Injustice Combo (Solomon Grundy)

I created a one button combo for Solomon Grundy. One bar of meter burn is required to do the combo. Controls defaulted on PS4, some instructions given on remapping to another console. I will be making more Injustice combos so thumbs up if you enjoy!
VersionFW v2.12
Authordcfan007
Publish DateFri, 26 Dec 2014 - 06:37
Last UpdateFri, 26 Dec 2014 - 06:37
Downloads1614
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Code: Select all
main {
 
if(get_val(PS4_L3)) combo_run(SolomonGrundyLeft); // Click the L3 button to start combo while standing on left.
if(get_val(PS4_L2)) combo_stop(SolomonGrundyLeft); // Clicking L2 will interrupt the combo at any time.
if(get_val(PS4_R3)) combo_run(SolomonGrundyRight); // Click the R3 button to start combo while standing on right.
if(get_val(PS4_L2)) combo_stop(SolomonGrundyRight); // Clicking L2 will interrupt the combo at any time. Note: These must be remapped as well to switch console controls.
 
 
}
 
combo SolomonGrundyLeft {
    set_val(PS4_SQUARE, 100); // Example of xbox360 controls would be (xbox360_X, 100)
    wait(90);
    set_val(PS4_SQUARE, 0);
    wait(110);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_SQUARE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100); // Be sure to remap all buttons; example (xbox360_Y, 100)
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(70);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(60);
    set_val(PS4_RIGHT, 100);
    wait(70);
    set_val(PS4_RIGHT, 0);
    wait(60);
    set_val(PS4_R2, 100);
    wait(150);
    set_val(PS4_R2, 0);
    wait(1180);
    set_val(PS4_SQUARE, 100);
    wait(100);
    set_val(PS4_SQUARE, 0);
    wait(50);
    set_val(PS4_SQUARE, 100);
    wait(100);
    set_val(PS4_SQUARE, 0);
    wait(110);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(1760);
    set_val(PS4_RIGHT, 100);
    wait(90);
    set_val(PS4_RIGHT, 0);
    wait(30);
    set_val(PS4_LEFT, 100);
    wait(130);
    set_val(PS4_LEFT, 0);
    wait(30);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 0);
    wait(2250);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 100);
    set_val(PS4_RIGHT, 100);
    wait(30);
    set_val(PS4_DOWN, 0);
    set_val(PS4_RIGHT, 100);
    wait(50);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_CIRCLE, 100);
    wait(70);
    set_val(PS4_RIGHT, 0);
    set_val(PS4_CIRCLE, 100);
    wait(20);
    set_val(PS4_CIRCLE, 0);
}
 
combo SolomonGrundyRight {
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_SQUARE, 0);
    wait(110);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_SQUARE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(70);
    set_val(PS4_LEFT, 100);
    wait(110);
    set_val(PS4_LEFT, 0);
    wait(60);
    set_val(PS4_LEFT, 100);
    wait(70);
    set_val(PS4_LEFT, 0);
    wait(60);
    set_val(PS4_R2, 100);
    wait(150);
    set_val(PS4_R2, 0);
    wait(1180);
    set_val(PS4_SQUARE, 100);
    wait(100);
    set_val(PS4_SQUARE, 0);
    wait(50);
    set_val(PS4_SQUARE, 100);
    wait(100);
    set_val(PS4_SQUARE, 0);
    wait(110);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(1760);
    set_val(PS4_LEFT, 100);
    wait(90);
    set_val(PS4_LEFT, 0);
    wait(30);
    set_val(PS4_RIGHT, 100);
    wait(130);
    set_val(PS4_RIGHT, 0);
    wait(30);
    set_val(PS4_CIRCLE, 100);
    wait(90);
    set_val(PS4_CIRCLE, 0);
    wait(2250);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 100);
    set_val(PS4_LEFT, 100);
    wait(30);
    set_val(PS4_DOWN, 0);
    set_val(PS4_LEFT, 100);
    wait(50);
    set_val(PS4_LEFT, 100);
    set_val(PS4_CIRCLE, 100);
    wait(70);
    set_val(PS4_LEFT, 0);
    set_val(PS4_CIRCLE, 100);
    wait(20);
    set_val(PS4_CIRCLE, 0); // That's a wrap! Be sure to set your Titan One to 1 by pressing the button on the device itself.
}