Call of duty advanced warfare wiimote script (bravo settings)

(c) 2014 OFC-Giorgio - All right reserved ONLY PUBLISHED ON consoletuner.com (makers of the Titan One usb dongle) NO RIGHTS TO PUBLISH ELSEWHERE WITHOUT WRITTEN CONSENT OF THE AUTHOR This script is based on my Call of duty wiimote script (bravo settings) that was created to mimic the "bravo" settings wiimote+nunchuck of the wii(u) cod games (ghosts, blackops 2, modern warfare 3, black ops, modern warfare reflex and world at war) for the PS3 but this script can easily be altered for the PS4, XBOX 360 and XBOX One. The first version of my original script I posted in the c o n t r o l l e r m a x I posted in the c o n t r o l l e r m a x forums (their "publish script to library" function in gtuner suspiciously did not work) and the overfortyclan forums. I removed my scripts from c o n t r o l l e r m a x and only publish them in the c o n s o l e t u n e r Titan One library. In the Titan One forums I posted information about the wii sensorbar that is needed for operating the wiimote. I knew of both the consoletuner dongle and the titan one dongle (and the dispute between the two). Initially I choose (and purchased) the consoletuner dongle because of their claim of a bigger community and better support. However to me the consoletuner "staff" appeared evasive and suspicious about the api, library, a couple of software/website bugs I informed them about, future fixes and future updates, as well as arrogant and rude in their communication towards me (and others). After asking the same questions in the Titan One forums of c o n s o l e t u n e r, I not only got (more detailed) answers, I also noticed there were software updates and even my request to have deadzone settings in MaxAIM DI was added to the new version over night. For now I assume that the Titan One team is the original developer and has the source code of the firmware, gtuner and the plugins. Based on this information I purchased a Titan One dongle and my scripts also worked on it. Hence I removed my old scripts from c o n t r o l l e r m a x and only publish my scripts in the c o n s o l e t u n e r Titan One library. (c) 2014 OFC-Giorgio - All right reserved ONLY PUBLISHED ON consoletuner.com (makers of the Titan One usb dongle) NO RIGHTS TO PUBLISH ELSEWHERE WITHOUT WRITTEN CONSENT OF THE AUTHOR
Version20141126-1
AuthorOFC-Giorgio
Publish DateWed, 5 Nov 2014 - 22:39
Last UpdateWed, 26 Nov 2014 - 17:37
Downloads668
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Release Notes: Added support for PS4, XBOX1 & XBOX360 (so now the script works for PS3, PS4, XBOX1 & XBOX360).
Code: Select all
    // GPC Online Library
    // call_of_duty_wiimote_advanced_warfare_script_bravo_settings.gpc
 
    /*
       OFC-Giorgio - Call of duty advance warfare wiimote script (bravo settings)
 
       (c) 2014 OFC-Giorgio - All right reserved
 
       ONLY PUBLISHED ON consoletuner.com (makers of the Titan One usb dongle)
 
       NO RIGHTS TO PUBLISH ELSEWHERE WITHOUT WRITTEN CONSENT OF THE AUTHOR
 
       Changelog:
 
       20141126-1
                  * Added support for PS4, XBOX1 & XBOX360 (so now the script works for
                    PS3, PS4, XBOX1 & XBOX360).
 
       20141105-1
                  * Initial tagged version (derived from my call of duty wiimote script).
                  * Updated copyright notice to prevent illegal copying and
                    publishing on other places than consoletuner.com
                    (makers of the Titan One usb dongle).
                  * Toggle hybrid scope by melee button (like in previous cods instead of
                    the sprint button in cod advanced warfare).
 
 
       This script is based on my Call of duty wiimote script (bravo settings) that was
       created to mimic the "bravo" settings wiimote+nunchuck of the wii(u) cod games (ghosts,
       blackops 2, modern warfare 3, black ops, modern warfare reflex and world at war)
       for the PS3 but this script can easily be altered for the PS4, XBOX 360 and XBOX One.
 
       The first version of my original script I posted in the c o n t r o l l e r m a x
       forums (their "publish script to library" function in gtuner suspiciously did
       not work) and the overfortyclan forums.
 
       I removed my scripts from c o n t r o l l e r m a x and only publish them in
       the c o n s o l e t u n e r Titan One library.
 
       In the Titan One forums I posted information about the wii sensorbar that is needed
       for operating the wiimote.
 
