Akuma Trial 24

Super Street Fighter 4 Trials - Akuma # 24 Position: Facing right. Push Dan into the corner and then go toe to toe before dashing back twice. This is important as the second kick needs to be the roundhouse version. Activate with LS.
Version1.00
AuthorJayD101
Publish DateSun, 25 May 2014 - 10:25
Last UpdateSun, 25 May 2014 - 10:25
Downloads87
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Code: Select all
 
main {  if(get_val(XB360_LS)) combo_run(AkumaT24);
        if(get_val(XB360_RS)) combo_stop(AkumaT24);
}
 
combo AkumaT24 {
    set_val(XB360_UP, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_UP, 0);
    set_val(XB360_RIGHT, 0);
    wait(500);
    set_val(XB360_RT, 100);
    wait(20);
    set_val(XB360_RT, 0);
    wait(400);
    set_val(XB360_RT, 100);
    wait(20);
    set_val(XB360_RT, 0);
    wait(975);
    set_val(XB360_DOWN, 100);
    set_val(XB360_A, 100);
    wait(20);
    set_val(XB360_DOWN, 0);
    set_val(XB360_A, 0);
    wait(50);
    set_val(XB360_DOWN, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_LEFT, 100);
    wait(20);
    set_val(XB360_DOWN, 0);
    set_val(XB360_LEFT, 100);
    set_val(XB360_LT, 100);
    wait(20);
    set_val(XB360_LEFT, 0);
    set_val(XB360_LT, 0);
    wait(1200);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 0);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 0);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_X, 100);
    set_val(XB360_Y, 100);
    wait(20);
    set_val(XB360_RIGHT, 0);
    set_val(XB360_X, 0);
    set_val(XB360_Y, 0);
 
}