Call Of Duty: AdvancedWarFare - ThreatLvL - KNIIGHTMAARE

VIEW NEW VIDEO @ " http://youtu.be/96RLcMHfljE "WARNING!! Not For The Faint Of Heart! =], An Advanced Script for Advanced War!! so far we have = FineTuned F-Fraction RapidFire(even working with assualtRifles), FastReload(adjustable), AutoSprint(on/off) auto Dodge/sprint, QuickerScope & downsight aiming ability, Almost Instant Fireing as you press your fire button, FINETUNED(scopeonly) Little to NO recoil with almost all weapons!, Double Click L1( 6 ) toggle on/off ability, L3 click toggle on off ability, miss your select button trying to get perfect reload speed?? Dpad-Down+square held until bullets refill is now how you set! , AUTObreath,QuickDodgeDuckDodge, Dash left,right,forward,back!, and much much more to come!! ALL WORKING IN MULTIPLAYER!! enjoy!!!!! && FINE TUNED MOUSE AND KEYBOARD SETTINGS COMEING VERY SOON!! -Kniightmaare
Version1.08
Authorkniightmaare
Publish DateTue, 11 Nov 2014 - 11:10
Last UpdateTue, 11 Nov 2014 - 11:10
Downloads926
ForumAnnouncement Topic
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Release Notes: NEW YOUTUBE VIDEO @ " http://youtu.be/96RLcMHfljE "i will be uploading a video of mod in action and kinda a how to very soon, so please check out http://www.youtube.com/kniiightmare (my channel ill be posting it to" and ill post on here when video is up!! enjoy guys, plz let me know right away of any "defects" as i didnt get any on 6 games i played + hours of testing!! thanks!!
Code: Select all
// GPC Online Library
// KniightmaresCOD-ADVANCEDWARFARE.GPC
 
/* =====================================================================================================================
 * Author:         Kniightmaare        With Speacal thanks to "Baby Cham"
 * Game:           Call Of Duty: Advanced Warfare
 * Script Version: 1.6 Pre/Post BETA
 * System:         Playstation 3 & 4
 * Controller:     Dualshock 3 & 4 & LOGITECH GAMING MOUSE
 * Game Settings:  Controller Default PS3 & PS4 & MOUSE(coming soon)
 * Website:        Consoletuner.com / Youtube.com/kniiightmaare
**/
                      //demo video to be posted very very very soon!!" i will update when posted =}
 
/* ---------------------------------------------------------------------------------------------------------------------
 *  DEFINES
**/

remap PS3_R1 -> 3;
 
define LOOK_DOWN_SIGHTS          = 6; //TOGGLE AIM
define BANG_BANG_BANG        = 3; //TOGGLE FIRE
define ZOIDBURG_RETREAT = PS3_L3; //TOGGLE DUCK/DODGE/SPRINT-AKA-ZOIDBURG_RETREAT "WHOOPWHOOOPWHOOOOOOPWHOOP"
define OUT_OF_AMMO      = 20;   
define LEFT_RIGHT              = PS3_LX;
define UP_DOWN              = PS3_LY;
define BEGIN_STATE         = FALSE
define AIM_SPEED = 99;
define START_FIREING = 90;
define SCOPED_LOOK_AIM = 20;
define ANTI_RECOIL=22;            //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT=3;       //change this value to compensate to the left
define ANTI_RECOIL_RIGHT=3;       //change this value to compensate to the right
define ONLY_WITH_SCOPE=TRUE;
 
 
 
int Dodge                  = BEGIN_STATE;
int DbleClick_L1           = 0;
int reloadtime;
int PVAR;
 
int check = TRUE;
int BULLETS_PER_SEC = 100; // The initial rate of fire. Fractions should look like this 15.5 = 155. Use 155 for 15.5. 100 is 10.
int MyRate = 0;
int MyBit;
int MyResult;
int hold_time;
int rest_time;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
init {
     PVAR = get_pvar(SPVAR_1, 0, 4000, 4000);}
 
 
 
 
 
 
 main {
 
 
 
set_bits(MyBit, 0, 15, 355*257);
MyResult = (MyBit - ((1600*2)+663))*-1;
hold_time = MyResult / BULLETS_PER_SEC;
rest_time = hold_time - 10;
if(rest_time < 0) rest_time = 0;
MyRate = MyRate - get_rtime()*2;
if(event_press(BANG_BANG_BANG)) {set_val(BANG_BANG_BANG, 100); check = TRUE; MyRate = hold_time;}
else if(get_val(BANG_BANG_BANG) && check) {set_val(BANG_BANG_BANG, 100);}
else if(!check) {set_val(BANG_BANG_BANG, 0);}
if(!get_val(BANG_BANG_BANG) && MyRate<=0 && check == FALSE) {MyRate = hold_time; check =TRUE;}
if(MyRate<=0 && check == TRUE) {MyRate = rest_time; check =FALSE;}
 
if (get_val(14) &&(get_val(20))) combo_run(getreloadtime) combo_run(setpvar); //14=PS3/PS4 D-PAD "DOWN" 20=SQUARE
     if (get_val(20) && (get_val(14) < 100))  combo_run(quickreload);
     else if (combo_running(getreloadtime)){ combo_stop(quickreload);}
 
