GTA V - Cheat Code Inputter

This GPC is used to easily enter cheat codes into GTA V, with the press of only two buttons! This has cheat codes saved so you don't have to enter them! Instructions: 1. Hold the Back Button. The 4th LED will be lit up when you do so. 2. While holding the Back Button, press one of the buttons below: -X: Sky Fall -B: To be Invincible for 5 minutes -DPAD_DOWN: To lower your wanted level -DPAD_LEFT: To spawn a Buzzard Chopper (Fixing soon) -DPAD_RIGHT: To spawn a Comet (Two Door Sports Car) -Y: To activate Super Jump I will be supporting more cheat codes in upcoming releases!
Versionv1.01
Authorjasonscootboy12
Publish DateMon, 16 Dec 2013 - 03:03
Last UpdateMon, 16 Dec 2013 - 03:03
Downloads370
RATE


1

0

Release Notes: Only support a few cheat codes. More coming soon. First version released!
Code: Select all
/* *
* GTA V - CHEAT CODES
*
* To use, hold the back button. While holding the back button, press:
*     -X: Sky Fall
*     -B: To be Invincible for 5 minutes
*     -DPAD_DOWN: To lower your wanted level
*     -DPAD_LEFT: To spawn a Buzzard Chopper (*Doesn't always work*  *Fixing soon*)
*     -DPAD_RIGHT: To spawn a Comet (Two Door Sports Car)
*     -Y: To activate Super Jump
* ********************************************************* */

 
main {
    // If Back is pressed ...
    if(get_val(XB360_BACK)) {
        //Set on the 4th LED
        set_led(LED_1, 0);
        set_led(LED_4, 1);
        //if they press X, do the skyfall cheat
        if(event_press(XB360_X))
            combo_run(skyFall);
        //if they press B, do the invincible cheat
        else if(event_press(XB360_B))
            combo_run(invincible);
        //If they press down on the DPAD, wanted level down
        else if(event_press(XB360_DOWN))
            combo_run(copsDown);
        //If they press left on the DPAD, spawn helicopter
        else if(event_press(XB360_LEFT))
            combo_run(spawnBuzzard);
        //If they press right on the DPAD, spawn a comet
        else if(event_press(XB360_RIGHT))
            combo_run(spawnComet);
        //If they press Y, activate super jump
        else if(event_press(XB360_Y))
            combo_run(jumpHigh);
    }
    else{
        //Put the first LED on again
        set_led(LED_4, 0);
        set_led(LED_1, 1);
    }
}
 
//*****************************************************
//CHEAT CODE COMBOS
//*****************************************************
combo jumpHigh {
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_Y, 100);
    wait(50);
    set_val(XB360_Y, 0);
    wait(50);
    set_val(XB360_Y, 100);
    wait(50);
    set_val(XB360_Y, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_X, 100);
    wait(50);
    set_val(XB360_X, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_RT, 100);
    wait(50);
    set_val(XB360_RT, 0);
}
combo spawnComet {
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_RT, 100);
    wait(50);
    set_val(XB360_RT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LB, 100);
    wait(50);
    set_val(XB360_LB, 0);
    wait(50);
    set_val(XB360_LT, 100);
    wait(50);
    set_val(XB360_LT, 0);
    wait(50);
    set_val(XB360_A, 100);
    wait(50);
    set_val(XB360_A, 0);
    wait(50);
    set_val(XB360_A, 100);
    wait(50);
    set_val(XB360_A, 0);
    wait(50);
    set_val(XB360_X, 100);
    wait(50);
    set_val(XB360_X, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
}
combo spawnBuzzard {
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_LB, 100);
    wait(50);
    set_val(XB360_LB, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_LB, 100);
    wait(50);
    set_val(XB360_LB, 0);
    wait(50);
    set_val(XB360_LT, 100);
    wait(50);
    set_val(XB360_LT, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_Y, 100);
    wait(50);
    set_val(XB360_Y, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_Y, 100);
    wait(50);
    set_val(XB360_Y, 0);
}
combo copsDown {
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_B, 100);
    wait(50);
    set_val(XB360_B, 0);
    wait(50);
    set_val(XB360_RT, 100);
    wait(50);
    set_val(XB360_RT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
}
 
combo invincible {
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_A, 100);
    wait(50);
    set_val(XB360_A, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_A, 100);
    wait(50);
    set_val(XB360_A, 0);
    wait(50);
    set_val(XB360_Y, 100);
    wait(50);
    set_val(XB360_Y, 0);
}
 
combo skyFall {
    set_val(XB360_LB, 100);
    wait(50);
    set_val(XB360_LB, 0);
    wait(50);
    set_val(XB360_LT, 100);
    wait(50);
    set_val(XB360_LT, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_RT, 100);
    wait(50);
    set_val(XB360_RT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LB, 100);
    wait(50);
    set_val(XB360_LB, 0);
    wait(50);
    set_val(XB360_LT, 100);
    wait(50);
    set_val(XB360_LT, 0);
    wait(50);
    set_val(XB360_RB, 100);
    wait(50);
    set_val(XB360_RB, 0);
    wait(50);
    set_val(XB360_RT, 100);
    wait(50);
    set_val(XB360_RT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
    wait(50);
    set_val(XB360_LEFT, 100);
    wait(50);
    set_val(XB360_LEFT, 0);
    wait(50);
    set_val(XB360_RIGHT, 100);
    wait(50);
    set_val(XB360_RIGHT, 0);
}