gta5 cheat inputter ps3

This is the same cheat code inputter that jasonscootboy12 made, so all props go to him. The only thing that is changed is that it works for ps3. The buzzard input does not work for me but if your's works that's great. How it works is you hold select and then one of the other buttons listed: square for skyfall, circle for invincibility, down on dpad for cop lower wanted level, X for buzzard, right dpad for comet, and triangle for high jump. The instructions/notes on the code is for xbox360 but the actual code is for ps3. Most importantly all credit goes to jasonscootboy12.
Version1.00
Authormatanblum
Publish DateTue, 7 Oct 2014 - 19:43
Last UpdateTue, 7 Oct 2014 - 19:43
Downloads484
RATE


3

0

Release Notes: buzzard does not work all the time
Code: Select all
// GPC Online Library
// gta_v__cheat_code_inputter.gpc
 
/* *
* GTA V - CHEAT CODES
*
* To use, hold the back button. While holding the back button, press:
*     -X: Sky Fall
*     -B: To be Invincible for 5 minutes
*     -DPAD_DOWN: To lower your wanted level
*     -DPAD_LEFT: To spawn a Buzzard Chopper (*Doesn't always work*  *Fixing soon*)
*     -DPAD_RIGHT: To spawn a Comet (Two Door Sports Car)
*     -Y: To activate Super Jump
* ********************************************************* */

 
main {
    // If Back is pressed ...
    if(get_val(PS3_SELECT)) {
        //Set on the 4th LED
        set_led(LED_1, 0);
        set_led(LED_4, 1);
        //if they press X, do the skyfall cheat
        if(event_press(PS3_SQUARE))
            combo_run(skyFall);
        //if they press B, do the invincible cheat
        else if(event_press(PS3_CIRCLE))
            combo_run(invincible);
        //If they press down on the DPAD, wanted level down
        else if(event_press(PS3_DOWN))
            combo_run(copsDown);
        //If they press left on the DPAD, spawn helicopter
        else if(event_press(PS3_CROSS))
            combo_run(spawnBuzzard);
        //If they press right on the DPAD, spawn a comet
        else if(event_press(PS3_RIGHT))
            combo_run(spawnComet);
        //If they press Y, activate super jump
        else if(event_press(PS3_TRIANGLE))
            combo_run(jumpHigh);
    }
    else{
        //Put the first LED on again
        set_led(LED_4, 0);
        set_led(LED_1, 1);
    }
}
 
//*****************************************************
//CHEAT CODE COMBOS
//*****************************************************
combo jumpHigh {
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_TRIANGLE, 100);
    wait(50);
    set_val(PS3_TRIANGLE, 0);
    wait(50);
    set_val(PS3_TRIANGLE, 100);
    wait(50);
    set_val(PS3_TRIANGLE, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_SQUARE, 100);
    wait(50);
    set_val(PS3_SQUARE, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_R2, 100);
    wait(50);
    set_val(PS3_R2, 0);
}
combo spawnComet {
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_CIRCLE, 100);
    wait(50);
    set_val(PS3_CIRCLE, 0);
    wait(50);
    set_val(PS3_R2, 100);
    wait(50);
    set_val(PS3_R2, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_L1, 100);
    wait(50);
    set_val(PS3_L1, 0);
    wait(50);
    set_val(PS3_L2, 100);
    wait(50);
    set_val(PS3_L2, 0);
    wait(50);
    set_val(PS3_CROSS, 100);
    wait(50);
    set_val(PS3_CROSS, 0);
    wait(50);
    set_val(PS3_CROSS, 100);
    wait(50);
    set_val(PS3_CROSS, 0);
    wait(50);
    set_val(PS3_SQUARE, 100);
    wait(50);
    set_val(PS3_SQUARE, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
}
combo spawnBuzzard {
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_L1, 100);
    wait(200);
    set_val(PS3_L1, 0);
    wait(200);
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_L1, 100);
    wait(200);
    set_val(PS3_L1, 0);
    wait(200);
    set_val(PS3_L2, 100);
    wait(200);
    set_val(PS3_L2, 0);
    wait(200);
    set_val(PS3_R1, 100);
    wait(200);
    set_val(PS3_R1, 0);
    wait(200);
    set_val(PS3_TRIANGLE, 100);
    wait(200);
    set_val(PS3_TRIANGLE, 0);
    wait(200);
    set_val(PS3_CIRCLE, 100);
    wait(200);
    set_val(PS3_CIRCLE, 0);
    wait(200);
    set_val(PS3_TRIANGLE, 100);
    wait(200);
    set_val(PS3_TRIANGLE, 0);
}
combo copsDown {
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_CIRCLE, 100);
    wait(50);
    set_val(PS3_CIRCLE, 0);
    wait(50);
    set_val(PS3_R2, 100);
    wait(50);
    set_val(PS3_R2, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
}
 
combo invincible {
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_CROSS, 100);
    wait(50);
    set_val(PS3_CROSS, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_CROSS, 100);
    wait(50);
    set_val(PS3_CROSS, 0);
    wait(50);
    set_val(PS3_TRIANGLE, 100);
    wait(50);
    set_val(PS3_TRIANGLE, 0);
}
 
combo skyFall {
    set_val(PS3_L1, 100);
    wait(50);
    set_val(PS3_L1, 0);
    wait(50);
    set_val(PS3_L2, 100);
    wait(50);
    set_val(PS3_L2, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_R2, 100);
    wait(50);
    set_val(PS3_R2, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_L1, 100);
    wait(50);
    set_val(PS3_L1, 0);
    wait(50);
    set_val(PS3_L2, 100);
    wait(50);
    set_val(PS3_L2, 0);
    wait(50);
    set_val(PS3_R1, 100);
    wait(50);
    set_val(PS3_R1, 0);
    wait(50);
    set_val(PS3_R2, 100);
    wait(50);
    set_val(PS3_R2, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
    wait(50);
    set_val(PS3_LEFT, 100);
    wait(50);
    set_val(PS3_LEFT, 0);
    wait(50);
    set_val(PS3_RIGHT, 100);
    wait(50);
    set_val(PS3_RIGHT, 0);
}