val(XB360_RS, 0)
}
combo DOWN {
set_val(XB360_RS, 100)
set_val(XB360_DOWN, 0)
}
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