five seven anti recoil, black ops 2

five seven rapid fire on RT for black ops 2 with anti recoil
Version1.00
AuthorLGDZ x Moddurs
Publish DateThu, 29 May 2014 - 19:04
Last UpdateThu, 29 May 2014 - 19:04
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//M4 Anti Recoil Script
 
 
/* *
* ANTI-RECOIL GPC SCRIPT
* *********************************************************** */

 
 
// Use Anti-recoil only when scoping
define ONLY_WITH_SCOPE = TRUE;
define SPOT_BUTTON = XB1_RB;int autospot = FALSE;
define SENS_INCREASE_BY = 20;
define RATE_OF_FIRE = 9.9;
define SELECT = XB1_A;
// Anti-recoil strongness
// Value range from 0 to 100
// Each weapon may need a specific value
define ANTI_RECOIL = 25;
define RAPIDFIRE_BUTTON = XB1_RT;
define START = XB1_LT;
 
 
//
// No need to make changes in the code below.
//
 
 
//
//  VARIABLES
// ---------------------------------------------------------
int fire_button, scope_button;
int anti_recoil;
int rpgcount =FALSE;
int rapidfire = TRUE;
int rapid_onoff = TRUE;
int hold_time, rest_time;
 
 
//
//  INITIALIZATION
// ---------------------------------------------------------
init {
   if( event_press(CEMU_EXTRA1)){ // PS3 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
 
 
   hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    } else { // Natural Trigger & Bumper
        fire_button = 4;
 
 
        scope_button = 7;
   hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }
}
 
 
//
//  MAIN PROCEDURE
// ---------------------------------------------------------
main {
    if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
 
 
 
 
    }
 
 
 
 
 if(get_val(SELECT) && event_press(START)) rapid_onoff = !rapid_onoff; //sets variable to TRUE or FALSE when both buttons are pressed.
    if(get_val(RAPIDFIRE_BUTTON) && rapid_onoff) { //Now Looks for a "TRUE" value of rapid_onoff
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
    }
 
 
 
 
if(event_release(SPOT_BUTTON) && get_ptime(SPOT_BUTTON) < 140)       
autospot = !autospot;       
 if(autospot && !get_val(SPOT_BUTTON))     
    combo_run(AutoSpot);block(SPOT_BUTTON, 200);}
   combo AutoSpot {   
    set_val(SPOT_BUTTON, 100);   
    wait(40);     
  set_val(SPOT_BUTTON, 0)
      wait(200);
  if(get_val(XB1_LT))
        combo_run(HoldBreath);
 
 
  if(get_val(XB1_LEFT))
        rpgcount = TRUE;
if( rpgcount == TRUE && get_val(XB1_RT))
combo_run(RPG);   
 
 
 
 
}
 
 
combo HoldBreath{
    wait(50);
    set_val(XB1_LS, 100);
    wait(3000);
    set_val(XB1_LS, 0);
   }
//
//  COMBOS
// ---------------------------------------------------------
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
} 
combo RPG {
   wait(3250);
    set_val(XB1_RIGHT, 100);
    wait(120);
    set_val(XB1_RIGHT, 0);
    wait(110);
    set_val(XB1_LEFT, 100);
    wait(110);
    set_val(XB1_LEFT, 0);
  rpgcount = FALSE;
 
 
}
combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
        anti_recoil = get_val(10) + ANTI_RECOIL;
        if(anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
    }
 
 
//Rapidfire
 
 
}