CallOFDuty: AdvancedWarFare: Simply Devastating

Quick, Easy, Nothing to Fancy, just a simple booster to help ya get the leg up on your opponents . can easily be switched from ps3 to ps4/x360/xb1 via the "FIND" in the GPC scripter compiler, (exp. FIND what = PS3_L3 CHANGE to = XB1_LS/PS4_L3/XB360_LS ) IF YOU ENJOYED THIS PLZ GIVE A LIKE OVER AT THE GREEN THUMBS UP ICON! THX!!! Fraction Rapid Fire // Reduced Recoil // Quicker Aim & Aim Speed // Auto SniperBreath // AutoSprint (activates at greaterthan<95%/deactivates at lessthan>95%
Version2.0
Authorkniightmaare
Publish DateSun, 16 Nov 2014 - 03:52
Last UpdateSun, 16 Nov 2014 - 03:52
Downloads1321
ForumAnnouncement Topic
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Release Notes: quick and easy to use, nothing should fail, yet very effective in-game. works with most C.O.D games. tested on- Advanced warfare, black ops II , black ops demo videos @ http://www.youtube.com/kniiightmare
Code: Select all
//Writen by:     OPTIMIZED4: PS3
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//  Kniightmare speed rapid fire/no recoil/aim quick/ads aimed speed up/insta fire                           
define LX_AXIS               =PS3_LX;
define LY_AXIS               =PS3_LY;
define DODGEIT_BUTTON        =PS3_L3;
define LOOK_DOWN_SIGHTS      = 6;
define BANG_BANG_BANG        = 3;
define START_FIREING = 95;   // The % at which it boosts your pressed R1 or Fireing Button.     ~use a remap or swap~
define AIM_SPEED = 95;       // The % at which it boosts your pressed L1 or Scope in Button.    ~to change your~
define SCOPED_LOOK_AIM = 20; // The % at which it boosts your "looking around" whilst Aiming".  ~firebutton & aimbutton~
 
define ANTI_RECOIL = 35;            //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT = 3;       //change this value to compensate to the left
define ANTI_RECOIL_RIGHT = 3;
 
 
 
int check = TRUE;
int BULLETS_PER_SEC = 97.; // The initial rate of fire. Fractions should look like this 15.5 = 155. Use 155 for 15.5. 100 is 10.
int MyRate = 0;
int MyBit;
int MyResult;
int hold_time;
int rest_time;
 
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
 
 
 
main {
 
 
 
if(get_val(PS3_L1)){ //gets the value of L1 when pressed.
sensitivity(PS3_RX, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
sensitivity(PS3_RY, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
}                                                    //AKA faster aimming! =].
 
if(get_val(PS3_L1)){                                 //gets the value of L1 when pressed.
     sensitivity(PS3_L1, 10, 100 + AIM_SPEED);}      //makes L1 100%pressed even if button is only lightly pressed.
if(get_val(PS3_R1)){                                 //gets the value of R1 when pressed.
     sensitivity(PS3_R1, 10, 100 + START_FIREING);}  //makes R1 100%pressed even if button is only lightly pressed.
 
 
set_bits(MyBit, 0, 15, 355*257);
MyResult = (MyBit - ((1600*2)+663))*-1;
hold_time = MyResult / BULLETS_PER_SEC;
rest_time = hold_time - 10;
if(rest_time < 0) rest_time = 0;
MyRate = MyRate - get_rtime()*2;
if(event_press(BANG_BANG_BANG)) {set_val(BANG_BANG_BANG, 100); check = TRUE; MyRate = hold_time;}
else if(get_val(BANG_BANG_BANG) && check) {set_val(BANG_BANG_BANG, 100);}
else if(!check) {set_val(BANG_BANG_BANG, 0);}
if(!get_val(BANG_BANG_BANG) && MyRate<=0 && check == FALSE) {MyRate = hold_time; check =TRUE;}
if(MyRate<=0 && check == TRUE) {MyRate = rest_time; check =FALSE;}
 
 
 
    // Holding LT triggers Automatic Breath Hold.
if(abs(get_val(LOOK_DOWN_SIGHTS)) >= 5) {
    combo_run(AutoHoldBreath); }
 
// AutoSprint
if(get_val(LY_AXIS) < -95) { combo_run(AutoSprint); } // Activates auto sprint when LeftStick is pushed farther then 95 out of 100%
else if(get_val(LY_AXIS) > -95) { combo_stop(AutoSprint); } //Deactivates auto sprint when stick is under 95 out of 100%
 
}
 
combo AutoHoldBreath {
    set_val(DODGEIT_BUTTON, 100);
    wait(10);
    set_val(DODGEIT_BUTTON, 100); }
 
 
combo AutoSprint {
    set_val(DODGEIT_BUTTON, 100);
    wait(10);
    set_val(DODGEIT_BUTTON, 100);
}
 
combo AntiRecoil {
    if(get_val(BANG_BANG_BANG)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
 
 
}