Dead Space 3 Automatic Resource Farming

Just go to Chapter 8 Aloha Station and enter the back door! Position Isaac with his back to the wall so he faces the closed door! Run the script with L3 and let it run for as long as you want! However, your inventory will be full after a while, so dont let it run too long! To end the script hold down R3 for a few seconds!
Version1.0
AuthorScHlAuChi
Publish DateWed, 12 Jun 2013 - 09:11
Last UpdateWed, 12 Jun 2013 - 09:11
Downloads112
RATE


1

0

Release Notes: This script was only tested on the PS3, but might work on 360 version too if the buttons are changed!
Code: Select all
// Dead Space 3 Automatic Resource Farming Script - by ScHlAuChi
//
// Just go to Chapter 8 Aloha Station and enter the back door!
// Position Isaac with his back to the wall so he faces the closed door!
// Run the script and let it run for as long as you want!
// However, your inventory will be full after a while, so dont let it run too long!
// To end the script hold down R3 for a few seconds!   
//
// Combo generated by Combo Magick Plugin
//----------------------------------------
 
int v;
 
main {
    if(get_val(PS3_L3)) combo_run(Farming);
    if(get_val(PS3_R3)) v = 0;
    if(v >= 1) combo_run(Farming);
}
combo Farming {
    set_val(PS3_LY, -38);
    wait(20);
    set_val(PS3_LY, -83);
    wait(20);
    set_val(PS3_LY, -100);
    wait(1000);
    set_val(PS3_LY, 34);
    wait(20);
    set_val(PS3_LY, 0);
    wait(20);
    set_val(PS3_CROSS, 100);
    wait(160);
    set_val(PS3_CROSS, 0);
    wait(2360);
    set_val(PS3_LY, -35);
    wait(20);
    set_val(PS3_LY, -67);
    wait(20);
    set_val(PS3_LY, -94);
    wait(20);
    set_val(PS3_LY, -100);
    wait(960);
    set_val(PS3_LY, -61);
    wait(20);
    set_val(PS3_LY, -31);
    wait(20);
    set_val(PS3_LY, 0);
    wait(240);
    set_val(PS3_CROSS, 100);
    wait(180);
    set_val(PS3_CROSS, 0);
    wait(80);
    set_val(PS3_CROSS, 100);
    wait(160);
    set_val(PS3_CROSS, 0);
    wait(60);
    set_val(PS3_CROSS, 100);
    wait(120);
    set_val(PS3_CROSS, 0);
    wait(80);
    set_val(PS3_LY, 33);
    wait(20);
    set_val(PS3_LY, 63);
    wait(20);
    set_val(PS3_LY, 100);
    wait(120);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(40);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(60);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(60);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(60);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(100);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(60);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(80);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(60);
    set_val(PS3_L2, 100);
    set_val(PS3_LY, 100);
    wait(140);
    set_val(PS3_L2, 0);
    set_val(PS3_LY, 100);
    wait(280);
    set_val(PS3_LY, 0);
    wait(580);
    set_val(PS3_LY, 59);
    wait(20);
    set_val(PS3_LY, 100);
    wait(640);
    set_val(PS3_LY, 0);
    wait(420);
    set_val(PS3_LY, 50);
    wait(20);
    set_val(PS3_LY, 94);
    wait(20);
    set_val(PS3_LY, 100);
    wait(120);
    set_val(PS3_LY, -45);
    wait(20);
    set_val(PS3_LY, 0);
    v = 1
}