(COD)Black Opps2 2013; LAST STAND GERNEDA & Evade

Press R1+R3 To easily throw Gernade when close to Target//will UPDATED
Versionv1.22-3
AuthorKia7
Publish DateFri, 8 Mar 2013 - 08:33
Last UpdateSat, 15 Jun 2013 - 03:56
Downloads117
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Release Notes: Gernada Evader (No Rapid Auto Fire)!
Code: Select all
// GPC Online Library
// codblack_opps2_2013_last_stand_gerneda_amp_evade.gpc
 
/* *                                                           *  /*KIA7
//                                      * ********               **********
//                                     *          *            *            *
/* **                       * ** ** * * **  ** **            *                *
    *                    ***              *                *                    *
    *                   * *            ********          *                        *
    *                      ******     *        *       *                            *
    *                     ******* *  ***  ** **       ** ** ** ** ** ** ** ** ** **** *
    * 
    * ***************************************************************************
*                       *
*   LAST STAND GERNEDA  *   Press RB,R1 + RS,R3 To Man Down Him or you when close to enemy.
*       &  Evade         **** *
* *********************************************************** */

 
define Slot =4;/*****************Controller mode# Slot 1-9;********************/
define Slot2 =6; /*  +/-  Press Y + Down,up to activate***/
 
define Y = XB360_Y;// slot
define L1 = XB360_LB;//Scope
define R2 = XB360_RT;
define R1 = XB360_RB;
define A = XB360_A;
define RS = XB360_RS;
define BX = XB360_DOWN;
define XB = XB360_UP;//
define Cross = 44;//Timeing Speed Rate of button A,X ;Jump
define Cross2 = 33;//Off Timeing A,X
define Cross3 = 44;// Gernade
define TYPE = 50;//Throw Value Gernade 1-100;
define Expo = 30;//Midpoint expoentials
define Sens = 127;// Sensitivity
 
define HoldD = 200 ;//rate of crouch or Prone 300 = 1second**********************/
define SPOT_BUTTON = XB360_BACK;
//define RATE_OF_FIRE = 7;   // Range: 1 to 25 RPS (Round/s)// Values higher than 25 would be so fast that the
                                  // game probably will not detect 100% of the events.
    //
    // No need to make changes in the code below.
    //
//int hold_time, rest_time;
    int autospot = FALSE;
 
    /*init {
        hold_time = 300 / RATE;
        rest_time = hold_time - 30;
        if(rest_time < 0) rest_time = 0;
    }
*/

    main {
    sensitivity(XB360_RX, Expo,Sens);
    sensitivity(XB360_RY, Expo,Sens);
 
    if(event_release(SPOT_BUTTON) && get_ptime(SPOT_BUTTON) < 140) autospot = !autospot;
    if(autospot && !get_val(SPOT_BUTTON)) combo_run(AutoSpot);block(SPOT_BUTTON, 200);
    if (get_val(R1)){
    if (event_press(RS))combo_run(TOY);}
    if(get_val(A))combo_run(BBB);
    if(get_val(Y)){
    if(event_press(XB)) combo_run (XXX);}           
    if(get_val(Y)){
    if(event_press(BX)) combo_run (YYY);}
    if (get_val(R1)){set_ledx(LED_2,2);     
    if (event_release(L1))combo_run(ABCAA);}// or change to [ event_press ] event_release For DROP or SNAP feature****Default my snap shot*******/
}
    combo ABCAA{
        set_val(RS,100);
        wait(HoldD);
        set_val(RS,0);
}
combo TOY{
set_val(R2,TYPE);
wait(Cross3);
set_val(R2,0);
}
    combo XXX{reset_leds();
        wait(112);
        load_slot(Slot2);
}
    combo YYY{reset_leds();
        wait (112);
        load_slot(Slot);
}
    combo BBB{set_ledx(LED_3,4);
        set_val(A,100);
        wait (Cross);
        set_val(A,0);
        wait (Cross2);
        set_val(A,0);
}
combo AutoSpot {
        set_val(SPOT_BUTTON, 100);
        wait(40);
        set_val(SPOT_BUTTON, 0);
        wait(960);
}