define Slot1 = 7;//device Slot Setups 1-9/
define Slot2 = 9;
/************************************************************
Shoot If You Shot!;-d ***Jump And Akimo***
************************************************************ */
define SPEED =7; //RPS 1-8; rounds per-second***9+ gets to crammy in a second******/
define Jump_Rate_Timeing = 290;// Jump X, A Paused Speed timeing rate+-
define Expo = 75;//Expoential mid point aiming joystick
define Sens = 140;// Sensitivity default 125-140
define Prone_Rate_Timeing = 300 ;//rate of crouch or Prone 300 = 1second
define RS = XB360_RS;//Drop
define Stun = XB360_LB;//
define Gernade = XB360_RB;
define Aim = XB360_LT;
define Shoot = XB360_RT;
define Slot = XB360_Y;//Hold Bolth Y,/_\ + Up,Down to activate*********/
define Up = XB360_UP;//Activate next mode +-
define Down = XB360_DOWN;//Activate previous mode-+
define Jump = XB360_A;// Cross = X,A ;
define Knife = XB360_B;//Knife Shake N Shake Controller (Change to Melee)*********************************************PS3_ACCY Controll ONLY
int hold_time, rest_time;
init {
hold_time = 500 / SPEED;
if(hold_time >= 500) rest_time = 300;
}
main {
sensitivity(PS3_ACCY, 100,5);
sensitivity(PS3_ACCX, 100,5);//
sensitivity(PS3_RX, Expo,Sens);
sensitivity(PS3_RY,Expo,Sens);
if(get_val(PS3_ACCY))combo_run(Knife1); if(get_val(PS3_ACCX))combo_run(Knife1);if(get_val(Knife))combo_run(Knife1);
if(get_val(Jump))combo_stop(R_Shoot); if(get_val(Jump))combo_stop(L_Shoot);
if(get_val(Slot)){
if(event_press(Down)) combo_run (Slot_Chng1);}
if(get_val(Slot)){
if(event_press(Up)) combo_run (Slot_Chng2);}
if(get_val(Shoot)){
if(event_release(Aim))combo_run(Snap_Shot);} // or change to ** [ event_press ] *** [{event_release}]; For [DROP] or [{SNAP}] feature****[{Default my snap shot}]*******/
if(get_val(Jump))combo_run(Jump_up);
if(get_val(Gernade))combo_run(R_Shoot);block(Gernade,4000*2);
if(get_val(Stun))combo_run(L_Shoot);block(Stun,4000*2);
if(get_val(Slot)){
if(event_press(Up))combo_run(RumbleExample);}
if(get_val(Slot)){
if(event_press(Down))combo_run(RumbleExample);}
if(get_val(Jump)){//This is how you use stun and gernades.
if(event_release(Stun))combo_run(Stunner);}
if(get_val(Jump)){
if(event_release(Gernade))combo_run(Gernada);}
}
combo R_Shoot{
set_val(Shoot, 100);
wait (hold_time);
set_val(Shoot, 0);
wait (rest_time);
}
combo L_Shoot{set_ledx(LED_4, 1);
set_val(Aim, 100);
wait (hold_time);
set_val(Aim, 0);
wait (rest_time);
}
combo Jump_up {set_ledx(LED_2, 2);
set_val(Jump, 100);
wait(Jump_Rate_Timeing);
set_val(Jump, 0);
wait(Jump_Rate_Timeing);
}
combo Slot_Chng1{reset_leds();
wait(114);
load_slot(Slot1);
}
combo Slot_Chng2{reset_leds();
wait (114);
load_slot(Slot2);
}
combo Snap_Shot{
set_val(RS,100);
wait(Prone_Rate_Timeing);
set_val(RS,0);
}
combo Stunner{
set_val(Stun,100);
wait(333);
set_val(Stun,0);
wait(251);
}
combo Gernada{
set_val(Gernade,100);
wait(555);
set_val(Gernade,0);
wait(444):
}
combo Knife1{
set_val(Knife,100):
wait(333);
set_val(Knife,0);
wait(264);
}
combo RumbleExample{
set_rumble(RUMBLE_A, 100);
wait(1000);
set_rumble(RUMBLE_A, 0);
wait (300);
}
/*
*Jun142013 Kia7L
up dated 3/2/2014*/