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v 1.21 - Apr 25, 2018
Scachi (Scachi)
Please report bugs/problems via consoletuners forum - click the DOC link to get to this scripts topic.

Latest changes:
  • Added option to set the weapon active on script start for easy anti recoil adjustment via gtuner for all weapon slots.
  • Xim anti recoil mode support based on the code by Antithesis
Features:
  • Interactive configuration
  • Hair trigger
  • Automark targets
  • Weapon slot specific anti recoil and fire mode (adjustable)
  • Presets of anti recoil/firemode settings for some weapons
  • Reload on weapon change
  • In-game weapon fire mode selection with touchpad hold: lower-left corner=normal | lower-right corner=rapid/rapid-SASG | lower-mid=burst
    * OR cycle through fire modes with R3 hold & R1
  • LED colors for estimated active weapon slot: green=primary,red=secondary,pink=sidearm
  • If color and weapon is not matching, fix it ingame with touchpad hold: upper-left corner=primary | upper-right corner=secondary | upper-mid=pistol
    * OR with R3 hold & L1
Notes: For touchpad function hold the fingertip to the specific position. Do NOT click the touchpad button.
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v 1.00 - Mar 7, 2018
bonefisher (bonefisher)
Info in Interactive Configurations or Docs page in forum. Enjoy! *updated sprint * updated weapon tracking reset with double tap d-pad down. Made ADS anti-recoil settings and self adjusting hip settings will also be applied automatic to weapon. *updated to add different sprint to choose from. *Added drop shot option. *Fixed drop shot option 2 *Added Akimbo option. *Added full time drop shot option for akimbo's *Fixed toggle for akimbo. *Added new drop shot *Added pressure sensitive sniper breath. *Added Superman Drop with button option to use it on. *Added ADS crouch to drop releasing ADS when firing. *Added option to use both quick scope and pressure sensitive engagement breath in one. *Updated some new gun rpm;s.
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v 1.20 - Apr 1, 2018
ConsoleTuner (J2Kbr)
Featuring: Fully customizable Primary and Secondary Rapidfire • Burst Fire • Anti Recoil • Hair Trigger • Crouch Shot • Jump Shot • Side Shot • Auto ADS • Quick-Scope • Auto-Aim (Aim Assist Abuse) • Easy Sprint • Bunny Hop • Instant Build.

Update 1.20: New modes for the Instant Build Stairs, Walls and Floors.

All MODs starts disabled by default and have to be individually enabled on the Interactive Configuration Interface, accordingly the player's preferences. Click on the DOC icon to open the detailed information about this Gamepack.

Auto Aim Config:
GIVICFG:#1D:0A#27:0100960032

Instant Build Turbo Config:
GIVICFG:#2E:01#32:02#2F:01#33:02#30:01#34:02
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v 1.06 - May 19, 2018
pablogroup (pablogroup)

NEW: For Nav / Joy-Con users struggling to find enough buttons, this allows you to initiate a health regen by double tapping the Reload button. This is designed for Black Ops 4 only.

Supports all Call of Duty games!

Features:
  • Easy Sprint
  • Reload while sprinting (this can turned off using the Interactive Configurator if you are playing a COD with infinite sprint or allows reloading while sprinting, such as AW, BO3, IW)
  • Hair-trigger aiming and shooting
  • Grenade overcook protection
  • Easy dropshots
  • Auto reload cancel (this automatically triggers a reload cancel if you ADS, this is useful for when you see an enemy while you are reloading and need to quickly cancel out of it)
  • Rapid fire (toggle between Primary and Secondary firing modes by double tapping and then holding the Reload button, or by pressing the Swap button. Rapid Fire is enabled in Secondary Mode). Primary mode is denoted with a "P." on the LCD screen, and Secondary mode is denoted with an "S."
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v 4.04 - May 10, 2018
pablogroup (pablogroup)

To view the full list of features, setup instructions and release notes, click on the "DOC" button on the right.

Update 4.04:

The LED display will blink rapidly if it thinks you might have the wrong Rapid Fire mode selected, as it will interfere with full automatic weapons (which happens a lot if you are using your pistol just before the round ends). This is not a new feature - I added this to my script a while back. What is new however, is that if gameplay hasn't been detected within 55 seconds, this script will automatically switch back to the correct firing mode.

Update 4.03:

1) If you are cancelling out of the reload animation by using the Vault button, the Vault button is now blocked from actually registering, so you don't find yourself accidentally vaulting onto or over things.

2) If you are using a XIM and / or a variety of other peripherals, it is likely you are pushing the Titan Two to its limits, and will therefore require the use of an AC adapter. There have been times when my AC adapter has disconnected by accident, however because I was not aware, I have spent hours trying to figure out why my Titan Two was no longer working. To pre-empt this problem, I have introduced a new (optional) feature that will notify you if your AC adapter is not connected or not working - the little dot at the bottom of your LCD screen will begin blinking rapidly.

3) There are times when you may need to perform a complete reboot of your Titan Two, such as when you are having issues with bluetooth, your script has frozen, you're having some issues with some downstream peripherals, or for whatever reason. This can be a real pain when you have multiple devices attached that all need to be rebooted - an AC adapter, a XIM, and a variety of other peripherals. I have added a new shortcut - press the Delete button on a connected keyboard or numpad to perform a complete reboot.

Update 4.02:

1) Integrated Antithesis' anti-recoil script, enable it via the Interactive Configurator.

2) Rapid fire is now disabled automatically if you double tap the Shoot button. This is because you may find yourself in rapid fire mode by accident (e.g. the last gun you used before the round ended was a pistol, but you start the next round with a fullly automatic weapon). This is designed to model your likely behaviour where you panic after realising you're in the wrong mode and no bullets are being fired, and you begin frantically mashing the Shoot button. When I design my scripts I always try my best to model realistic user behaviour to make them as intuitive as possible.
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v 1.02 - May 3, 2018
antithesis (antithesis)
I get asked for this script a lot, so I thought I'd make it easier to find.

This is intended primarily for Xim4 and Xim Apex, but will work equally well with Titan Two m/kb and console controllers.

The advantage of using this antirecoil script is the reticle doesn't drop to the floor on intentional downwards movements. This happens because antirecoil stacks with movement. I added checks to the script to prevent that from happening.

Credit also goes to xenologer for his excellent linear antirecoil code which forms the base of this script.



Version 1.02 prevents the Stick Noise value from filtering intentional microaim adjustments while not firing. When firing, the correct anti-recoil value is applied.
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v 1.00 - May 19, 2018
ConsoleTuner (prototype)
Input Translator to play Street Fighter V with a keyboard

S = LP - D = MP - F = HP
X = LK - C = MK - V = HK
G = V-Skill - B = V-Trigger
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v 1.00 - May 19, 2018
ConsoleTuner (prototype)
DHALSIM trials pack
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v 1.00 - May 19, 2018
ConsoleTuner (prototype)
ZANGIEF trials pack
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v 1.00 - May 19, 2018
ConsoleTuner (prototype)
R.MIKA trials pack