Blanka Trial 22

Super Street Fighter 4 Trials - Blanka # 22 Position: Facing right. Push Dan into the corner, stand next to him and dash back once. Activate with LS.
Version1.00
AuthorJayD101
Publish DateSat, 17 May 2014 - 09:12
Last UpdateSat, 17 May 2014 - 09:12
Downloads51
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Code: Select all
 
main {  if(get_val(XB360_LS)) combo_run(BlankaT22);
        if(get_val(XB360_RS)) combo_stop(BlankaT22);
}
 
combo BlankaT22 {
    set_val(XB360_UP, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_UP, 0);
    set_val(XB360_RIGHT0);
    wait(475)
    set_val(XB360_LEFT, 100);
    set_val(XB360_RT, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_RT, 0);
    wait(350);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_DOWN, 100);
    set_val(XB360_X, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_LEFT, 100);
    set_val(XB360_X, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_RIGHT, 0);
    wait(20);
    set_val(XB360_LEFT, 100);
    wait(20);
    set_val(XB360_LEFT, 0);
    wait(20);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_X, 100);
    wait(20);
    set_val(XB360_RIGHT, 0);
    set_val(XB360_X, 0);
}