6th. Apoktolico Knifer Evader Olock/Almost PS3_ACCY6th

R2=R1 Rapid fire R1 is Standard R1+L2 is Gernade Tired of Swaping between files? try the new secondary option Fire Fighting.Download today and you will have the upper hand!!!
Versionv1.22-3
AuthorKia7
Publish DateSat, 15 Jun 2013 - 05:58
Last UpdateMon, 17 Jun 2013 - 22:28
Downloads80
RATE


1

0

Code: Select all
/* * * ** **  * * *********************************************** **    0 111    0   111 00 01        11 00       1110 00  111 00  11100 00  00   10  0011100
*   *  *   *  *   *
  * *  * // Swordy/Knifer Maguyver, Evader, Secondary is Prime o matic/////*** *      1110 000     000 111  0010 1010   010 0101 00  10   0101  010 01   0101 001
*   *  *  * * * * *
************************************************************************     1111000010  01 10 010 1001  10101010 01 01010100100010010 01010101 010 1 10010100 101
 
*************************************************************************  1   000000000000 1 100101010    01101001 1101 101 0 101 1 10 10 01 010 1 1 001001 10 0100110 
 
************************************************************ *  *******  01      11      001     10101       10 010   101001      01010   01010  100010     10011*/

 
 
    define Slot = 6; /*  +/-  Press Y + Down,up to activate***/
    define Slot2 = 1  ;/*****************Controller mode# Slot 1-9;********************/
 
    define HoldD = 200 ;//rate of crouch or Prone 300 = 1second
    define auto_fire = 9;//fire rate Rounds per-second (1-12 shots per-second)
    define BLK = 125;// Delay L2 So it dont mess up with L2+R2 beeing pressed at the same time
    define Cross =  100;//Jump X,A ;speed rate timeing  ***0001+   make change; Cross2 > Cross is 33,<,44
    define Cross2= 100;//speed rate timeing Paused/off
    define Cross3 = 60;// Gernade timeing L2+R2
    define Expo = 30;//Midpoint expoentials
    define Sens = 127;// Sensitivity
 
    define O =  XB360_B;//Knife Shake N Shake Controller (Change to Melee)*********************************************PS3_ACCY Controll ONLY
    define Y = XB360_Y;// slot
    define RS = XB360_RS;//Drop
    define A = XB360_A;//Jump
    define L1 = XB360_LB;//Scope
    define L2 = XB360_LT;// R2+L2 Gernade R2 option throw
    define R1 = XB360_RB;//Shoot
    define R2 = XB360_RT;//Secondary Fire Auto Matic for hand guns single shots
    define BX = XB360_DOWN;
    define XB = XB360_UP;//
 
    int hold_time, rest_time;
 
    init {
        hold_time = 300 /auto_fire;
 
        if(rest_time< 7) hold_time  = 10;//*** 10/17% timeing difference
    }
main {      set_ledx(LED_4,1);
            sensitivity(XB360_RX, Expo,Sens);
            sensitivity(XB360_RY, Expo,Sens);
            sensitivity(PS3_ACCY, 100,10);
            sensitivity(PS3_ACCX, 90,10);// change to desire PS3_ACCX, PS3_ACCZ, PS3_ACCY, {(PS3_GYRO)Limited controllers}
        if (get_val(PS3_ACCY))combo_run(Knife);
        if (get_val(PS3_ACCX))combo_run(Knife);
        if (get_val(R1)){   
        if (event_release(L1))combo_run(ABCAA);}// or change to [ event_press ] event_release For DROP or SNAP feature****Default my snap shot*******/
        if (get_val(A))combo_run(BBB);
 
        if (get_val(R2))combo_run(LOVE);   //(*Rapid fire optional)
        if (get_val(R2))block(R2, 4000)
 
        if(get_val(Y)){
        if(event_press(XB)) combo_run (XXX);}           
        if(get_val(Y)){
        if(event_press(BX)) combo_run (YYY);}
 
        if (get_val(L1)){
        if (event_press(L2)) combo_run (Gernade_Dub);}
        if (get_val(L2)){
        if (event_press(L1)) combo_run (Gernade_Dub);}
        if (get_val(L2)) block(L2,BLK);
 }
 
    combo ABCAA{
        set_val(RS,100);
        wait(HoldD)
        set_val(RS,0);
}
    combo BBB{set_ledx(LED_3,2);
        set_val(A,100);
        wait (Cross);
        set_val(A,0);
        wait (Cross2);
        set_val(A,0);
}
    combo XXX{reset_leds();
        wait(112);
        load_slot(Slot2);
}
    combo YYY{reset_leds();
        wait (112);
        load_slot(Slot);
}
 
combo LOVE{set_ledx(LED_4,1);//Rapid fire optional
set_val(R1,100);
wait(hold_time);
set_val(R1,0);
wait(rest_time);
}
combo Gernade_Dub{set_ledx(LED_2,2);
set_val(R2,100);
wait (Cross3);
set_val (R2,0);
}
combo Knife{
set_val(O,100):
wait(45);
set_val(O,0);
wait(35);
}