3rd. FPS AKIMO DualRapidFire + Jump

AKIMO So Simple N Done //UP Dated can change slot modes pressing// Y, /_\ + UP;
Versionv7.00
AuthorKia7
Publish DateFri, 1 Mar 2013 - 07:35
Last UpdateMon, 3 Mar 2014 - 23:34
Downloads237
RATE


3

0

Release Notes: First Script ever writen, More scripts to go.
Code: Select all
/*AKIMBO
Kia7L first script.
 
 
*/

define Slot_Up=4;   
define Slot_Down=2;
define Fire_Rate=8;//Percentage Rate increase %Fire% 8%=8 shots per sec. give or take Per second;***GETS MESSY after 8+ and above***By Trying to Cramup Shots in one second.
define Mid_Expo=67; define Sensitivity=140;//Expoential and sensitivity for controller stick(Aim)
define RShoot=XB360_RT; define LShoot=XB360_LT;//Fire Buttons
define Knife=XB360_B;
define Slot_Change=XB360_Y;//Change Slot button
define UP=XB360_UP; define Down=XB360_DOWN;
define Jump=XB360_A;
define Duck=XB360_RS;   define Sprint=XB360_LS;
define Gernade=XB360_RB;    define Stun=XB360_LB;   
int Hold_time,Rest_time;
init{ Hold_time=400/Fire_Rate;
if (Hold_time>=50)Rest_time=70;//could change this to try to Cramup more Shots in a second.
}
main{   sensitivity(PS3_ACCY, 100,5);
        sensitivity(PS3_ACCX, 100,5);// change to desire PS3_ACCX, PS3_ACCZ, PS3_ACCY, {(PS3_GYRO)Limited controllers}                               
    sensitivity(XB360_RX, Mid_Expo,Sensitivity);
    sensitivity(XB360_RY, Mid_Expo,Sensitivity);    //
if (get_val(Knife))combo_run(Knife1);
if (get_val(RShoot))combo_run(RFire);   if (get_val(LShoot))combo_run(LFire);
if (get_val(Jump))combo_run(Hop);
if (get_val(Slot_Change)){
if(event_press(UP))combo_run(UP_Slot);}   
if (get_val(Slot_Change)){
if(event_press(Down))combo_run(Down_Slot);}
        if (get_val(Slot_Change)){
        if (event_press(UP))combo_run(RumbleExample);}
        if (get_val(Slot_Change)){
        if (event_press(Down))combo_run(RumbleExample);}}
combo Hop{
set_val(Jump,100);
wait(274);
set_val(Jump,0);
wait(335);
}
combo RFire{
set_val(RShoot,100);
wait(Hold_time);
set_val(RShoot,0);
wait(Rest_time);
}
combo LFire{
set_val(LShoot,100);
wait(Hold_time);
set_val(LShoot,0);
wait(Rest_time);
}
combo UP_Slot{reset_leds();
wait(112);
load_slot(Slot_Up);
}
combo Down_Slot{reset_leds();
wait (112);
load_slot(Slot_Down);
}
combo Knife1{
set_val(Knife,100):
wait(Hold_time);
set_val(Knife,0);
wait(Rest_time);   
}
    combo RumbleExample{
    set_rumble(RUMBLE_A, 100);
    wait(1000);
    set_rumble(RUMBLE_A, 0);
    wait (300);
}