 
 
 
 
 
 
if(get_val(PS3_L1)){
sensitivity(PS3_RX, NOT_USE, 100 + SCOPED_LOOK_AIM);
sensitivity(PS3_RY, NOT_USE, 100 + SCOPED_LOOK_AIM);
}
 
if(get_val(PS3_L1)){                                 
     sensitivity(PS3_L1, 10, 100 + AIM_SPEED);}     
if(get_val(PS3_R1)){                                 
     sensitivity(PS3_R1, 10, 100 + START_FIREING);
}
 
 
 
    set_led(LED_1, 1);
    set_led(LED_3, 0);
 
 
    if(DbleClick_L1 > 0) DbleClick_L1 = DbleClick_L1 - get_rtime();
    if(event_press(LOOK_DOWN_SIGHTS) && DbleClick_L1 <= 0) {
        DbleClick_L1 = 300;
        if(event_press(LOOK_DOWN_SIGHTS) && DbleClick_L1 > 0)
        AutoSprint = !AutoSprint;
 
 if(event_press(ZOIDBURG_RETREAT)) { Dodge = !Dodge; }
    if(Dodge && get_val(LEFT_RIGHT) > 75) { combo_run(Dash_Right); }
    if(Dodge && get_val(LEFT_RIGHT) < -75) { combo_run(Dash_Left); }
    if(Dodge && get_val(UP_DOWN) > 75) { combo_run(Dash_Back); }
 
if(get_val(UP_DOWN) < -91){ combo_run(AutoSprint); }
    else if(get_val(UP_DOWN) > -91){ combo_stop(AutoSprint); }
 
     if(event_press(ZOIDBURG_RETREAT)) { Dodge = !Dodge; }
    if(Dodge && get_val(LEFT_RIGHT) > 5) { combo_run(Dash_Right); }
    if(Dodge && get_val(LEFT_RIGHT) < -5) { combo_run(Dash_Left); }
    if(Dodge && get_val(UP_DOWN) > 5) { combo_run(Dash_Back); }
 
 
}
 
if(abs(get_val(LOOK_DOWN_SIGHTS)) >= 5) {
        combo_run(AutoHoldBreath); }
 
if(!ONLY_WITH_SCOPE || get_val(LOOK_DOWN_SIGHTS)) {combo_run(AntiRecoil);} 
 
 
  }     
 
combo getreloadtime {reloadtime = get_ptime(20);}
combo setpvar {set_pvar(PVAR_1, (reloadtime));}
 
combo quickreload {
wait (PVAR);
set_val(17,100);
wait(20);
set_val(17,0);
wait(20);
set_val(17,100);
wait(20);
set_val(17,0)
//
}   
 
 
 
combo AutoHoldBreath {
    set_val(ZOIDBURG_RETREAT, 100);
    wait(10);
    set_val(ZOIDBURG_RETREAT, 100);
}
 
 
 
 
combo AutoSprint {
    set_val(ZOIDBURG_RETREAT, 100);
    wait(10);
    set_val(ZOIDBURG_RETREAT, 100);
 
}
 
combo RapidFire {
    set_val(BANG_BANG_BANG, 100);
    wait(hold_time);
    set_val(BANG_BANG_BANG, 0);
    wait(rest_time);
    set_val(BANG_BANG_BANG, 0);
}
 
combo Dash_Right {
    set_val(LEFT_RIGHT, 100);
    set_val(ZOIDBURG_RETREAT, 100);
    wait(100);
    set_val(LEFT_RIGHT, 100);
    set_val(ZOIDBURG_RETREAT, 0);
    wait(80);
    set_val(LEFT_RIGHT, 100);
    set_val(ZOIDBURG_RETREAT, 0);
}
 
combo Dash_Left {
    set_val(LEFT_RIGHT, -100);
    set_val(ZOIDBURG_RETREAT, 100);
    wait(100);
    set_val(LEFT_RIGHT, -100);
    set_val(ZOIDBURG_RETREAT, 0);
    wait(80);
    set_val(LEFT_RIGHT, -100);
    set_val(ZOIDBURG_RETREAT, 0);
}
 
combo Dash_Back {
    set_val(UP_DOWN, 100);
    set_val(ZOIDBURG_RETREAT, 100);
    wait(100);
    set_val(UP_DOWN, 100);
    set_val(ZOIDBURG_RETREAT, 0);
    wait(80);
    set_val(UP_DOWN, 100);
    set_val(ZOIDBURG_RETREAT, 0);
}
 
 
//Antirecoil This combo must be the last one
combo AntiRecoil {
    if(get_val(BANG_BANG_BANG)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
 
 
}