       I knew of both the consoletuner dongle and the titan one dongle (and the
       dispute between the two).
 
       Initially I choose (and purchased) the consoletuner dongle because of their
       claim of a bigger community and better support. However to me the
       consoletuner "staff" appeared evasive and suspicious about the api, library,
       a couple of software/website bugs I informed them about, future fixes and
       future updates, as well as arrogant and rude in their communication towards
       me (and others).
 
       After asking the same questions in the Titan One forums of
       c o n s o l e t u n e r, I not only got (more detailed) answers, I also noticed
       there were software updates and even my request to have deadzone settings in
       MaxAIM DI was added to the new version over night.
 
       For now I assume that the Titan One team is the original developer and has
       the source code of the firmware, gtuner and the plugins. Based on this
       information I purchased a Titan One dongle and my scripts also worked on it.
 
       Hence I removed my old scripts from c o n t r o l l e r m a x and only publish my
       scripts in the c o n s o l e t u n e r Titan One library.
 
       (c) 2014 OFC-Giorgio - All right reserved
 
       Background:
 
       For years I (and many others) have been playing call of duty with the
       wiimote on the wii (world at war, modern warfare reflex, black ops, modern
       warfare 3) and wiiu (black ops2, ghosts). Many years ago I started the
       Over Forty Clan (OFC) with a group of older players that play cod with the
       wiimote on the wii and later on the wiiu.
 
       Since this year (2014) it seems there will be no more cod (advanced warfare)
       on the wiiu platform, a lot of wiimote cod users are very sad not to be able
       to play the new cod(s) with a wiimote.
 
       In order to be able to play the new cod I explored the possibilities to
       connect a wiimote to a PC, PS3 or XBOX. I first tried cod world at war with
       a wiimote on a PC by writing a small C# program with Brian Peek's wiimotelib at
       channel9.msdn.com/coding4fun/articles/Managed-Library-for-Nintendos-Wiimote).
       It turned out that the sensitivity and deadzones settings (made by TreyArc,
       the company that made/ported all the wii/wiiu versions of cod) that I was used
       to on the wii/wiiu were not so easy to be programmed from scratch and most
       importantly:the mouse+keyboard players were super fast compared to me with my
       wiimote setup (and my old reflexes).
 
       Later I found out about the titan one and the consoletuner
       and reported my findings to all the wiimote users via the
       OFC website (overfortyclan.freeforums.org),
       the nintendo miiverse (miiverse.nintendo.net/) social network and
       the activision cod wiiu black ops II and ghosts forums at
       community.callofduty.com/community/call_of_duty/english/black_ops_2/forums/wii-u
       and
       community.callofduty.com/community/call_of_duty/english/ghosts/forums/ghosts_wii-u .
 
       Happy wiimoting!
       OFC-Giorgio
 
 
       From the wiiu manual:
       * Z Button - ADS
       * C Button - Crouch/Prone
       * Control Stick - Move
       * Up on the +Control Pad - Jump
       * Right on the +Control Pad - Switch Weapon
       * Left on the +Control Pad - Inventory
       * Down on the +Control Pad - Melee Attack
       * A Button - Use/Sprint/Lock Camera
       * - Button - Throw Tacticals
       * + Button - Throw Lethals
       * 1 Button - Objectives/Menu
       * 2 Button - Scoreboard
       * B Button (underneath controller) - Fire Weapon
       * Shake Nunchuk - Reload
 
       Hold Wii-Left and select with Nunchuck stick up, down, left or right (for
       next-killstreak, previous-killstreak, use killstreak, switch to rifle
       grenadelauncher attachment respectively).
 
       Bravo settings:
       * shake nunchuk / reload is disabled,
       * - is used for reload and
       * + is still used to throw lethals but + while twisting the wiimote is used
         for throwing tacticals
    */

 
    define ADS_SENSITIVITY     = 35; // a lower value than the standard 50 value means more sensitive
    define NON_ADS_SENSITIVITY = 44; // a lower value than the standard 50 value means more sensitive
 
