/* *
* GTA V - CHEAT CODES
*
* To use, hold the back button. While holding the back button, press:
* -X: Sky Fall
* -B: To be Invincible for 5 minutes
* -DPAD_DOWN: To lower your wanted level
* -DPAD_LEFT: To spawn a Buzzard Chopper (*Doesn't always work* *Fixing soon*)
* -DPAD_RIGHT: To spawn a Comet (Two Door Sports Car)
* -Y: To activate Super Jump
* ********************************************************* */
main {
// If Back is pressed ...
if(get_val(XB360_BACK)) {
//Set on the 4th LED
set_led(LED_1, 0);
set_led(LED_4, 1);
//if they press X, do the skyfall cheat
if(event_press(XB360_X))
combo_run(skyFall);
//if they press B, do the invincible cheat
else if(event_press(XB360_B))
combo_run(invincible);
//If they press down on the DPAD, wanted level down
else if(event_press(XB360_DOWN))
combo_run(copsDown);
//If they press left on the DPAD, spawn helicopter
else if(event_press(XB360_LEFT))
combo_run(spawnBuzzard);
//If they press right on the DPAD, spawn a comet
else if(event_press(XB360_RIGHT))
combo_run(spawnComet);
//If they press Y, activate super jump
else if(event_press(XB360_Y))
combo_run(jumpHigh);
}
else{
//Put the first LED on again
set_led(LED_4, 0);
set_led(LED_1, 1);
}
}
//*****************************************************
//CHEAT CODE COMBOS
//*****************************************************
combo jumpHigh {
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_Y, 100);
wait(50);
set_val(XB360_Y, 0);
wait(50);
set_val(XB360_Y, 100);
wait(50);
set_val(XB360_Y, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_X, 100);
wait(50);
set_val(XB360_X, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_RT, 100);
wait(50);
set_val(XB360_RT, 0);
}
combo spawnComet {
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_RT, 100);
wait(50);
set_val(XB360_RT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LB, 100);
wait(50);
set_val(XB360_LB, 0);
wait(50);
set_val(XB360_LT, 100);
wait(50);
set_val(XB360_LT, 0);
wait(50);
set_val(XB360_A, 100);
wait(50);
set_val(XB360_A, 0);
wait(50);
set_val(XB360_A, 100);
wait(50);
set_val(XB360_A, 0);
wait(50);
set_val(XB360_X, 100);
wait(50);
set_val(XB360_X, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
}
combo spawnBuzzard {
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_LB, 100);
wait(50);
set_val(XB360_LB, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_LB, 100);
wait(50);
set_val(XB360_LB, 0);
wait(50);
set_val(XB360_LT, 100);
wait(50);
set_val(XB360_LT, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_Y, 100);
wait(50);
set_val(XB360_Y, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_Y, 100);
wait(50);
set_val(XB360_Y, 0);
}
combo copsDown {
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_B, 100);
wait(50);
set_val(XB360_B, 0);
wait(50);
set_val(XB360_RT, 100);
wait(50);
set_val(XB360_RT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
}
combo invincible {
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_A, 100);
wait(50);
set_val(XB360_A, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_A, 100);
wait(50);
set_val(XB360_A, 0);
wait(50);
set_val(XB360_Y, 100);
wait(50);
set_val(XB360_Y, 0);
}
combo skyFall {
set_val(XB360_LB, 100);
wait(50);
set_val(XB360_LB, 0);
wait(50);
set_val(XB360_LT, 100);
wait(50);
set_val(XB360_LT, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_RT, 100);
wait(50);
set_val(XB360_RT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LB, 100);
wait(50);
set_val(XB360_LB, 0);
wait(50);
set_val(XB360_LT, 100);
wait(50);
set_val(XB360_LT, 0);
wait(50);
set_val(XB360_RB, 100);
wait(50);
set_val(XB360_RB, 0);
wait(50);
set_val(XB360_RT, 100);
wait(50);
set_val(XB360_RT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
wait(50);
set_val(XB360_LEFT, 100);
wait(50);
set_val(XB360_LEFT, 0);
wait(50);
set_val(XB360_RIGHT, 100);
wait(50);
set_val(XB360_RIGHT, 0);
}