define RELOAD = PS4_SQUARE;
define MELEE = PS4_CIRCLE;
define SPRINT_EXO = PS4_L3;
define MOVE_X = PS4_LX;
define MOVE_Y = PS4_LY;
main {
// FAST RELOAD IMR
if(event_press(RELOAD)) {
combo_restart(FastReloadIMR);
}
// QUICK MELEE
if(event_press(MELEE)) {
combo_restart(QuickMelee);
}
}
combo FastReloadIMR {
set_val(RELOAD, 100);
wait(40);
set_val(RELOAD, 0);
wait(1250); // << Adjustable timing
set_val(RELOAD, 0);
set_val(MOVE_X, 0);
set_val(MOVE_Y, -100);
set_val(SPRINT_EXO, 100);
wait(40);
}
combo QuickMelee {
set_val(MELEE, 100);
wait(40);
set_val(MELEE, 0);
wait(300); // << Adjustable timing
set_val(MELEE, 0);
set_val(MOVE_X, 100);
set_val(MOVE_Y, 0);
set_val(SPRINT_EXO, 100);
wait(40);
}