PLAYSTATION 4 CoD-AdvWar: ANNIHILATOR

OPTIMIZED 4 = PLAYSTATION 4 - RAPIDFIRE(ON-SCRIPT EASY ADJUSTABLE 1-25) // RELOAD // SPRINT // SNIPERBREATH // NO RECOIL(ON-SCRIPT EASY ADJUSTABLE) // INSTA FIRE // INSTA-AIM // LOOK SENS +++ // and more!! "please see script for more info, hope yall enjoy!!!!
Version5.0FINAL
Authorkniightmaare
Publish DateMon, 17 Nov 2014 - 11:01
Last UpdateMon, 17 Nov 2014 - 11:01
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Release Notes: everything should be working 100% now! and i put help notes to most of the adjustable stuff inside, should be easy enough to play around with the ones i marked for you guys to hit your own personal sweet spots, also a couple demo videos on my website, http://www.youtube.com/kniiightmare
Code: Select all
// GPC Online Library
// callofduty_advancedwarfare_simply_devastating.gpc
 
//Writen by:     OPTIMIZED4: PLAYSTATION
// __    __           __  __            __        __
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//                           |  \__| $$
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//                                                                 
//  Kniightmare speed rapid fire/no recoil/aim quick/ads aimed speed up/insta fire                           
define LX_AXIS               =PS4_LX;
define LY_AXIS               =PS4_LY;
define DODGEIT_BUTTON        =PS4_L3;
define LOOK_DOWN_SIGHTS      = PS4_L1; //R1 & L1 CAN BE CHANGED TO R2 AND L2 RIGHT HERE JUST CHANGE THE 1 TO A 2 AND BOOM GOOD TO GO
define BANG_BANG_BANG        = PS4_R1;
define START_FIREING = 95;   // The % At which it boosts your pressed R1 or Fireing Button.     ~use a remap or swap~
define AIM_SPEED = 95;       // The % at which it boosts your pressed L1 or Scope in Button.    ~to change your~
define SCOPED_LOOK_AIM = 20; // The % at which it boosts your "looking around" whilst Aiming".  ~firebutton & aimbutton~
define INITIAL_STATE    = FALSE// FALSE to start with Rapid Fire, Auto Aim & Dodge, TRUE otherwise.
define RATE_OF_FIRE        = 19;    // Range: 1 to 25 RPS (Round/s). 19 IS FAST 20-21SUPERFAST 23JAMS ON SOME GUNS.
 
define ANTI_RECOIL = 35;            //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT = 3;       //change this value to compensate to the left
define ANTI_RECOIL_RIGHT = 3;
 
 
 
 
int RapidFire_Is_On        = INITIAL_STATE;
 
int DbleClick_L1           = 0;
int DbleClick_R1           = 0;
int hold_time;
int rest_time;
 
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }
 
 
main {
 
 
 
if(get_val(PS4_L1)){ //gets the value of L1 when pressed.
sensitivity(PS4_RX, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
sensitivity(PS4_RY, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
}                                                    //AKA faster aimming! =].
 
if(get_val(PS4_L1)){                                 //gets the value of L1 when pressed.
     sensitivity(PS4_L1, 10, 100 + AIM_SPEED);}      //makes L1 100%pressed even if button is only lightly pressed.
if(get_val(PS4_R1)){                                 //gets the value of R1 when pressed.
     sensitivity(PS4_R1, 10, 100 + START_FIREING);}  //makes R1 100%pressed even if button is only lightly pressed
 
   // Led indicator for Rapid Fire On/Off.
    set_led(LED_1, 1);
    set_led(LED_4, 0);
 
    // Double click R1 to turn on/off Rapid Fire.
    if(DbleClick_R1 > 0) DbleClick_R1 = DbleClick_R1 - get_rtime();
    if(event_press(BANG_BANG_BANG) && DbleClick_R1 <= 0) {
        DbleClick_R1 = 300; }
        else if(event_press(BANG_BANG_BANG) && DbleClick_R1 > 0) {
        RapidFire_Is_On = !RapidFire_Is_On;
    }
    if(RapidFire_Is_On) {
        set_led(LED_1, 0);
        set_led(LED_4, 1);
    }
    if(RapidFire_Is_On && get_val(3) >1) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire); }
 
 
 
    // Holding LT triggers Automatic Breath Hold.
if(abs(get_val(LOOK_DOWN_SIGHTS)) >= 5) {
    combo_run(AutoHoldBreath); }
 
}
 
combo AutoHoldBreath {
    set_val(DODGEIT_BUTTON, 100);
    wait(10);
    set_val(DODGEIT_BUTTON, 100); }
 
 
 
 
combo RapidFire {
    set_val(BANG_BANG_BANG, 100);
    wait(hold_time);
    set_val(BANG_BANG_BANG, 0);
    wait(rest_time);
    set_val(BANG_BANG_BANG, 0);
}
 
combo AntiRecoil {
    if(get_val(BANG_BANG_BANG)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
 
 
}