    //define RUMBLE_ENABLED = TRUE; // vibrating enabled
    define RUMBLE_ENABLED = FALSE// vibrating disabled
 
    define MOVE_LEFT_RIGHT_3STATES         = TRUE;   // stick is only left/neutral/right (horizontal)
    //define MOVE_LEFT_RIGHT_3STATES       = FALSE;  // stick is -100% - 100% (horizontal)
    define MOVE_FORWARD_BACKWARD_3STATES   = TRUE;   // stick is only up/neutral/down (vertical)
    //define MOVE_FORWARD_BACKWARD_3STATES = FALSE;  // stick is -100% - 100% (vertical)
 
    unmap ALL_REMAPS;
 
    remap  WII_MINUS    -> PS3_SQUARE;   // Bravo settings: reload
    remap  WII_HOME     -> PS3_PS;       // home menu
    remap  WII_PLUS     -> PS3_R2;       // lethal grenade
    remap  WII_ONE      -> PS3_START;    // menu/map
    remap  WII_TWO      -> PS3_SELECT;   // score
    remap  WII_A        -> PS3_L3;       // "use" action difference:
                                         // in wii: A:use/sprint   -:reload
                                         // in ps3: square=use/reload and L3=sprint
                                         // for now: assign the wii A button to sprinting
                                         //          and use the wii minus (reload) button also
                                         //          to use/take dropped care packages
    remap  WII_B        -> PS3_R1;       // fire
    remap  WII_UP       -> PS3_CROSS;    // jump/mantle
    remap  WII_DOWN     -> PS3_R3;       // melee
    remap  WII_RIGHT    -> PS3_TRIANGLE; // switch weapon
    remap  WII_C        -> PS3_CIRCLE;   // crouch/prone
    remap  WII_Z        -> PS3_L1;       // zoom/aiming down the sights (ADS)
    remap  WII_NX       -> PS3_LX;       // move
    remap  WII_NY       -> PS3_LY;       // move
    remap  WII_IRX      -> PS3_RX;       // look
    remap  WII_IRY      -> PS3_RY;       // look
 
    unmap PS3_ACCX;
    unmap PS3_ACCY;
    unmap PS3_ACCZ;
 
    // wiimote+nunchuk only buttons:
    // WII_ONE/WII_TWO/WII_ACCX/WII_ACCY/WII_ACCZ/WII_ACCNX/WII_ACCNY/WII_ACCNZ/WII_IRX/WII_IRY
 
    // Common identical (classic) controller (pro) and wiimote+nunchuk buttons:
    // WII_HOME/WII_MINUS/WII_PLUS/WII_UP/WII_DOWN/WII_LEFT/WII_RIGHT/WII_A/WII_B
 
    // Overlapping (classic) controller (pro) with wiimote+nunchuk:
    // (classic) controller (pro) button WII_LT = nunchuk WII_C
    // (classic) controller (pro) button WII_ZL = nunchuk WII_Z
    // (classic) controller (pro) button WII_LX = nunchuk WII_NX
    // (classic) controller (pro) button WII_LY = nunchuk WII_NY
 
    // (classic) controller (pro) buttons that are not used in wiimote+nunchuk mode:
    // WII_RT
    // WII_ZR
    // WII_RX
    // WII_RY
    // WII_X
    // WII_Y
    // used to bind them to PS3 button and force the wii buttons to trigger the PS3 button
    // by the setval commands in the script (see (1) & (2)):
 
    // (1)
    //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
    //phantom buttons choosen by macro or shaking nunchuck
    remap WII_X  -> PS3_LEFT// left
    remap WII_RX -> PS3_RIGHT; // right
    remap WII_Y  -> PS3_UP;    // up
    remap WII_RY -> PS3_DOWN// down
    //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
 
    // (2)
    // dummy mapping for lethal grenades
    remap  WII_RT -> PS3_L2;
 
    // (3)
    // dummy mapping for ps4 touch
    remap  WII_ZR -> PS4_TOUCH;
 
    int LETHAL_GRENADE         = 0;
    int TACTICAL_GRENADE       = 0;
    int AIMING_DOWN_THE_SIGHTS = 0;
 
    init
    {
      if(!RUMBLE_ENABLED)
      {
        block_rumble();
      }
    }
    main
    {
       // Console support for PS3, PS4, XBOX360 and XBOX1
       if(get_console() && get_console() != PIO_PS3)
       {
          // PS4, XBOX360 and XBOX1
          swap(WII_B, WII_PLUS)// R1 <-> R2 swap buttons
          swap(WII_Z, WII_RT);    // L1 <-> L2 swap buttons
          LETHAL_GRENADE         = WII_B;
          TACTICAL_GRENADE       = WII_Z;
          AIMING_DOWN_THE_SIGHTS = WII_RT;
       }
       else
       {  // PS3
          LETHAL_GRENADE         = WII_PLUS;
          TACTICAL_GRENADE       = WII_RT;
          AIMING_DOWN_THE_SIGHTS = WII_Z;
       }
 
       if(get_console() == PIO_PS4)
       {
          swap(WII_TWO, WII_ZR); // SELECT <-> TOUCH CLICK
       }
 
       // PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
       set_val(WII_IRX, inv(get_val(WII_IRX)));
       // PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
 
       // use different sensitivity for ADS (aiming down the sights) and non ADS
       if (get_val(AIMING_DOWN_THE_SIGHTS))
       {
         //set_led(LED_3, 1); // indicate ADS
         sensitivity(WII_IRX , ADS_SENSITIVITY, 100);
         sensitivity(WII_IRY , ADS_SENSITIVITY, 100);
       }
       else
       {
         //set_led(LED_3, 0);
         sensitivity(WII_IRX , NON_ADS_SENSITIVITY, 100);
         sensitivity(WII_IRY , NON_ADS_SENSITIVITY, 100);
       }
 
       deadzone(WII_IRX, WII_IRY, DZ_CIRCLE, 30);
 
       // PS3 LXY = Nunchuck NXY by Wiimot3
       //sensitivity(WII_NX , NOT_USE, 150);
       //sensitivity(WII_NY , NOT_USE, 150);
       //deadzone(WII_NX, WII_NY, DZ_CIRCLE, 5);
       // PS3 LXY = Nunchuck NXY by Wiimot3
 
 
 
       // make nunchuck stick 3 states only (per direction):
       // - stick is only left/neutral/right (horizontal)
       if (MOVE_LEFT_RIGHT_3STATES)
       {
         if (get_val(WII_NX) < -20)     
         {   
            set_val(PS3_LX, -100); // left
         }
         else
         if (get_val(WII_NX) > 20)     
         {   
            set_val(PS3_LX, 100); // right
         }
         else
         {
            set_val(PS3_LX, 0)// neutral
         }
       }
 
       // - stick is only up/neutral/down (vertical)
       if (MOVE_FORWARD_BACKWARD_3STATES)
       {
         if (get_val(WII_NY) < -20)     
         {   
            set_val(PS3_LY, -100); // up
         }
         else
         if (get_val(WII_NY) > 20)
         {   
            set_val(PS3_LY, 100); // down
         }
         else
         {
            set_val(PS3_LY, 0);   // neutral
         }
       }
       //stickize(WII_IRX, WII_IRY, 129);
 
 
       //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
       if(get_val(WII_LEFT) && get_val(WII_NX) < -90) set_val(WII_X100)// left
       if(get_val(WII_LEFT) && get_val(WII_NX)90) set_val(WII_RX, 100)// right
       if(get_val(WII_LEFT) && get_val(WII_NY) < -90) set_val(WII_Y100)// up
       if(get_val(WII_LEFT) && get_val(WII_NY)90) set_val(WII_RY, 100)// down
       //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
 
 
       // Bravo settings  + while twisting the wiimote is used for throwing tacticals
       if(get_val(LETHAL_GRENADE) && get_val(WII_ACCX) > 20)
       {
         set_val(LETHAL_GRENADE,     0); // stop/prevent throwing lethal
         set_val(TACTICAL_GRENADE, 100); // throw tactical grenade
       }
 
       // Toggle hybrid scope by melee button
       if ((get_val(AIMING_DOWN_THE_SIGHTS)) && (get_val(WII_DOWN)))
       {
          set_val(WII_DOWN, 0);
          set_val(WII_A,   100);
       }
 
 
       // test for wiimote out of reach of sensorbar
       if(wiir_offscreen())
       {
         set_val(WII_IRX, 0); // prevent camera from spinning
         set_val(WII_IRY, 0); // prevent camera from spinning
         set_led(LED_4, 1);   // light led 4 to indicate sensorbar is out of sight
       }
       else
       {
         set_led(LED_4, 0);
       }
 
 
       // Empty battery indicator (led 3 on if battery level less or equal 20%)
       if(get_battery() <= 2)
       {
         set_led(LED_3, 1);
       }
       else
       {
        set_led(LED_3, 0);
       }
 
    } // end of main() function