/* *
* SF IV - CViper
* ************************************************************************** */
int rapidFireButton;
main {
// Ultra
if(get_val(PS3_L3)) combo_run(magick);
// Rapido Fire
if(get_val(PS3_SQUARE)) rapidFireButton = PS3_SQUARE;
else if(get_val(PS3_CROSS)) rapidFireButton = PS3_CROSS;
else if(get_val(PS3_TRIANGLE)) rapidFireButton = PS3_TRIANGLE;
else if(get_val(PS3_CIRCLE)) rapidFireButton = PS3_CIRCLE;
else if(get_val(PS3_R1)) rapidFireButton = PS3_R1;
else if(get_val(PS3_R2)) rapidFireButton = PS3_R2;
else if(get_val(PS3_LEFT)) rapidFireButton = PS3_LEFT;
else if(get_val(PS3_RIGHT)) rapidFireButton = PS3_RIGHT;
else rapidFireButton = NOT_USE;
if(rapidFireButton >= 0) combo_run(RapidFire);
}
//
// 14/10/2010 11:08:04
// Combo generated by Combo Magick Plugin
//----------------------------------------
combo magick {
set_val(PS3_LX, 0);
set_val(PS3_LY, 100);
wait(20);
set_val(PS3_LX, get_val(PS3_LX));
set_val(PS3_LY, 100);
wait(20);
set_val(PS3_LX, get_val(PS3_LX));
set_val(PS3_LY, 0);
wait(20);
set_val(PS3_LX, 0);
set_val(PS3_LY, 100);
wait(20);
set_val(PS3_LX, get_val(PS3_LX));
set_val(PS3_LY, 100);
wait(20);
set_val(PS3_LX, get_val(PS3_LX));
set_val(PS3_LY, 0);
set_val(PS3_L1, 100);
}
combo RapidFire {
set_val(rapidFireButton, 100);
wait(20);
set_val(rapidFireButton, 0);
}