8th. MyGuyver Knifer Evader Olock/Almost PS3_ACCY 9th

Melee with Shake N Shake PS3_ACCY/ R2 Secondary Auto fire/ L1+L2 and jump is Gernade or stun
Versionv1.44
AuthorKia7
Publish DateSat, 15 Jun 2013 - 14:22
Last UpdateTue, 4 Mar 2014 - 16:34
Downloads99
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Release Notes: Ready for Akimbo Top triggers. Jump and Gernade or Stun for Effectiveness.
Code: Select all
 
define Slot1 = 7;//device Slot Setups 1-9/
define Slot2 = 9;
/************************************************************
 Shoot If You Shot!;-d  ***Jump And Akimo***
************************************************************ */

    define SPEED =7; //RPS  1-8; rounds per-second***9+ gets to crammy in a second******/
    define Jump_Rate_Timeing = 290;// Jump X, A Paused Speed timeing rate+-
    define Expo = 75;//Expoential mid point aiming joystick
    define Sens = 140;// Sensitivity default 125-140
    define Prone_Rate_Timeing = 300 ;//rate of crouch or Prone 300 = 1second
    define RS = XB360_RS;//Drop
    define Stun = XB360_LB;//
    define Gernade = XB360_RB;
    define Aim = XB360_LT;
    define Shoot = XB360_RT;
    define Slot = XB360_Y;//Hold Bolth Y,/_\ + Up,Down to activate*********/
    define Up = XB360_UP;//Activate next mode +-
    define Down = XB360_DOWN;//Activate previous mode-+
    define Jump = XB360_A;// Cross = X,A ;
    define Knife =  XB360_B;//Knife Shake N Shake Controller (Change to Melee)*********************************************PS3_ACCY Controll ONLY
    int hold_time, rest_time;
    init {
        hold_time = 500 / SPEED;
 
        if(hold_time >= 500) rest_time = 300;
}
main { 
        sensitivity(PS3_ACCY, 100,5);
        sensitivity(PS3_ACCX, 100,5);//
        sensitivity(PS3_RX, Expo,Sens);
        sensitivity(PS3_RY,Expo,Sens);
    if(get_val(PS3_ACCY))combo_run(Knife1); if(get_val(PS3_ACCX))combo_run(Knife1);if(get_val(Knife))combo_run(Knife1);
    if(get_val(Jump))combo_stop(R_Shoot)if(get_val(Jump))combo_stop(L_Shoot);
    if(get_val(Slot)){
    if(event_press(Down)) combo_run (Slot_Chng1);}           
    if(get_val(Slot)){
    if(event_press(Up)) combo_run (Slot_Chng2);}
    if(get_val(Shoot)){
    if(event_release(Aim))combo_run(Snap_Shot);}   // or change to ** [ event_press ] *** [{event_release}]; For [DROP] or [{SNAP}] feature****[{Default my snap shot}]*******/
    if(get_val(Jump))combo_run(Jump_up);
    if(get_val(Gernade))combo_run(R_Shoot);block(Gernade,4000*2);
    if(get_val(Stun))combo_run(L_Shoot);block(Stun,4000*2);
        if(get_val(Slot)){
        if(event_press(Up))combo_run(RumbleExample);}
        if(get_val(Slot)){
        if(event_press(Down))combo_run(RumbleExample);}
if(get_val(Jump)){//This is how you use stun and gernades.
if(event_release(Stun))combo_run(Stunner);}
if(get_val(Jump)){
if(event_release(Gernade))combo_run(Gernada);}
}
    combo R_Shoot{
    set_val(Shoot, 100);
    wait (hold_time);
    set_val(Shoot, 0);
    wait (rest_time);
}
    combo L_Shoot{set_ledx(LED_4, 1);
    set_val(Aim, 100);
    wait (hold_time);
    set_val(Aim, 0);
    wait (rest_time);
}
    combo Jump_up {set_ledx(LED_2, 2);
    set_val(Jump, 100);
    wait(Jump_Rate_Timeing);
    set_val(Jump, 0);
    wait(Jump_Rate_Timeing);
}
    combo Slot_Chng1{reset_leds();
    wait(114);
    load_slot(Slot1);
}
    combo Slot_Chng2{reset_leds();
    wait (114);
    load_slot(Slot2);
}
    combo Snap_Shot{
    set_val(RS,100);
    wait(Prone_Rate_Timeing);
    set_val(RS,0);
}
    combo Stunner{
    set_val(Stun,100);
    wait(333);
    set_val(Stun,0);
    wait(251);
}
    combo Gernada{
    set_val(Gernade,100);
    wait(555);
    set_val(Gernade,0);
    wait(444):
}
    combo Knife1{
    set_val(Knife,100):
    wait(333);
    set_val(Knife,0);
    wait(264);
}
    combo RumbleExample{
    set_rumble(RUMBLE_A, 100);
    wait(1000);
    set_rumble(RUMBLE_A, 0);
    wait (300);
}   
/*
*Jun142013 Kia7L
up dated 3/2/2014*/