GTA V - Special Ability Mods & More (PS4)

Activate Mods whilst in the game menu and by click (L3) & ( (R3). Mods: - LED will be red if active. Campaign character abilities are triggered by a single button press. (R3) Improved deadzone and sensitivity. (credit to rafaehll). Rapidfire Pistol - slightly improved fire rate. Activates auto when selecting pistol) This is set-up to work with Alternate FPS control scheme you will need to edit control section of script to work with other control schemes. I may add further mods to this in the future. If anyone has any bugs/issues please contact me so i can fix. Enjoy RoR
Version1
AuthorRoR
Publish DateTue, 25 Nov 2014 - 16:03
Last UpdateTue, 25 Nov 2014 - 16:03
Downloads988
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Release Notes: Orignial
Code: Select all
//Controls - I'm using Alternte FPS, Please check game controls and adjust if using other.
 
define weaponwheel = PS4_L2;
define L3 = PS4_L3;
define R3 = PS4_R3;
define fire = PS4_R1;
 
// End of Controls - Do not edit anything below.
 
 
 
 
int drivemods = FALSE;
int rapfire = FALSE;
int mods = FALSE;
 
 
main{
 
// default led blue
set_led(LED_1, 2)
set_led(LED_2, 0)
set_led(LED_3, 0)
set_led(LED_4, 0)
 
 
//improved deadzone and sensitity
if(get_val(PS4_RX)){
    sensitivity(PS4_RX, 40, 130);
    sensitivity(PS4_RY, 65, 130);
    deadzone(PS4_RX,PS4_RY,0,0);
    stickize(PS4_RX,PS4_RY,110);
}
 
 
 
    if(get_val(L3) && event_press(R3)){
    mods = !mods;
    }
 
        if(mods){
 
        //combot led red
        set_led(LED_1, 0)
        set_led(LED_2, 3)
        set_led(LED_3, 0)
        set_led(LED_4, 0)
 
            if(get_val(R3)){
            combo_run(special);
            }
 
            if(get_val(weaponwheel) && get_val(PS4_RX) < +40 && get_val(PS4_RX) > -40 && get_val(PS4_RY) < -60){
            rapfire = TRUE;
            }
 
            if(rapfire){
 
                if(get_val(fire)){
                combo_run(rapidfire);
                }
            }
 
 
    }
 
}
 
 
combo special {
    set_val(L3, 100);
    set_val(R3, 100);
}
 
combo rapidfire {
    set_val(fire, 100);
    wait(20)
    set_val(fire, 0);
    wait(20)
}