CoD:Advanced Warfare:Hyper ShotGun RAMPAGE "SubTotal Edition"

Script Founder / idealist = SubTotal Script writer / finisher = Kniightmaare ** we wanna work for Console Tuner!!** ;) ***NOTE*** MUST HAVE GUNG-HO EQUIPPED FOR MOD TO WORK!!!! TAC-19 HYPER SHOT mod - pretty much grab your TAC-19 enter a game and double tap L2 to activate ShotGun_Rampage , find a bad guy and press & hold R2 to blast him away!! check it out @ https://www.youtube.com/watch?v=hX9mAr-UMx8 (47 second vid) , if you wanna use a different gun and not have to switch mods? double tap L2 again to turn Shot_gunRampage OFF and use the full auto rapid fire until you feel like using your TAC-19 again! ENJOY!! =D
Version1.1
Authorkniightmaare
Publish DateFri, 21 Nov 2014 - 17:19
Last UpdateFri, 21 Nov 2014 - 17:19
Downloads359
RATE


2

2

Release Notes: mod ON = double tap L2 (led on controller will change to 3 or 4) mod OFF = double tap L2 (when mod on) (led on controller will return to slot 1 24/7 rapid fire (always on) ***NOTE*** MUST HAVE GUNG-HO EQUIPPED FOR MOD TO WORK!!!!
Code: Select all
 
// __    __           __  __            __        __
//|  \  /  \         |  \|  \          |  \      |  \
//| $$ /  $$_______   \$$ \$$  ______  | $$____ _| $$_    ______ ____    ______    ______    ______    ______

//| $$/  $$|       \ |  \|  \ /      \ | $$    \   $$ \  |      \    \  |      \  |      \  /      \  /      \
//| $$  $$ | $$$$$$$\| $$| $$|  $$$$$$\| $$$$$$$\$$$$$$  | $$$$$$\$$$$\  \$$$$$$\  \$$$$$$\|  $$$$$$\|  $$$$$$\
//| $$$$$\ | $$  | $$| $$| $$| $$  | $$| $$  | $$| $$ __ | $$ | $$ | $$ /      $$ /      $$| $$   \$$| $$    $$

//| $$ \$$\| $$  | $$| $$| $$| $$__| $$| $$  | $$| $$|  \| $$ | $$ | $$|  $$$$$$$|  $$$$$$$| $$      | $$$$$$$$
//| $$  \$$\ $$  | $$| $$| $$ \$$    $$| $$  | $$ \$$  $$| $$ | $$ | $$ \$$    $$ \$$    $$| $$       \$$     \
// \$$   \$$\$$   \$$ \$$ \$$ _\$$$$$$$ \$$   \$$  \$$$$  \$$  \$$  \$$  \$$$$$$$  \$$$$$$$ \$$        \$$$$$$$

//                           |  \__| $$
//                            \$$    $$
//                             \$$$$$$
 
define SHOOT_BUTTON = PS4_R2;
define AIM_BUTTON          = PS4_L2;
define RELOAD_BUTTON = PS4_SQUARE;
define SPRINT = PS4_LY;
define INITIAL_STATE       = FALSE; // FALSE to start with ShotGunRampage
 
define RATE_OF_FIRE        = 18;    // Range: 1 to 25 RPS (Round/s).
 
 
 
 
int ShotGun_Rampage              = INITIAL_STATE;
 
int DbleClick_L2           = 0;
int hold_time, rest_time;
 
init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }
 
 
 
main {
  // Led indicator for ShotGunRampage On/Off.
    set_led(LED_1, 1);
    set_led(LED_3, 0);
 
 // Double click L2 to turn ON & OFF ShotGunRampage mode.
    if(DbleClick_L2 > 0) DbleClick_L2 = DbleClick_L2 - get_rtime();
    if(event_press(AIM_BUTTON) && DbleClick_L2 <= 0) {
        DbleClick_L2 = 300; }
        else if(event_press(AIM_BUTTON) && DbleClick_L2 > 0) {
        ShotGun_Rampage = !ShotGun_Rampage;
    }
    if(ShotGun_Rampage) {
        set_led(LED_1, 0);
        set_led(LED_3, 1);
    }
 
if(ShotGun_Rampage && get_val(SHOOT_BUTTON) >1) {
        combo_run(ShotGunRampage);
    } else if(combo_running(ShotGunRampage)) {
        combo_stop(ShotGunRampage); }
}
 
 
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo ShotGunRampage {
    set_val(PS3_R2, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LX, -34);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LX, -58);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LX, -61);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 0);
    set_val(PS3_LX, -41);
    set_val(PS3_LY, -100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_LX, 0);
    set_val(PS3_LY, -100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 0);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 0);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 0);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 0);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(25);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_R2, 100);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    set_val(PS3_SQUARE, 0);
    wait(25);
    set_val(PS3_R2, 0);
    set_val(PS3_L3, 100);
    set_val(PS3_LY, -100);
    wait(40);
    set_val(PS3_L3, 0);
    set_val(PS3_LY, -100);
    wait(25);
    set_val(PS3_LX, 40);
    set_val(PS3_LY, -100);
    wait(40);
    set_val(PS3_LX, 0);
    set_val(PS3_LY, -80);
    wait(25);
    set_val(PS3_LY, 60);
    wait(40);
    set_val(PS3_LY, 0);
}