TheLastOfUs

RapidFire on R2 only while holding down L2.(LED indicator when activated) RapidFire on Square when double tapped. (LED Indicator when activated) Autospot= While L2 is held down it will auto spot enemy's by spamming the R3 key.
Version1
Authorjewfire
Publish DateWed, 13 Aug 2014 - 18:05
Last UpdateWed, 13 Aug 2014 - 18:05
Downloads1683
RATE


8

3

Release Notes: Thanks to Baby Cham and J2K for some help on the script. Took the LED list off a different script besides that it is all my work. Feel free to change the script on how you like.
Code: Select all
//                                        Made by JewFire aka JewishLuck
//                     Thanks to Baby Cham for helping me put this together and fixing a few things.
//                                   Tested With TLOU-Remastered and PS4 Controller
 
// colorled(0,0,0,0); // Off / No LED light
// colorled(1,0,0,0); // Dim Blue
// colorled(0,1,0,0); // Dim Red
// colorled(0,0,1,0); // Dim Lime/Green
// colorled(0,0,0,1); // Dim Fuchsia/Pink
// colorled(1,0,1,0); // Dim SkyBlue
// colorled(0,1,1,0); // Dim Yellow
// colorled(1,1,1,1); // Dim White
// colorled(2,0,0,0); // Blue 
// colorled(0,2,0,0); // Red
// colorled(0,0,2,0); // Lime/Green
// colorled(0,0,0,2); // Fuchsia/Pink
// colorled(2,0,2,0); // SkyBlue
// colorled(0,2,2,0); // Yellow
// colorled(2,2,2,2); // White
// colorled(3,0,0,0); // Bright Blue
// colorled(0,3,0,0); // Bright Red
// colorled(0,0,3,0); // Bright Lime/Green
// colorled(0,0,0,3); // Bright Fuchsia/Pink
// colorled(3,0,3,0); // Bright SkyBlue
// colorled(0,3,3,0); // Bright Yellow
// colorled(3,3,3,3); // Bright white
// ColorLed (1) Dim light
// ColorLed (2) Normal/Medium
// ColorLed (3) Bright light
 
//DECLARARATIONS
//--------------------------------------------------------------
define SHOOT_BUTTON      = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE       = 25; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON  = PS4_L2;
define SPOT_BUTTON      =PS4_R3;
//VARIABLES
//--------------------------------------------------------------
//             *DO NOT EDIT/DELETE THIS SECTION*
int hold_time;
int rest_time;
int Attack                   = FALSE;
 
int Timeout_Melee            = 0;
int DbleClick_Square         = 0;
 
//INITIALIZATION - init
//--------------------------------------------------------------
init {
     hold_time = 500 / RATE_OF_FIRE;
     rest_time = hold_time - 20;
     if(rest_time < 0) rest_time = 0;
}
 
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main { 
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
        colorled(0,0,1,0)// OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds(); }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds(); }
 
  // Double click Square to turn off/on Melee.
    if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
    if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
        DbleClick_Square = 300; }
        else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
        Attack = !Attack;
        Timeout_Melee = 0;
    }
    if(Attack) {
        set_val(TRACE_1, Timeout_Melee);
        Timeout_Melee = Timeout_Melee + get_rtime();
        if(Timeout_Melee <= 350) combo_run(Brawl);
        else combo_run(StrongAttack);
    } else if(combo_running(Brawl)) {
        combo_stop(Brawl);
        reset_leds(); }
 
   // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
}
 
//COMBO BLOCKS
//--------------------------------------------------------------
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
 
combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
}   
 
combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
 
combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
 
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}