Medal of Honor (Multiplayer) with Frag FX

The use of this script is designed for those who want to play MOH with the Frag FX controller. Some remapping can not please everyone (like jumping on the left mouse button), feel free to modify this script in any way you want. Despite the ROF have been limited by developers the use of rapid fire in MOH is very advantageous because you can completely unload a clip without suffering the effects of recoil.
Versionv1.10
AuthorConsoleTuner
Publish DateFri, 19 Nov 2010 - 19:29
Last UpdateMon, 22 Nov 2010 - 17:46
Downloads291
ForumAnnouncement Topic
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Release Notes: v1.10: Two 'rapid fire' modes (Mode A: Fast fire, Mode B: Burst Fire). Quick tap on the start button to switch between modes. V1.00: Remove the dead zone of left stick (movement). Change weapon by pressing R3 + L1. Stop breathing when pressing L1 100%. Triangle + R3 to Control JDAM missile with left stick (is hard do it with mouse).
Code: Select all
/* *
*  Game:          Medal of Honor - Multiplayer ONLY(1)
*  Plataform:     PS3
*  Controller:    Frag FX v1
*  Game Settings: MAX - Alternate / Default
*  Frag FX:       MIN
* (1) The sensitivity adjustments for single player mode are different
* -------------------------------------------------------------------- */

 
define MODE_OFF = 0;
define MODE_A = 1;
define RFA_T1 = 40, RFA_T2 = 20;
define MODE_B = 2;
define RFB_T1 = 300, RFB_T2 = 40;
 
                               // Buttons Assignments
                               // -----------------------
remap PS3_R3    -> PS3_L3;     // R3:       Sprint
remap PS3_L3    -> PS3_R3;     // L3:       Crounch
remap PS3_R2    -> PS3_CROSS// R2:       Jump
remap PS3_L2    -> PS3_R2;     // L2:       Throw Grenade
remap PS3_CROSS -> PS3_L2;     // CROSS:    Alternative
                               // CIRCLE:   Melee
                               // SQUARE:   Reload
                               // TRIANGLE: Change Weapon
                               // -----------------------
 
int mode = MODE_B, t1 = RFB_T1, t2 = RFB_T2;
int autoSwitch = FALSE;
 
main {
    // Frag FX mouse sensitivity
    // We really did a good job here. The mouse feels perfect.
    if(get_val(PS3_RX) && get_val(PS3_RY)) {
        sensitivity(PS3_RX, NOT_USE, 60, 2, -100, +100);
        sensitivity(PS3_RY, NOT_USE, 60, 2, -100, +100);
    }
    sensitivity(PS3_RX, 38, NOT_USE, 8, -99, +99);
    sensitivity(PS3_RY, 38, 125, 6, -99, +99);
 
    // Remove deadzone of movement stick
    sensitivity(PS3_LX, NOT_USE, 60, 40, -100, +100);
    sensitivity(PS3_LY, NOT_USE, 60, 40, -100, +100);
 
    // R3 + L1 to change to especial weapon
    if(get_val(PS3_R3) && get_val(PS3_L1)) {
        set_val(PS3_R3, 0);
        set_val(PS3_CROSS, 100);
    }
 
    // Sniper stop breathe
    if(get_val(PS3_L1) == 100) {
        set_val(PS3_R3, 100);
    }
 
    // UP -> offensive strikes
    if(get_val(PS3_UP)) {
        set_val(PS3_UP, 0);
        set_val(PS3_LEFT, 100);
    }
 
    // Control JDAM missile with left stick (is hard do it with mouse)
    if(get_val(PS3_R3) && get_val(PS3_TRIANGLE)) {
        set_val(PS3_R3, 0);
        set_val(PS3_TRIANGLE, 0);
        swap(PS3_RX, PS3_LX);
        swap(PS3_RY, PS3_LY);
    }
 
    // Rapid Fire - Modes of Operation
    // Quick tap on the start button to switch between modes.
    // R3 + START to turn off rapid fire.
    if(get_val(PS3_R3)) {
        if((get_val(PS3_START) || event_release(PS3_START)) && mode) {
            mode = MODE_OFF;
        }
        set_val(PS3_START, 0);
    } else if(event_release(PS3_START) && get_ptime(PS3_START) < 140) {
        if(mode == MODE_A) {
            mode = MODE_B;
            t1 = RFB_T1;
            t2 = RFB_T2;
            autoSwitch = TRUE;
        } else {
            mode = MODE_A;
            t1 = RFA_T1;
            t2 = RFA_T2;
            autoSwitch = FALSE;
        }
    }
    block(PS3_START, 200);
 
    // Changes automatically to the mode A when using the side arm.
    if(autoSwitch && event_press(PS3_TRIANGLE)) {
        if(mode == MODE_A) {
            mode = MODE_B;
            t1 = RFB_T1;
            t2 = RFB_T2;
        } else {
            mode = MODE_A;
            t1 = RFA_T1;
            t2 = RFA_T2;
        }
    }
 
    // Trigger 'rapid fire' combo
    if(get_val(PS3_R1)) {
        set_val(PS3_R1, 100);
        if(mode == MODE_A || (mode == MODE_B && get_val(PS3_L1))) {
            combo_run(RapidFire);
        }
    } else if(event_release(PS3_R1)) {
        combo_stop(RapidFire);
    }
}
 
combo RapidFire {
    set_val(PS3_R1, 100);
    wait(t1);
    set_val(PS3_R1, 0);
    wait(t2);
    set_val(PS3_R1, 0);
}